Pixelation

Critique => Pixel Art => Topic started by: Wryer on April 08, 2011, 01:56:16 pm

Title: Need help with LoFi sprites
Post by: Wryer on April 08, 2011, 01:56:16 pm
I need help correcting this, I want to make this like a side scrolling game with a small top down effect but I seem not be able to fix the image.
This is an example.
(http://i55.tinypic.com/1072pzs.png)

Please post solutions or tips.

Here's a pic of a current map but I wish to change it to above.
(http://i51.tinypic.com/2u8wkl2.jpg)
Title: Re: Need help with LoFi sprites
Post by: yrizoud on April 08, 2011, 06:33:53 pm
See how they did for the Sword of Fargoal remake:
(http://i51.tinypic.com/whziiu.png)
(Source: allegro.cc (http://www.allegro.cc/depot/SwordofFargoalremake/screenshots))

edit: another example, this one with regular square tiles :
http://www.kotaku.com.au/2008/05/the_wutang_clan_returns_unofficially_with_the_sewer_goblet-2/

It seems you'd rather make the "sides" of a block clearly of the same material/texture, and having the vertical sides darker appears to be the norm, hinting at a lightsource that is "above" the screen.
Title: Re: Need help with LoFi sprites
Post by: Wryer on April 08, 2011, 08:15:39 pm
I can make that but that's now what I am looking for. I am planning on a sidescrolling view but in a little higher view.
(http://i55.tinypic.com/n2bcs7.png)
Title: Re: Need help with LoFi sprites
Post by: trough on April 08, 2011, 11:11:30 pm
Here's some options:
Code: [Select]
Straight:
   _____
  |     |
__|     |__


Slightly Above:
   _____
  |_____|
__|     |__
__|     |__


Slightly to the Side:

   _______
  | |     |
__|_|     |___


Slightly Above and to the Side:
    ______
   |\ ____\
___| |     |_
  __\|     |___


I don't know if that's what you meant? Your last post seemed to be a bit vague...
Title: Re: Need help with LoFi sprites
Post by: pistachio on April 09, 2011, 12:08:08 am
Lo-fi? I like Lo-fi.

Mostly what you need, graphically, it seems, is palette adjustments--example, the rock tiles look as if they need more contrast, not to mention, the grass. Also, on larger tiles such as ground tiles don't be afraid to start using clusters rather than individual pixels to define shapes. Right now everything seems like noise, like the grass and rock tiles. Big no-no.

Unless your primary goal is to make it look like it's being viewed from above. Still you might want to take this into consideration.
Title: Re: Need help with LoFi sprites
Post by: Wryer on April 09, 2011, 07:56:00 am
The options you suggested to me would make my game look oddworld similar to pokemon.

I want it to be like this:
(http://i52.tinypic.com/w0ggeu.png)
Title: Re: Need help with LoFi sprites
Post by: Jake on April 11, 2011, 02:35:24 pm
Here are three mockups that might help you:

Sideview
(http://www.freeimagehosting.net/uploads/213127e2b0.png)

Sideview with minor perspective
(http://www.freeimagehosting.net/uploads/62640a75d2.png)

Low angle
(http://www.freeimagehosting.net/uploads/a754370d2e.png)

Also, this is Oryx' lofi tileset. http://forums.tigsource.com/index.php?topic=8970.0
Title: Re: Need help with LoFi sprites
Post by: Wryer on April 11, 2011, 06:56:59 pm
The low angle picture looks good.
Thanks.