Pixelation

General => General Discussion => Topic started by: malkomk on March 16, 2011, 06:27:51 pm

Title: Real-time pixel art collaboration software: does it exist?
Post by: malkomk on March 16, 2011, 06:27:51 pm
Is there any software that lets two or more people collaborate on a piece of pixel art in real time? as in, one person changes a pixel and it's changed in both places? Preferably it should have a chat system embedded in it. Also a way for each person to have private copies in case the other person does something they don't like to the working copy.
Title: Re: Real-time pixel art collaboration software: does it exist?
Post by: michelcote on March 17, 2011, 03:22:47 am
IIRC OpenCanvas has a networking feature with chat. Used it a lot for doodling with friends back in the day. I'm not sure how well it can be used for pixel art though.
EDIT: It's apparently free for 30 days to try and then it save locks. http://www.portalgraphics.net/en/
Title: Re: Real-time pixel art collaboration software: does it exist?
Post by: Cow on March 17, 2011, 04:22:11 am
The new versions of OpenCanvas don't have the networking feature, only up until 1.1b72, which was free at the time. It's still pretty easy to find on the net. But I would not recommend using it for pixel art.
Title: Re: Real-time pixel art collaboration software: does it exist?
Post by: ptoing on March 17, 2011, 05:25:17 am
I guess you could try using PaintChat, the oekaki thing. That at least is better than MSPaint, but still not great.
Title: Re: Real-time pixel art collaboration software: does it exist?
Post by: malkomk on March 18, 2011, 04:28:00 pm
Seems that there aren't that many if any programs for this. Maybe some talented programmer and pixel artist will make one someday, you could have a event where two people from the forums would have to collaborate, not knowing each other's forum names, kind of like the Secret Santa thing I saw on the other forum. There could be a predefined subject, et cetera. I'm certainly not going to try to create a program for networked pixel art real-time collaboration, I don't want to mess with networking code at this time (besides not feeling like taking a bunch of time to do something that I am not that interested in doing).