Pixelation

Critique => 2D & 3D => Topic started by: Indigo on October 17, 2010, 06:47:48 pm

Title: Character for a game
Post by: Indigo on October 17, 2010, 06:47:48 pm
just something I made.  Originally the game was going to be 2D, but i've decided to go full-on 3D now.

886 Polys
(http://calypsonstudios.com/shopkart/racercharacters_3dwip6.png)

texture map:
http://calypsonstudios.com/shopkart/racercharacters_tex.png


concept:
(http://calypsonstudios.com/shopkart/skid3.png)
Title: Re: Character for a game
Post by: ptoing on October 17, 2010, 08:16:59 pm
Looks pretty nice. Wireframe would help to crit.

As far as the texturemap goes it is pretty damn inefficient. Unless you are going to do more textures on the same base with more asymmetry, what's the point in having both sides of the face which are totally identical. Same goes for the arms. The little bit of mom tattoo could have been seperated and you would have saved a lot of space.
Title: Re: Character for a game
Post by: Indigo on October 18, 2010, 02:06:23 am
(http://calypsonstudios.com/shopkart/char1_wireframe.png)

About the texture map;  I kind of made the decision early on that i'd allow for asymmetry, though I ended up not using it as much as I'd like to.  later on, I may apply different expressions to the face, and if that happens the asymmetry will come in handy.  I also might go back and add a few more details to break it up a bit.
Title: Re: Character for a game
Post by: bakedbeing on November 18, 2010, 06:15:27 am
Just brilliant, this is my favourite sort of 3D - beautiful illustration brought into z space .  :y:
Title: Re: Character for a game
Post by: bakedbeing on November 18, 2010, 06:17:17 am
PS don't get too down on yourself about the inefficient use of texture map space, that stuff's far easier to learn than the artistic skills you've already developed and can be picked up quickly.