Pixelation

Critique => Pixel Art => Topic started by: IvanX on October 21, 2010, 03:28:04 am

Title: Anaïs
Post by: IvanX on October 21, 2010, 03:28:04 am
Not much to say
I haven't done anything pixel related in the longest time and want some critique on a character I started recently.

(http://img245.imageshack.us/img245/4209/serxyrobogirlanas.png)

Rip it apart now  ;D
Title: Re: Anaïs
Post by: O/N on October 22, 2010, 02:41:58 pm
So, her legs... Her legs can't be called very proportional. I think you should to move up her knees. The picture will look better, but in spite of this, the picture is nice)
 
P.S.Wait... "Ї" - is Ukrainian letter. How did you?..  ???
Title: Re: Anaïs
Post by: IvanX on October 23, 2010, 09:52:33 am
(http://img243.imageshack.us/img243/4209/serxyrobogirlanas.png)
Well I fixed up the low knees and played with the face a bit, burr.

More importantly though, I started a larger scale piece that I'm experimenting with.
Honestly, The face is th only part I can stand looking at.

So My own status report of errors says.

Well While I work on it myself, I can only hope I get some nice criticism.  :)

@ O/N
My Keyboard is magic and can type magic letters.
Title: Re: Anaïs
Post by: O/N on October 23, 2010, 09:56:50 am
@ O/N
My Keyboard is magic and can type magic letters.

Like mine?  :crazy:
Title: Re: Anaïs
Post by: heyy13 on October 23, 2010, 11:33:07 am
Other then the decidedly odd anatomy. (i know it's the style :P) I think the only glaring issue is the inconsistant outlining. I think you need to either give it a solid back outline or remove it/colour it completely. Because as it is it gives quite a choppy outline. :]

Oh and her mouth is far too close to the chin on the larger version. But still can't wait to see it progress. :]


EDIT: After reading your comments again had the urge to fiddle, hope it's useful i was just having fun whilst trying to keep with your style. :D

(http://img.photobucket.com/albums/v221/heyy15/anaiis-edit.gif)
Title: Re: Anaïs
Post by: Platypotter on October 23, 2010, 05:34:39 pm
Excellent concept! :D

Although on your portrait sprites, The lines on her legwaistbutt look very unsure. Try to keep them clean instead of varying its weight in different regions.
The arm looks fine, anatomy needs help in the hand, and it needs to be shortened...
Love her hair. Alot. But her "bangs" look a bit rubbery, but if you were going for that, then its none of my concern. ;)
Title: Re: Anaïs
Post by: IvanX on October 27, 2010, 12:47:06 am
Ive tried to consider the advice given to me, and I'm pretty happy with the hair and face, but dat armor... :yell:
Also considering making the character's smaller sprite smaller for easy animating purposes.

(http://img232.imageshack.us/img232/1885/anaisg.png)
Title: Re: Anaïs
Post by: EvilEye on October 27, 2010, 01:11:05 am
Her waist looks extremely emaciated. At the same time her thighs seem a little fat :lol:

I think her forearm might be a little long.

Design wise, it doesn't seem realistic that she would have armor on her chest and shoulders but wear almost nothing on her lower body.
Title: Re: Anaïs
Post by: IvanX on October 27, 2010, 01:26:13 am
Hmmmm...she is pretty damn skinny isn't she...might need to give her some more meat, possible shorten the torso too.

As for the not-so-practical design, that just for fun on my part.  ;)
Title: Re: Anaïs
Post by: voidSkipper on October 27, 2010, 03:31:59 am
Looks awful like her hand is on backwards in the latest of the large images.

Love the concept, though.
Title: Re: Anaïs
Post by: Wootai on October 29, 2010, 08:15:31 pm
Yeah it does look backwards, I'm guessing it can be fixed in shading; When you were referencing the hand were you looking at your own hand in front of you? if so you're thumb is closer to you, but if you look at that from the opposite side, your thumb would be farther from the viewer, and in shadow. Though i'm sure you know that already, but i'll point it out anyway.