Pixelation
Critique => Pixel Art => Topic started by: Kren on November 14, 2010, 05:34:09 am
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I started this mockup for a plataformer rpg game but now I dislike how the the hud looks and want to make things more dynamic, any ideas D;? this started to be used in game but I decided to quit the team >-<
(edit now at x1:)
(http://img.photobucket.com/albums/v238/Krensprite/mockup-10.png)
(sorry for being x2 but the original image was x2 so I decided to keep it, this will be the last being x2 I promess!)
I am really lost on the background I wanted to add clouds and a white sun. but still not sure D;
the story I got is that you decide to destroy a flying pirate ship in which you are currently, so perhaps add a pirate looking enemy, not sure >-<
Old:
http://img.photobucket.com/albums/v238/Krensprite/mockup-9.png
http://img.photobucket.com/albums/v238/Krensprite/mockup-8.png
http://img.photobucket.com/albums/v238/Krensprite/mockup-7.png
http://img.photobucket.com/albums/v238/Krensprite/mockup-6.png
http://img.photobucket.com/albums/v238/Krensprite/mockup-5.png
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Don't post stuff in 2x pixels, if you press an image it will magnify it to 2x anyways here on pixelation.
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It'll also do bilinear filtering, which is annoying, regarding per-pixel accuracy. I wonder if there's a way to turn that off?
Kren, I'm not fond of the primary colors palette, I'd go for a bit more subdued hues, personally. Also, I think you could use a colored outline at least in some areas.
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It'll also do bilinear filtering, which is annoying, regarding per-pixel accuracy. I wonder if there's a way to turn that off?
Eliminating an amount of ignorance (http://www.wayofthepixel.net/pixelation/index.php?topic=8144.0) ;)
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@Lizzrd: you say that as if I was ignoring that, I think you forgot to read the whole post:
(sorry for being x2 but the original image was x2 so I decided to keep it, this will be the last being x2 I promess!)
@Senevr: how how how D; tell me how to improve the palette! well, what I tried to do is keep RYB colors for mid tones while keep background and dark tones as CYMK just as experimental purpose but now that you mention it I might have to change that. I will update once I have more time to work on it D;.
edit:
here is the one at x1 :
(http://img.photobucket.com/albums/v238/Krensprite/mockup-10.png)
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A slight desaturation in colors might help, because you have lots of contrast and potential distractions on the platform underneath the player.