Pixelation

Critique => Pixel Art => Topic started by: Sinistral Erim on April 11, 2011, 11:50:38 pm

Title: Platformer Cave Scene
Post by: Sinistral Erim on April 11, 2011, 11:50:38 pm
I'm doing a platformer featuring a spotted hyena character.

(http://i157.photobucket.com/albums/t45/cheeseIV/mockup-5.png)
This is what I have so far. Should I continue with my black outlines? or should I leave black only for certain details? Also, do my rocks look too pillowy? I know the shading's all messed up but it the lighting was meant to signify that it was a wall you can bump against and not just some background element.

C&C
Title: Re: Platformer Cave Scene
Post by: big brother on April 12, 2011, 06:33:08 pm
The hyena reminds me a lot of:
http://www.mobygames.com/game/genesis/lion-king/screenshots/gameShotId,33723/

Any chance you used it as reference?
Title: Re: Platformer Cave Scene
Post by: Mathias on April 13, 2011, 05:58:39 am
Got immediate Lion King vibes, too.

If it's a cave, it think a much darker bg would be more appropriate.

Detail resolution of hyena char and map tiles doesn't match.
Title: Re: Platformer Cave Scene
Post by: Aelyrin on April 13, 2011, 10:06:06 am
It seems your hyena is missing a leg.  :o
Title: Re: Platformer Cave Scene
Post by: Sinistral Erim on April 13, 2011, 02:46:02 pm
Lionking? Sure thing.

(http://i157.photobucket.com/albums/t45/cheeseIV/mockup-6.png)
That hyena is a WIP. I am dispeased with the shading. Do you think it looks too gradient-ly? Any tips on how to fix that? Edits?
Title: Re: Platformer Cave Scene
Post by: trough on April 13, 2011, 03:04:37 pm
I really like the first hyena's shading better. I think the back leg should have a black outline like the front legs though.
Title: Re: Platformer Cave Scene
Post by: Sinistral Erim on April 13, 2011, 03:59:46 pm
But the first hyena is not shaded D:

(http://i157.photobucket.com/albums/t45/cheeseIV/mockup-7.png)
Title: Re: Platformer Cave Scene
Post by: Greger on April 13, 2011, 04:27:55 pm
How come the hyena is shaded as if it's on a bright summer day if he's inside a cave? He should be slightly darker and have the blue caves reflect some of the light on him(her?).
Title: Re: Platformer Cave Scene
Post by: Sinistral Erim on April 13, 2011, 07:23:33 pm
Maybe we could put an in-game filter then.

(http://i157.photobucket.com/albums/t45/cheeseIV/hyena.gif)(http://i157.photobucket.com/albums/t45/cheeseIV/hyena2.gif)
Run run run!

 I've no idea what to do with the mane; it's awfully shaded and the tail doesn't look quite right. The ears should also flop a little.