Pixelation

Critique => Pixel Art => Topic started by: Chrispy on January 21, 2011, 01:23:28 am

Title: [WIP] Octopus
Post by: Chrispy on January 21, 2011, 01:23:28 am
I really don't know where to go from here, I've never done background/scenery in my pieces, so it's got me stumped.  :blind:
(http://img821.imageshack.us/img821/8908/octopusw.png)
EDIT:
(http://img842.imageshack.us/img842/7483/octopus.png)
Title: Re: [WIP] Octopus
Post by: blackhawk77g on January 21, 2011, 06:21:21 am
Im just starting out with pixel art, but I suggest making the cave looking a bit more rugged and rocky. It seems to smooth to be in a dangerous yet peacefull ocean filled with the wear and tear of the current.
Title: Re: [WIP] Octopus
Post by: Chrispy on January 21, 2011, 10:50:36 pm
(http://img69.imageshack.us/img69/8932/octopusangler.png)
Trying something completely different
Title: Re: [WIP] Octopus
Post by: |||| on January 23, 2011, 10:17:52 am
I like this quite a bit so far. I like the original placement more though.
Title: Re: [WIP] Octopus
Post by: ptoing on January 23, 2011, 03:47:20 pm
|||| is right, the cropped frame does not do it any good. It feels to cramped. If you are going for a deep see darkness kinda thing it would work better to have quite a bit of blackness around and esp on the top, to show the vast emptiness.

Just put some tiny fish here and there which are hardly visible.
Title: Re: [WIP] Octopus
Post by: Chrispy on January 24, 2011, 07:42:40 pm
(http://img820.imageshack.us/img820/5417/curiousoctopus.gif)
Something like this?
Title: Re: [WIP] Octopus
Post by: Mathias on January 24, 2011, 08:38:14 pm
I also agree. The use of space was bad. I'd add even more space. Go for at least a 4:3 ratio rectangle, not a plain square. Give it some horizontal feel.
Title: Re: [WIP] Octopus
Post by: Cure on January 24, 2011, 10:05:29 pm
edit
(http://i57.photobucket.com/albums/g209/phototekcub/octopus.gif)
Title: Re: [WIP] Octopus
Post by: Solluxx on January 24, 2011, 10:06:27 pm
I set this as my background, centered surrounded by black and i think it turned out nicely ;)

so im gonna agree with those above and say more space and mabye a few other details(fish)


edit: i love cures edit its exactly what i was thinking
Title: Re: [WIP] Octopus
Post by: Mathias on January 24, 2011, 10:37:48 pm
Cure read my mind, too. Especially with how he reduced the "tension" between the octo and angler fish.

The angler's fish's thingamabob is the sole source of light. I don't know that I agree with how it's light is being received by the octo and sea floor. Boost that murky haze element. No AA? Come on now.
Title: Re: [WIP] Octopus
Post by: Chrispy on January 25, 2011, 01:22:44 am
(http://img6.imageshack.us/img6/5417/curiousoctopus.gif)
I'm not sure what you mean by the murky haze element, Mathias XP
Title: Re: [WIP] Octopus
Post by: Mathias on January 25, 2011, 03:48:21 am
Oh I just meant try to depict some good ol' volumetric haze/fog. It really looks like the scene is on land or in outer space. If you gave the angler fish's flashlight a diffusing radius of light it could help.
Title: Re: [WIP] Octopus
Post by: st0ven on January 25, 2011, 07:27:15 pm
(http://www.spriteart.com/edit/octopus1.png)

Sorry that this is pretty sloppy. It would appear that i dont have much skill in the pixel arena these days and ive done this pretty quickly as i have other stuff that im working on currently.

I would say that your biggest concern would be focusing more on how the light source from the angler fish will represent the volumes of the octopus. right now it looks a little flat. Remember that in deep water, its almost pitch black so any bight light source is going to hit your objects surrounding it with a good bit of contrast if it is close by. Think of the head as a sphere and the tentacles as tubes to help you figure out how to shade them to give them the proper volume. Worry about your specular lighting effects once you have the volume figured out better.

Ive noticed you updated the water bg with a nice little cave entrance out into shallow water which i think will help your composition out a lot. the same rules will still apply, but now the light source will be coming from the cave entrance and not the angler fish.
Title: Re: [WIP] Octopus
Post by: Chrispy on January 25, 2011, 10:49:20 pm
I really appreciate that edit, much better than my own work up to now. The way you made this look really helped me to keep pushing forward on this.
(http://img194.imageshack.us/img194/7104/octopuswip.png)
Title: Re: [WIP] Octopus
Post by: Jad on January 26, 2011, 10:42:12 am
Maybe you could work on bringing back the deep-water-blue feeling of the colors? I really enjoyed them! The rendering is super awesome right now.
Title: Re: [WIP] Octopus
Post by: st0ven on January 26, 2011, 06:25:27 pm
looking much better IMO. in fact really nice! the only thing left id say is that you could be adding some really subtle light hits on some surrounding sea floor objects around the pair so that you get a better sense of its environment.  tbh anything that lights up that much of the octopus is going to be dispersing far enough to give some clarity to his surroundings, even if they are faint/vague.
Title: Re: [WIP] Octopus
Post by: Mathias on January 26, 2011, 06:53:52 pm
If going for that murky murk effect, you'll want more of a color cast - a bias towards a certain hue. Angler fish only hang out in deep depths, so I think a deep sea abyss vibe would make sense, maybe enhance your scene a lttle. Sure everyone wants impactive/poignant hue shifts going on, but they're not always appropriate.

This is what I mean
(http://img821.imageshack.us/img821/2619/editoctopuswip.png)
All dark and cold!
YOU SILL DONE BEEN ST0VENIZED! JAD I LOVE YOU!
Title: Re: [WIP] Octopus
Post by: Chrispy on January 26, 2011, 07:53:56 pm
I dunno, I kinda grew fond of the brown. But I agree it does need a bit more blue, cold goodness.
(http://img521.imageshack.us/img521/9195/octopus2.gif)
Title: Re: [WIP] Octopus
Post by: Mathias on January 26, 2011, 08:03:22 pm
Yeah, good compromise then. I like that change, good job. Still got a nice shift in there. Now add a whale shark.
Title: Re: [WIP] Octopus
Post by: Decroded on January 27, 2011, 01:39:31 pm
I dunno, I kinda grew fond of the brown. But I agree it does need a bit more blue, cold goodness.
(http://img521.imageshack.us/img521/9195/octopus2.gif)

That looks really cool :-)
Giving it a murky feel is a good idea, capturing that volumetric lighting feel.