Pixelation

Critique => Pixel Art => Topic started by: Psiweapon on June 15, 2011, 12:00:17 pm

Title: Hero of Allacrost: Enemy Sprite [C+C]
Post by: Psiweapon on June 15, 2011, 12:00:17 pm
Exactly what it says on the tin.

A demon I've designed and that I'm pixeling for the guys over at www.allacrost.org

(http://i87.photobucket.com/albums/k149/Psiweapon/salamander_pixels-1.png)

It's based on this design sketch I did two days ago

(http://i87.photobucket.com/albums/k149/Psiweapon/salamander-concept-small.jpg)

It's the first sprite of this kind that I make  :-[
Title: Re: Hero of Allacrost: Enemy Sprite [C+C]
Post by: Decroded on June 15, 2011, 12:33:56 pm
Looks absolutely fantastic mate nice one!
The red looks great but have u considered patches or a pattern of a second colour like green or something instead of all one colour?
Also think the gold bands could use some tweaking, some mismatched sizes and they are a little torusy for me. The gold colour doesn't look very realistic but maybe that doesn't bother u?
Also his right knee is a little spherical for me.
Great work but!
Title: Re: Hero of Allacrost: Enemy Sprite [C+C]
Post by: Psiweapon on June 15, 2011, 12:54:23 pm
Thanks for the reply!

I actually envisioned the wrist/anklets as toruses. And yes their sizes aren't exactly the same... I'll try to water that down with some shading... o wait the one on the left ankle is WAY too oversized. I'll have to edit that.

Yes, I guess it cold use some clear belly or something, but I don't feel to confident about it... I'll try that, though, just in case it turns out cool. If it doesn't it'll stay all red.

And you're right about the knee, it's too ball-ish, I'll edit that too.

Also I'm thinking that the upper jaw, needs more teeth onthe left side.
Title: Re: Hero of Allacrost: Enemy Sprite [C+C]
Post by: Roots on June 15, 2011, 05:27:55 pm
I thought you had mentioned earlier on our forums about making him breathe fire out of his mouth. Did you decide against doing that? Even without the fire he looks pretty bad-ass so I have no complaints. Plus we could make another enemy sprite that's a variation on this one by having it breathe fire. ;D
Title: Re: Hero of Allacrost: Enemy Sprite [C+C]
Post by: Phlakes on June 15, 2011, 06:47:10 pm
I'm thinking you could use your darkest red for more than just the outlines. Most of the parts look like they're mostly made of midtones (alliteration FTW), and could use a bit more contrast between the shades. You also might want to experiment with some hue shift, making the darker reds shift over to violet.
Title: Re: Hero of Allacrost: Enemy Sprite [C+C]
Post by: Psiweapon on June 15, 2011, 07:06:53 pm
I thought you had mentioned earlier on our forums about making him breathe fire out of his mouth. Did you decide against doing that? Even without the fire he looks pretty bad-ass so I have no complaints. Plus we could make another enemy sprite that's a variation on this one by having it breathe fire. ;D

Oh well that's kind of cheap :lol: but if you don't mind, neither do I!  ;D I'll make a flaming version with some changes and there you go, another monster X_D

I'm thinking you could use your darkest red for more than just the outlines. Most of the parts look like they're mostly made of midtones (alliteration FTW), and could use a bit more contrast between the shades. You also might want to experiment with some hue shift, making the darker reds shift over to violet.

Well, I'll try. But as the red shades get darker they get colder too. Not too much, but I'm only starting to do that kind of thing with colors.
Title: Re: Hero of Allacrost: Enemy Sprite [C+C]
Post by: Psiweapon on June 15, 2011, 09:00:27 pm
Final version, hopefully ready to be used in-game, unless I've missed some standard.

(http://i87.photobucket.com/albums/k149/Psiweapon/salamander_final.png)
Title: Re: Hero of Allacrost: Enemy Sprite [C+C]
Post by: Chris2balls on June 15, 2011, 09:56:57 pm
This is the best I've seen from you, it's pretty cool!
The only qualms I have for this piece are the knees and the abdominal area.
Wait a sec, just whipping up an edit:
(http://i.imgur.com/8d9uz.png)
Title: Re: Hero of Allacrost: Enemy Sprite [C+C]
Post by: yaomon17 on June 16, 2011, 12:03:03 am
I'm thinking you could use your darkest red for more than just the outlines. Most of the parts look like they're mostly made of midtones (alliteration FTW), and could use a bit more contrast between the shades. You also might want to experiment with some hue shift, making the darker reds shift over to violet.
I think so too.
(http://i.imgur.com/xfqWM.png)
made a palette swap
Title: Re: Hero of Allacrost: Enemy Sprite [C+C]
Post by: Psiweapon on June 16, 2011, 12:12:11 am
Well, that palette swap looks cool, but it isn't even red anymore  :-X
Title: Re: Hero of Allacrost: Enemy Sprite [C+C]
Post by: Roots on June 16, 2011, 02:38:10 am
I like Chris2balls' knee edit. I thought the original right knee was a sore point as well. I like the original pallete better though. The new one does make it look a bit more "scalely", but that's about the only clear benefit I see. The violet shades look a little weird to me... :-\
Title: Re: Hero of Allacrost: Enemy Sprite [C+C]
Post by: EyeCraft on June 16, 2011, 03:16:45 am
Really like the piece  :)

I think you've gotten a bit lost in the details, shading the individual forms of the muscles without consideration of the overall basic forms of the figure. Quick edit:

(http://i188.photobucket.com/albums/z212/gastrop0d/edits/salamander_final_ed-2.png)

Basic thing to keep in mind is "brights stay out of the shadow, darks stay out of the lit areas." It's very easy to forget this when you start detailing.

His mouth also looks a little happy, almost like he's laughing. I snarled his face slightly.

Title: Re: Hero of Allacrost: Enemy Sprite [C+C]
Post by: pistachio on June 16, 2011, 05:39:55 am
The palette, right now, is very monochromatic (especially yaomon's edit; sorry yaomon) and gets boring to look at pretty quickly. The lighting and anatomy is a bit off in places (for example the upper left--the sprite's upper right arm doesn't have a very good idea of what it's going or where it is). Try to focus on lighting before details.

...Aaargh, Eyecraft just did what I was going to do.
Title: Re: Hero of Allacrost: Enemy Sprite [C+C]
Post by: Decroded on June 16, 2011, 11:47:47 am
I agree with comments about the knee, lighting and monochrome is not as exciting as maybe a pattern of another colour or 2.
I would love to edit if I could get to my computer (anyone selling a tablet??)
So definitely some things to improve on but knowing u ur probably into ur next sprite already hehe.
Keep it coming I'm keen to see whats next :-)
Title: Re: Hero of Allacrost: Enemy Sprite [C+C]
Post by: Psiweapon on June 16, 2011, 02:35:29 pm
Yes, but the my next piece won't be as exciting or interesting as this one :( it's going to be more powerful versions of some orcs and skeletons I already did, in FF6-ish style, for a roguelike that actually uses some animations. The skeleton is already done, I'm with the orcs now.
Title: Re: Hero of Allacrost: Enemy Sprite [C+C]
Post by: Decroded on June 16, 2011, 08:46:22 pm
Ooo I like orcs, do share :-)
Title: Re: Hero of Allacrost: Enemy Sprite [C+C]
Post by: yaomon17 on June 17, 2011, 04:33:46 am
The palette, right now, is very monochromatic (especially yaomon's edit; sorry yaomon) and gets boring to look at pretty quickly. The lighting and anatomy is a bit off in places (for example the upper left--the sprite's upper right arm doesn't have a very good idea of what it's going or where it is). Try to focus on lighting before details.

...Aaargh, Eyecraft just did what I was going to do.
Oh, Sorry. I thought monochromatic was more towards all 1 color. Could you explain my mistake? I really want to improve. Thank you very much.  :D
Title: Re: Hero of Allacrost: Enemy Sprite [C+C]
Post by: Decroded on June 17, 2011, 07:53:11 am
The palette, right now, is very monochromatic (especially yaomon's edit; sorry yaomon) and gets boring to look at pretty quickly. The lighting and anatomy is a bit off in places (for example the upper left--the sprite's upper right arm doesn't have a very good idea of what it's going or where it is). Try to focus on lighting before details.

...Aaargh, Eyecraft just did what I was going to do.
Oh, Sorry. I thought monochromatic was more towards all 1 color. Could you explain my mistake? I really want to improve. Thank you very much.  :D
A little bit of info about chroma:
 http://en.m.wikipedia.org/wiki/Colorfulness