Pixelation

Critique => Pixel Art => Topic started by: hotnikkelz on April 16, 2011, 09:42:24 pm

Title: 64x64 Hulk avatr WIP (eventual animation)
Post by: hotnikkelz on April 16, 2011, 09:42:24 pm
Hi guys, this is what I have so far. I'm having major problems with color selection, also I eventually want to animate it to a simple breathing. I would like to use up to 16 colours, but as smooooooth as possible. havne't figured out how i want his hands and feet yet haha
Whipped this up in like 15 minutes or so.

(http://img39.imageshack.us/img39/2959/hulkm.png)

All criticism welcome thanks in advance
Title: Re: 64x64 Hulk avatr WIP (eventual animation)
Post by: hotnikkelz on April 17, 2011, 08:14:35 pm
(http://img251.imageshack.us/img251/9199/hulk1.png)

Did some adjustments still fooling around trying to find the colours...it turns out the palette went more cartoony this time  :huh:
Title: Re: 64x64 Hulk avatr WIP (eventual animation)
Post by: heyy13 on April 17, 2011, 09:33:12 pm
Biggest issue for me is where's your light source cming from? I hink you need to work that out before you go much further. Also his abs on (our) left side droop, according to the perspective of the shoulders they should either stay on the same plane or even go up afew pixels. Not down as they do now.
Title: Re: 64x64 Hulk avatr WIP (eventual animation)
Post by: hotnikkelz on April 20, 2011, 04:00:36 pm
(http://img225.imageshack.us/img225/5185/hulk2v.png)

Ok did a biggish update i think.
I want the light source coming from the front. I' not sure if I captured that very well. I also i find it a bit.....monochrome right now. Still can't get an ideal ramp  >:(
Title: Re: 64x64 Hulk avatr WIP (eventual animation)
Post by: TheChannel on April 20, 2011, 08:29:14 pm
The one problem I see that bothers me is his arms.  I know he is hulk but his arm is huge compared to his body.  There is so much muscle it looks like you took vines and braided them together.  What im trying to get at is that you should tone the arms down.

Unless ofcourse you are going for caricature then your all fine.
Title: Re: 64x64 Hulk avatr WIP (eventual animation)
Post by: hotnikkelz on April 20, 2011, 10:42:35 pm
Yeah the arms are like that deliberately. That's my stylistic approach :crazy:
I'll take another crack at it when i got the time though. The colours are sooo...green haha  :yell:
Title: Re: 64x64 Hulk avatr WIP (eventual animation)
Post by: Froli on April 22, 2011, 04:06:49 am
Yeah the arms are like that deliberately. That's my stylistic approach :crazy:
I'm going to be a bit harsh here.
Please don't use excuses like "It's Deliberate or it's my stylistic approach" when you have problems applying some anatomy corrections even with the exaggerated muscles. The sprite is also suffering from pillow shading.

I did some edit and you might find this a bit helpful. There are still issues, but it's more readable now
(http://files.myfrogbag.com/0b5ctp/hulksmashes.png)

adjusted the saturation
(http://files.myfrogbag.com/0b5ctp/hulksaturation.png)
Title: Re: 64x64 Hulk avatr WIP (eventual animation)
Post by: hotnikkelz on April 23, 2011, 01:58:51 am
@Froli

Thank your for the edit. Much appreciated. I can't work on it right now, cuz i won't have access to my pc this weekend. I love how you captured the face especially that's amazing. Monday i would update taking your edit into major consideration

Although i really wasn't making excuses, that will be silly of me, i really did want the exagerrated arms but I think that's the least of the problems I was having. I must admit, yours looks way better by a WIDE margin:)
Title: Re: 64x64 Hulk avatr WIP (eventual animation)
Post by: hotnikkelz on April 26, 2011, 09:44:25 pm
OK started from scratch with the advice and colours form the critique. Thanks again for all the help. Here's a speedy rough of where I'm currently at. Suffering major problems with his left arm perspective. Its looks....well weird.

(http://img856.imageshack.us/img856/3480/hulk3.png)
Title: Re: 64x64 Hulk avatr WIP (eventual animation)
Post by: Gamer36 on April 28, 2011, 05:22:11 am
The first one, looked like he had put grass all over himself, the second one looked like he had swum through a swamp.
Title: Re: 64x64 Hulk avatr WIP (eventual animation)
Post by: hotnikkelz on April 29, 2011, 01:09:23 am
Ok, i revamped again  :ouch:
the pains

(http://img690.imageshack.us/img690/3480/hulk3.png)
Title: Re: 64x64 Hulk avatr WIP (eventual animation)
Post by: rivet on April 29, 2011, 01:42:19 am
Might want to work on the eyes a bit. Currently they look like (and are) 2 black pixels. They need to have more expression. The hulk is generally an angry character, so go for an angry look in his eyes. Froli has a great example. Oh and in my opinion you should make his shorts torn up a bit, although thats up to you.
Title: Re: 64x64 Hulk avatr WIP (eventual animation)
Post by: hotnikkelz on May 01, 2011, 01:55:53 am
REvamped again
I think i'm getting better...good practice. Or is it just me?

(http://img18.imageshack.us/img18/2207/hulk5.png)


yeah i know he's headless right now :)
Title: Re: 64x64 Hulk avatr WIP (eventual animation)
Post by: hotnikkelz on May 01, 2011, 05:40:10 pm
Took another go at it, I'm a bit more pleased with this one. Anyone dissapointed with the direction it's going? better/worse?

(http://img860.imageshack.us/img860/1416/hulk6.png)
Title: Re: 64x64 Hulk avatr WIP (eventual animation)
Post by: pistachio on May 01, 2011, 06:05:41 pm
Wow... How many times have you revamped this thing? 6?

Ok, i revamped again  :ouch:
the pains

(http://img690.imageshack.us/img690/3480/hulk3.png)


I think this one has the most potential, perhaps combined with something along the lines of Froli's edit.

Overall inconsistent lightsources exist on all of them, though.
Title: Re: 64x64 Hulk avatr WIP (eventual animation)
Post by: ErekT on May 01, 2011, 06:36:00 pm
Your revamps have lots and lots of stray pixels sticking out here and there for some reason. And, in the last two, lots of detail. All that detail you're trying to cram in combined with wacky lines/pixel clusters makes for a very noisy sprite. Sometimes less is more. Froli's edit has vast single colored areas. Very clean but still reads as the chunky anger-ball that is the Hulk no problem. Another thing to note is his use of straight diagonal lines. Check this out:

(http://i834.photobucket.com/albums/zz263/ErekT_Pixel/hulk.gif)

And that's not even all of them. You're working with a limited resolution, better make the most of it. Having shapes try to achieve lines like these basically help make the low resolution less obvious to viewers.
Title: Re: 64x64 Hulk avatr WIP (eventual animation)
Post by: hotnikkelz on May 01, 2011, 09:03:47 pm
Oh, thanks guys, will give it a go. The stray pixels are a result of quick outline roughs. I intended to get rid of them, as soon as i get the forms in the anatomy correct.
Ah diagonal lines, I didn't even notice that  :crazy:


OK here it is. What do you guys think? I tried not to copy Froli too much, just the concepts. Better?

(http://img864.imageshack.us/img864/6793/hulk7.png)(http://img27.imageshack.us/img27/8890/hulk8.png)
Title: Re: 64x64 Hulk avatr WIP (eventual animation)
Post by: TheChannel on May 02, 2011, 02:21:48 am
He looks scared from his stance and expression,  not much you can do with a face that small though.
I also like your pallete used in the one Pistachio talked about as the one now is a bit to shiny for my liking.
His big toe is to big
His left and our right hand is to noisy.
Nice shading though and lots of good detail.
Title: Re: 64x64 Hulk avatr WIP (eventual animation)
Post by: hotnikkelz on May 02, 2011, 03:23:16 am
ah i c. I thought this palette would've been preferable as it has more contrast. Guess i'll revert to the older one. Thanks for teh advice, will correct them tomorrow.
Title: Re: 64x64 Hulk avatr WIP (eventual animation)
Post by: ErekT on May 02, 2011, 05:29:24 am

Looking better :) The overall shapes and posture are nice. Shins look too long compared to the thighs.

(http://i834.photobucket.com/albums/zz263/ErekT_Pixel/Hulk_recl.gif)

Try to preserve straight horizontal, vertical and diagonal lines. If your choice stands between adding detail and preserving line integrity then skip the detail. Unless you can have those pixels making up the detail work to help preserve line integrity (make sense?). And watch out for banding!
Title: Re: 64x64 Hulk avatr WIP (eventual animation)
Post by: hotnikkelz on May 02, 2011, 09:08:29 pm
Ok, shorter shins check, big toe check, pallette check, cleaned up noiseness check.
:n: or  :y:?
(http://img560.imageshack.us/img560/7559/hulk9.png)

...and with Froli's colours
(http://img831.imageshack.us/img831/5060/hulk10.png)
Title: Re: 64x64 Hulk avatr WIP (eventual animation)
Post by: hotnikkelz on May 09, 2011, 03:53:40 am
I did another :) i think it's kinda nice

(http://img101.imageshack.us/img101/6660/bighulk.png)
Title: Re: 64x64 Hulk avatr WIP (eventual animation)
Post by: hotnikkelz on May 14, 2011, 10:47:07 pm
anyone has anything to add? i want to proceed with animating  :crazy:
Title: Re: 64x64 Hulk avatr WIP (eventual animation)
Post by: yaomon17 on May 14, 2011, 10:51:24 pm
The outline is too soft and there seems to be some pillow shading. The anatomy of arms still seems to be wrong.
Title: Re: 64x64 Hulk avatr WIP (eventual animation)
Post by: hotnikkelz on May 20, 2011, 02:14:23 am
that's on the small hulk or the big hulk?