Pixelation
Critique => Pixel Art => Topic started by: bedelf on October 14, 2010, 06:18:41 pm
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So lately I've been goofing around with animating things for practice. So I took Simon from NES castlevania, used the palette/scale, and made a guy (not an edit but it might as well be) that looks pretty similar I think - just in a full 6 frame run. I used axel from SOR2 as a reference once I got lost. I actually spent a bunch of time trying to figure out how to cheat and do a simpler 4-5 frame one, but I just couldn't make anything that didn't look horrible. Prolly spent 3 days trying different things, getting the arms in the wrong spot, legs mixed up, etc.
I scrapped a larger, 8 color sprite before this that was the same thing because I just get overwhelmed by blobbing things in at that scale and it was taking too long. ;p So one thing that is really bothering me that I couldn't fix - no head bob. I couldnt figure out how to get it to look right.
I want do more with it, make a version where he is holding a 2h sword or something - so I'm looking to refine this if I can. C+C is what I'm after.
(http://home.comcast.net/~bedelf/pixelation/101410/simon_run.gif)
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When he extends his leg forward and drops it down his foot should hit the ground farther back then it is now.
Best example I could find:
http://www.pond5.com/stock-footage/641386/nude-man-running-6.html (http://www.pond5.com/stock-footage/641386/nude-man-running-6.html)
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edit with slightly more downplayed legs - and 2 changed keyframes for the foot plant to not be at extension length
(http://home.comcast.net/~bedelf/pixelation/101410/simon_run2.gif)
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Something that I came across yesterday that might be of interest to you is this thread by Conceit:
http://www.wayofthepixel.net/pixelation/index.php?topic=6237.0
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Something that I came across yesterday that might be of interest to you is this thread by Conceit:
http://www.wayofthepixel.net/pixelation/index.php?topic=6237.0
ha, pretty clever stuff. Looks like just as much work figuring out how to make 4 frames look like more though.
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I don't like that castlevania "running" animation somehow. What I am missing most, is the "bouncing" of the whole body. Right now, it looks like he is walking, not running. To make it more visible, I have increased your animation playback speed here.
(http://img230.imageshack.us/img230/8787/simonrunfaster.gif) (http://img809.imageshack.us/img809/5773/simoncowedit1.gif)
yours / mine
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whoops. wrong key. delete please
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I don't like that castlevania "running" animation somehow. What I am missing most, is the "bouncing" of the whole body. Right now, it looks like he is walking, not running. To make it more visible, I have increased your animation playback speed here.
(http://img230.imageshack.us/img230/8787/simonrunfaster.gif) (http://img809.imageshack.us/img809/5773/simoncowedit1.gif)
yours / mine
I see what you mean. Thanks for opening my eyes here.
I sped him up to 200ms per frame, then I changed frames 1,4 to be 1 pixel higher, frames 2,5 I brought himn 1 pixel higher and reigned in his back leg one pixel so it was still touching the ground (im fond of it). Result:
(http://home.comcast.net/~bedelf/pixelation/101410/simon_run3.gif)
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and for fun, walking.
(http://home.comcast.net/~bedelf/pixelation/101410/simon_walk.gif)