Pixelation

Critique => Pixel Art => Topic started by: The 7th Sin on January 22, 2011, 03:33:07 am

Title: Tron for the Gameboy [WIP]
Post by: The 7th Sin on January 22, 2011, 03:33:07 am
Hey all!
I recently was inspired by watching Tron Legacy to do a mockup of Tron, if it were a game boy game.
So far I have a the start screen.
(http://img31.imageshack.us/img31/1939/trongameboy3.png)

(Update 1.1, added "press start", fixed the "t" in tron, small fixes to building border)
(http://img42.imageshack.us/img42/2579/trongameboy4.png)

(Update 1.2, changed the central "X" on the main tower, thanks Ultimamodin)
(http://img812.imageshack.us/img812/1958/trongameboy5.png)

(roughly based off of this http://mimg.ugo.com/201003/38902/tron-legacy-11.jpg (http://mimg.ugo.com/201003/38902/tron-legacy-11.jpg))

I hope to flesh out the mock up in the coming weeks, with more game play oriented screens perhaps even a light cycle or two.

Latest "Gameplay" mock ups.

Light cycle showdown.
(http://img815.imageshack.us/img815/8229/tronlightcycle1.png)

(Version 1.1, inverted colors of grid and objects, made lightcycles more readable.)
(http://img35.imageshack.us/img35/7900/tronlightcycle3.png)


Here is my latest update to the Tron project.
I view it as a kind of cut-scene, it would be placed just prefacing a level where the player would pilot a recognizer.
It is a deviation from the plot of Tron Legacy, but it's also a throw-back to the original Tron.
More importantly it is my first try at some animation! ;D
(http://img407.imageshack.us/img407/6376/recognizer.gif)


570 views!  I'm glad that you guys all find this project as interesting as I do. :)

Feedback is much appreciated and will be reciprocated.  ;D

Sincerely,
The 7th Sin

Title: Re: Tron for the Gameboy [WIP]
Post by: The 7th Sin on January 23, 2011, 02:32:21 am
Bump.   :)
Title: Re: Tron for the Gameboy [WIP]
Post by: Ultimaodin on January 23, 2011, 06:40:52 am
Please note a lot of people lurk around here. Anyway:

The title screen is pretty good, the big pointy square think on the middle building is banded around the edges and the whole thing just looks like a blob of colour. What is it meant to be.

As for the game play mock up... All I see is some walls and ramps. Exactly what is going on in that image. Also why is the grid more noticeable that objects/ramps?
Title: Re: Tron for the Gameboy [WIP]
Post by: spawn on January 23, 2011, 10:04:00 am
I like the title, the other image, is kind of hard to see with so much brightness. I would change the the light that outlines the grid to a darker color, it will really help.  :)
Title: Re: Tron for the Gameboy [WIP]
Post by: The 7th Sin on January 23, 2011, 04:04:07 pm
Hey guys thanks for the comments, you have no idea how much I really do appreciate your feed-back! ;)

@Ultimaodin,
Thanks for mentioning the banding, I clearly forgot to fix that.
As for what the object is supposed to be, I think it would be closely approximated as a large window with light shining out.
Also, I adjusted some of the colors in the play mockup, hopefully it is a little more identifiable what is going on now.


@spawn,
I took your advice and reversed the colors of the objects and grid, I am quite pleased with the outcome. :)
Thanks so much.

As I mentioned before, I will be sure and return the favor of your help in the future.  ;D

Sincerely,
The 7th Sin
Title: Re: Tron for the Gameboy [WIP]
Post by: The 7th Sin on January 27, 2011, 10:06:35 pm
bumpity bump. ;D
Title: Re: Tron for the Gameboy [WIP]
Post by: Ryumaru on January 28, 2011, 01:42:26 am
Your lightest two palette entries are way to close together in value. When you only have 4 colors to make a game scene with- every one has to count. Looks pretty good otherwise :]
Title: Re: Tron for the Gameboy [WIP]
Post by: The 7th Sin on January 28, 2011, 02:14:47 am
@Ryumaru
I realize exactly what you are saying man, I curse this palette, every day for that shortcoming. ;)
However, I am trying to do a mockup that stays true to the Gameboy, thus I am limited to these four colors.
I based my palette off this handy picture.
(http://upload.wikimedia.org/wikipedia/commons/f/f7/Screen_color_test_Gameboy.png)

From this handy website.
http://en.wikipedia.org/wiki/List_of_video_game_console_palettes (http://en.wikipedia.org/wiki/List_of_video_game_console_palettes)

Thanks for the feedback man, I really do appreciate it. ;D

Sincerely,
The 7th Sin
Title: Re: Tron for the Gameboy [WIP]
Post by: Jad on January 28, 2011, 09:29:47 am
That palette is not the one truth, though, since the gameboy screen has no actual RGB values - it's not a computer screen, and the perception of the colors would also vary according to what lighting you're in

PLUS the old gameboy had a lightness slider! So you could change the relation between colors anyways. So do go ahead and darken down the 2nd to lightest color. I think it'll make the palette easier to work with!