Pixelation

Critique => Pixel Art => Topic started by: ColonelMustache on December 13, 2010, 03:58:00 am

Title: C&C Walking character
Post by: ColonelMustache on December 13, 2010, 03:58:00 am
Hi
      This is a sprite I've been working on for a while now. It's supposed to be from a zelda top down kind of view. The shadows are that color because the game takes place in a desert and the background is a lighter shade of that orange. I think something is wrong with the diagonal sprite, but I've been having trouble fixing it or even diagnosing the problem. Anyways I'd love some C&C on the animations and the coloring. Thanks

(http://img404.imageshack.us/img404/5383/downi.gif)
(http://img560.imageshack.us/img560/7210/downright.gif)
(http://img163.imageshack.us/img163/9175/leftme.gif)
(http://img89.imageshack.us/img89/5835/66315744.gif)
Title: Re: C&C Walking character
Post by: gliding on December 13, 2010, 04:58:51 am
This little guy is quite charming. I suggest you up the contrast between the hair colors and the facial/ skin tones. I'm seeing more of a mushroom/broccoli head as opposed to a man with a full beard. Probably going to edit later for the lulz factor.
Title: Re: C&C Walking character
Post by: ColonelMustache on December 13, 2010, 06:57:49 pm
        I agree with you on the mushroom head thing. Here's my edit to try and create more contrast. Generally I know what it means but I don't really know how to go about it properly. I would love to see an edit. Anyways let me know if I've succeeded. Also in-game he will be viewed at 200 and 300%.
(http://img651.imageshack.us/img651/1795/uppedcontrast.png)