Pixelation

Critique => Pixel Art => Topic started by: lolcomet13 on June 05, 2011, 08:07:08 pm

Title: Zelda walking sprites [WIP]
Post by: lolcomet13 on June 05, 2011, 08:07:08 pm
(http://img580.imageshack.us/img580/7203/dontreadme.png)
I made some walking animations for a Link sprite, they are based on the Link from four swords (on GBA)
I'm not satisfied on the one where he's looking up, can somebody tell me what does he need to look better?

sorry for bad English :(.
Title: Re: Zelda walking sprites [WIP]
Post by: Mathias on June 05, 2011, 08:18:47 pm
If you want crit for an animation, post an animation.

Can you really look at a spritesheet and somehow evaluate the quality of the animation it contains? I sure can't.
Title: Re: Zelda walking sprites [WIP]
Post by: lolcomet13 on June 05, 2011, 08:29:25 pm
sorry I forgot,
here it is:
(http://www.iaza.com/work/110606C/iaza16430574684100.gif)
Title: Re: Zelda walking sprites [WIP]
Post by: Psiweapon on June 07, 2011, 11:10:19 am
sorry I forgot,
here it is:
(http://www.iaza.com/work/110606C/iaza16430574684100.gif)

I think the arms "blink" too much in the looking north animation, in one frame they're there and in another they aren't. The rest looks really cool and cute
Title: Re: Zelda walking sprites [WIP]
Post by: Froli on June 08, 2011, 11:34:27 am
The one facing north feels like he is more stomping rather than walking, So I tried fixing the issue by moving the lower garment by 1 pixel and change the lower body animation. There is still some inconsistencies like the front view.. notice how the arms sway. That's usually used for running

(http://files.myfrogbag.com/0b5ctp/link1.gif)
Title: Re: Zelda walking sprites [WIP]
Post by: piffany on June 15, 2011, 10:25:15 pm
Link seems to have a bit of a belly in the middle animation.