(http://teknopants.com/pixothello/pixothellotitle.gif)
Make A Mockup.
Organize Your Tilemap.
Use In Game.I created Pixothello because I dreaded making tilesets for my games. Now I dig it. I created most of the graphics for the game 0Space (http://forums.tigsource.com/index.php?topic=17385.0) with this program. You can create seamless tiles quickly and easily, see if your tileset works before you export it, and organize it accordingly. Though this started as a project tuned to my own workflow, I was tired of sitting on the program, so I made a few changes to make it more accessible.
(http://teknopants.com/pixothello/pixothello.png)
Here is the Download Page,
which also sports some videos (http://teknopants.com/pixothello/)
While Pixothello is nice, it does have a few shortcomings:
- Occasionally slow FPS (Made in Game Maker)
- Can only export .BMP's (Made in Game Maker)
- Cannot rotate tiles (Did not foresee when I programmed it, and now it's hard to add)
- Fill tool breaks on erased pixels (No idea)
- Cannot undo tilemap changes(yet)