Pixelation

Critique => Pixel Art => Topic started by: what on October 04, 2010, 10:12:12 pm

Title: Platform Tile Set
Post by: what on October 04, 2010, 10:12:12 pm
I made tiles for a platformer game.
Was looking for critique or comments.
Any help would be really appreciated.
Thanks

(http://s1139.photobucket.com/albums/n558/DoesLifeSuck/?action-view&current=untitled.png)
Title: Re: Platform Tile Set
Post by: Rydin on October 05, 2010, 03:37:21 am
Image isn't showing up for me  :(
Title: Re: Platform Tile Set
Post by: what on October 06, 2010, 07:41:54 pm
Allright, sry 4 that. Heres the image that works.
C+C appreciated
[edit] tiles double sized (going for an snes feel with more colors)
(http://img580.imageshack.us/img580/5316/77773326.png)
Title: Re: Platform Tile Set
Post by: Platypotter on October 07, 2010, 06:42:15 pm
Really the only thing that bothers me is just the explicit noise that makes up the dirt below the green. Try adding more form by using shades of value to make it look more rounded, and less like color noise.
Title: Re: Platform Tile Set
Post by: .TakaM on October 08, 2010, 08:04:49 am
I would advise against doubling the size of the tiles for any reason, especially if you intend on keeping some objects at their regular size like the skull.
It might seem like a small thing but it instantly destroys the universe your pixels live in to me when you break a rule so fundamental to pixels.

Other than that, there isn't much to comment on, sorry if I'm coming off harsh- it's not intended.
There isn't much deliberate detail, the dirt/cliff texture is just 3 tone noise. I think you need to focus more on the textures and detail for these objects, I feel like you're just representing the very basics of video game graphics, which on a level is kind of interesting, but I don't think that's what you're going for.


Again, apologies if I'm being too blunt.
Title: Re: Platform Tile Set
Post by: what on October 08, 2010, 08:24:00 pm
TakaM don't worry about it. it helps me.

i resized the tiles to normal size
the color palette on the side is in 24 bit
[edit] the weird little curvy things are for smoothin out corners
here's the update:

(http://imgspot.org/images/tilesnew.png)

im workin on character sprites. ill post soon
Title: Re: Platform Tile Set
Post by: Platypotter on October 08, 2010, 09:19:58 pm
Okay that looks alot better. You didnt add form, which is okay since it looks like the style of art your going for is SM2-ish.
Title: Re: Platform Tile Set
Post by: what on October 09, 2010, 11:24:38 pm
heres the walking sprite (the standing one is the first frame)
THE IMAGE SPEED OF THE WALK WILL BE CONSIDERABLY SLOWED DOWN

(http://www.imgspot.org/images/scwalkrstrip2.png)

jumping

(http://www.imgspot.org/images/scjumpr.png)

attacking
i feel that the sword in the second frame is awkward

(http://www.imgspot.org/images/scatkrstrip-1286666962.png)

i also don't have an animation program. suggestions?
Title: Re: Platform Tile Set
Post by: buddy90 on October 09, 2010, 11:59:06 pm
Looks like the character is an edit from these characters...

(http://t3.gstatic.com/images?q=tbn:ANd9GcSL_Z9R0zLQ1eP9ydxkrQEKnWBR-iHGwjdiA6q6FbPXnf2VAeU&t=1&usg=__3_YY5fJaJGfkQAGkLNGKXS5sMek=)

 :blind:
Title: Re: Platform Tile Set
Post by: what on October 10, 2010, 12:48:17 am
I did my take on them. My character was going to be a battle sprite for an RPG. :-[
Title: Re: Platform Tile Set
Post by: Tidbit on October 10, 2010, 01:53:35 am
Hmm... The dress of the character is certainly interesting, and I like the way he looks. Though, what bugs me are his walking frames; I've never liked two frame walking animations, and considering that your sword animation is more then two, shouldn't the walking be the same? As for the jumping frame, the character looks more like he's casting a spell or cheering a team on other then someone jumping. Try to resprite the limbs to make them look like some one jumping.
Title: Re: Platform Tile Set
Post by: what on October 10, 2010, 04:05:15 am
Heres my take on it. It makes my eyes bleed cuz it sucks.
What else can i do?

(http://www.imgspot.org/images/failstrip6.png)