Pixelation

Critique => Pixel Art => Topic started by: thedaemon on June 20, 2011, 01:54:02 am

Title: [WIP] Rabbit game tileset
Post by: thedaemon on June 20, 2011, 01:54:02 am
Here is the latest:
(http://i34.photobucket.com/albums/d106/thedaemon/mockup4.png)
Using Arne's v20 palette for right now.
And my progression thus far. Sorry for 2x images, was posted to tigsource which has no awesome zoom feature.
(http://i34.photobucket.com/albums/d106/thedaemon/mockupwip03-1.png)
(http://i34.photobucket.com/albums/d106/thedaemon/mockupwip02.png)
(http://i34.photobucket.com/albums/d106/thedaemon/mockupwip03.png)
(http://i34.photobucket.com/albums/d106/thedaemon/rabbitrunin.gif)
(http://i34.photobucket.com/albums/d106/thedaemon/mockupwip1.png)
(http://i34.photobucket.com/albums/d106/thedaemon/rabbitrunsheet.png)
(http://i34.photobucket.com/albums/d106/thedaemon/RabbitRun16.gif)
(http://i34.photobucket.com/albums/d106/thedaemon/rabbitbig.gif)
(http://i34.photobucket.com/albums/d106/thedaemon/rabbit16.gif)

I'd like to improve so please critique.
Title: Re: [WIP] Rabbit game tileset
Post by: Psiweapon on June 20, 2011, 01:59:39 am
Show the buny in 3/4 angle when standing still. Maybe you can make that kick in after the player hasn't moved the bunny in a while, so that it doesn't interfere with animation.

Add little bunnies following you as a powerup for bonus absurd points  :crazy:
Title: Re: [WIP] Rabbit game tileset
Post by: Decroded on June 20, 2011, 02:03:48 am
Hehe I love the running animation.
Ears look more like an antenna though, I think should be further back and more of a wavey movement to simulate the floppiness.