Pixelation

Critique => Pixel Art => Topic started by: The 7th Sin on October 03, 2010, 10:48:37 pm

Title: The Warriors NES Mockup
Post by: The 7th Sin on October 03, 2010, 10:48:37 pm
Howdy pixelers,
I have recently been working on a little project recently, making a mock up of the 1979 film "The Warriors" as if it were a game released on the NES.
I am trying to stay very close to the actual NES restrictions, however I have just been pixeling where my heart leads me, so I have been disregarding the color restrictions on vertical and horizontal lines, but I have tried to stay true to a NES style pallete.
The mockup is also based off of Double Dragon II, just a side note.

This is what the main game would look like.
(http://img507.imageshack.us/img507/5812/warriorsmockup21.png)

This is an "between levels" story screen.
(http://img844.imageshack.us/img844/6896/slevelscreen2.png)

I would really appreciate some feedback on the sprites, but if there is anything you see please feel free and mention it. :)

Sincerely,
The 7th Sin

Sincerely,
Title: Re: The Warriors NES Mockup
Post by: Platypotter on October 08, 2010, 12:55:28 am
Try and shape the heads more realisticly.
Heres my edit for ya. i even threw in an attack frame! :D

(http://img580.imageshack.us/img580/3760/warriorsedit.png)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: The Warriors NES Mockup
Post by: Cure on October 08, 2010, 01:08:32 am
the circle-head thing isn't really working for me. the arms seem a little short and ill-defined (like tubes separated into two parts), i'd study that anatomy a bit more. it doesn't look like an NES game at all, or even NES styleas you've got TONS of colors on those sprites, i'm not saying only use the number of colors NES allows, but perhaps try to get close, looks like you've got, like, triple the allowable colors here.
Title: Re: The Warriors NES Mockup
Post by: The 7th Sin on October 08, 2010, 12:20:42 pm
Thanks for the feed back guys.
@Platypotter
Thanks so much for the edit, I am pretty atrocious with my anatomy so this is a major help.
@Cure
I appreciate your feed-back, I'll be sure and tone down the number of colors in my sprites.

Title: Re: The Warriors NES Mockup
Post by: The 7th Sin on October 17, 2010, 03:40:45 pm
Ok, I finally managed to get some pixel work done.
Here is my update.

(http://img833.imageshack.us/img833/8425/warriorsmockup18.png)

I managed to get the two "enemy" sprites down to four colors apiece.
However the protagonist sprite proved more difficult, I only managed to get his overall palette down to five colors.
(I also did some slight adjustments to the anatomy of the arms for all three characters.)

Any feedback directly aimed at the sprites or the buildings would be very helpful, but if there is another area that could use some help please mention it.

Title: Re: The Warriors NES Mockup
Post by: The 7th Sin on November 02, 2010, 11:35:24 am
Update.
(http://img507.imageshack.us/img507/5812/warriorsmockup21.png)
Added a proper background, a few details on the street, and a fence. :)

I would particularly appreciate any feedback or suggestions about the street / area behind the fence.
As always, thank you for the help/suggestions. ;)
Title: Re: The Warriors NES Mockup
Post by: Clovvach on November 02, 2010, 12:35:28 pm
The background looks awesome, however the peoples' positions look weird (there arms are out to far),  and the bat could use a little more work than just the outline (dithering, textures, etc.).
Title: Re: The Warriors NES Mockup
Post by: Platypotter on November 02, 2010, 08:31:16 pm
By the way, its totally o.k. if you use my edit... because I'm still unimpressed with the way the arms are shaped, as well as their heads. :/