Pixelation

General => Challenges & Activities => Archived Activities => Topic started by: robalan on April 08, 2006, 12:24:38 am

Title: Iso Collaboration III: Return of the Grid (Completed!)
Post by: robalan on April 08, 2006, 12:24:38 am
Greetings and salutations to all you pixel artists out there!

I present to you: Iso Collaboration III!

(http://img.photobucket.com/albums/v141/robalan/CollabUpdateFinal.png)

For those of you who don't know the rules, they are as follows:
1. Each person may make one tile, or set of connected, similarly-colored tiles at a time.  For example, you could reserve a single tile, like 75, or you could reserve a block of tiles like {79-88-89} or {21-30-36-44-43} or "That yellow chunk with 35 in it".  Keep in mind that blocks of tiles must be touching along a side and of the same color.  Also, if you do not want to do the entirety of a large block, but want to put tiles in that area, that's fine too.  The block rule is completely optional.
2. Ideally, new tiles should connect to pre-existing tiles, but this rule can be stretched if deemed appropriate.
3. Please announce what tiles you are planning to do.  I will attempt to keep this post updated with the newest version, and mark spaces that are currently in progress.
4. Please try to use colors from tiles that have already been made, so as to attempt to make some semblance of unity in the collaboration.
5. Don't be afraid to break the iso grid.  The last one (http://img.photobucket.com/albums/v141/robalan/isocollabIInewversion.png), though it did not get finished, broke the grid very nicely.
6. Be creative, and overall, have fun!

Ready, set, go!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Sohashu on April 08, 2006, 05:35:57 am
If i wanted to I could reserve 13, 16, 21,30,36,44,43,51,60,67 and from there go


1. 59,50,49,40,27,28,24,11,8,3,2,5,10,25
2.a) 72,71,85,99,87,101,102,90,104,92,93,107,108,82,81,65,54,53,62,73,78
   b)72,71,85,99,87,101,102,90,104,92,93,107,108,82,81,65,56,47,37,33,22,34

Or go
1.13,16,21,30,36,44,43,28,27,24,11,8,3,2,5,10,25,40,49,50,59,67,51,62,73,72,71,85,99,87,101,102,90,104,92,93,107,108,82,81,65,56,47,37,33,22,34

Just being a nerd. 

Title: Re: Iso Collaboration III: Return of the Grid
Post by: neverest on April 08, 2006, 06:12:49 am
cool
I'd like to reserve 19, 20, 31,32 & 35 please.
I'll edit them when I get home from work though so if anyone else wants to start in the meantime dont wait for me.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Nix on April 08, 2006, 07:14:57 am
cani reserve 1 please
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on April 08, 2006, 08:42:11 am
(http://img106.imageshack.us/img106/4158/collab9fb.gif)
 :)
edit-
I should mention the sprite is my edit of a sprite of faceless's
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Dascu on April 08, 2006, 09:31:21 am
Keep 98 free for me please.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Sohashu on April 08, 2006, 10:39:57 am
Ill take 2 and 3.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: vierbit on April 08, 2006, 11:04:05 am
Oh nice.
I take 82 & 96
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Lick on April 08, 2006, 12:00:12 pm
Can someone point me to the previous iso collaborations? (I & II)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: raynoa on April 08, 2006, 05:08:18 pm
I will take 53 and 54
Title: Re: Iso Collaboration III: Return of the Grid
Post by: crab2selout.png on April 08, 2006, 06:17:20 pm
takaM, great start! Very nice colours, and I like the style of the guy. The flat shading and black outlines gives him something of a boktai vibe.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on April 08, 2006, 06:25:54 pm
First post modified with tiles grayed out to note claimed spaces.  Also, rule one has been modified to say "blocks of tiles must be touching along a side and of the same color".  Thanks Sohashu for bringing that error to my attention ;-)

@Sohashu: did you really want 2 and 3?  or did you want 2&5 or 3&8?  2 and 3 are not a legal combination, but I think you knew that ;-)

@Lick: I didn't save the final version of the first collab; the newest version I have is this one (http://img.photobucket.com/albums/v141/robalan/isocollab.png).  Does anybody have the final version of that one?  The second one was not finished due to Pixelation going flump, but it looked like this (http://img.photobucket.com/albums/v141/robalan/isocollabIInewversion.png) when it stopped.

@TakaM: Nice tile; let's see what people do with this.

@everybody: It would appear that rule 2 is being completely ignored.  I suspect that this will end up being quite interesting, since chances are people will start with completely different themes.  I'll let this stand for now; the last one benefitted from being started in completely different ways.  However, please try to choose tiles near already-completed ones so that this does not end up being a strange patchwork quilt.  Good luck, everyone!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Xion on April 08, 2006, 06:52:58 pm
May I have 69 and 58 please?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: neverest on April 08, 2006, 08:06:12 pm
Sorry I was so slow, I probably shouldnt have reserved my tiles til I got home!

(http://img317.imageshack.us/img317/5706/isoproject4at.gif)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: reydragk on April 08, 2006, 08:30:14 pm
I'd like to request 21, 30, and 36
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Faktablad on April 08, 2006, 08:56:09 pm
May I have 22, 33 and 34?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: God Slayer on April 08, 2006, 09:34:49 pm
Just make some art for Christ sakes. Surely, this early in the competition, you can put your bit somewhere, just do it.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: mrmean on April 08, 2006, 09:39:28 pm
ill take 17 and 38
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on April 08, 2006, 09:51:17 pm
Nice tiles, Neverest!  I'm glad the themes of the thus-submitted tiles are similar.

@mrmean: not only are the tiles you claimed not touching, they aren't even the same color.  So I gave you 17 alone; if you want to claim 38 after you do 17, that's fine.

First post updated again; let's see these claimed tiles get filled!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Sohashu on April 08, 2006, 10:18:54 pm
Woops.  They are touching at the corner.  OH well.  Ill take 2 and 5.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: mrmean on April 08, 2006, 10:32:12 pm
sorry, didnt read the rules  :-[ instead of 38 i take 15
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Perciv@l on April 08, 2006, 11:18:21 pm
I'm posting this just to people remember to check the lightsource before start shading, in this case top-left. This can avoid some incompatibilities in the future.  ;)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: crab2selout.png on April 08, 2006, 11:37:57 pm
I don't think we should be saving in the GIF format. I haven't checked it to see how many colours are in there right now, but a 24-bit PNG seems to be the best format for saving to prevent colour loss in the later stages.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Xion on April 09, 2006, 12:09:23 am
(http://img.photobucket.com/albums/v157/Xionight/iso.png)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on April 09, 2006, 12:25:16 am
wow, looking great so far, just wondering about one thing, or should I say two things:
(http://img309.imageshack.us/img309/1271/parts0gp.gif)
do those parts count as one reservable part?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on April 09, 2006, 02:08:11 am
@mrmean: that's still not a legal group; those tiles are not the same color.  If you finish 17 and 15 has not yet been chosen, you can take that then.

@Xion: sweet tiles.  I want to see what people are going to do with that.

@.TakaM: No, they do not.  They have to actually touch at a full edge as tiles; the groups you highlighted are in different planes and do not actually touch in three dimensional space.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: ndchristie on April 09, 2006, 02:16:25 am
reserving 37,47 if i may
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Perciv@l on April 09, 2006, 02:30:50 am
I'll take 57, 68, 84.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Dustin on April 09, 2006, 03:16:11 am
I'd like to take 10 and 11, please.  And if you'd let me, I'll even do 24, 27 and 28.  If not, then 10 and 11 are fine.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: ndchristie on April 09, 2006, 03:16:50 am
tried to use the nearby colors a bit....

(http://img114.imageshack.us/img114/3466/isocollab10fv.png)

in case you cant tell, the path wraps down and around on the right

is it possible now to do another section or do i just get the one bit for this? iff possible, id like to do the 71,85 block
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on April 09, 2006, 04:56:11 am
@Adarias: Very nice tiles.  And yes, you can have the 71,85 block.  They've been grayed for you.

@Dustin: Sure, you can have the whole thing.  It's been grayed for you.

I like how this is progressing.  Now I just have to figure out if there's somewhere I can place a tile without messing the whole thing up :-P
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Xion on April 09, 2006, 05:11:38 am
May I have 65, 81, 92, and 93?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on April 09, 2006, 07:12:40 am
But of course you may, Xion.

I stole tile 67, and realized that it's been far too long since I've touched pixels.  *chastises self for not practicing more*  Now, everyone do better than me!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Sohashu on April 09, 2006, 08:21:58 am
(http://img84.imageshack.us/img84/841/superman1rq.png)
I am crap.  Excuse that horrible attempt. 
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Helm on April 09, 2006, 08:27:56 am
tiles 39/47 are extremely competent.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Niss on April 09, 2006, 10:33:27 am
Adarias your tiles are absolutely awesome!
I had to compare the pics(and the changes from every person) though to find out who did it. Couldn't you people also post your submissions seperately from the collab? (or maybe I'm just dumb)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Opacus on April 09, 2006, 01:43:04 pm
Could I have 38, 45, 46?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: ndchristie on April 09, 2006, 02:54:32 pm
And you all thought you could have a grid collab without someone doing a tetris block....

(http://img428.imageshack.us/img428/931/isocollab12pw.png)

didnt put as much time into this one, probably should have, i can edit if it doesnt fit in with the rest

just wondering, how do we deal with the conflict when two people reserve adjacent spaces, and dont know what the other artist is doing in that space?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Rerg1 on April 09, 2006, 03:46:11 pm
89 90 102 and 103 please
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Perciv@l on April 09, 2006, 03:56:29 pm
just wondering, how do we deal with the conflict when two people reserve adjacent spaces, and dont know what the other artist is doing in that space?
Yeah, I thought that too and you really messed with my tiles :P
But don't worry, I can handle it.  ;D

@Rerg1 - sorry but you can only reserve blocks of the same color.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: mrmean on April 09, 2006, 08:34:51 pm
@mrmean: that's still not a legal group; those tiles are not the same color.  If you finish 17 and 15 has not yet been chosen, you can take that then.
hehe... sorry about that, i was really tired when i did that post
I have finished 15 and 17
(http://img.photobucket.com/albums/v453/mrmean/isoproject5at.png)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Xion on April 09, 2006, 10:48:51 pm
(http://img.photobucket.com/albums/v157/Xionight/isocollab12pw.png)
Holy crap, Adarias, those rock.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: ndchristie on April 10, 2006, 12:43:00 am
Holy crap, Adarias, those rock.
I consider that high praise coming from somone who just blew my tiles out of the water ^^
also thanks helm and the rest for the compliments.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on April 10, 2006, 04:54:07 am
did #64, also made a few changes to other tiles >_>
(http://img153.imageshack.us/img153/985/collab8yk.gif)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: neverest on April 10, 2006, 08:37:10 am
78 & 90 please x
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on April 10, 2006, 09:19:49 am
well, really I wasnt sure if Sohashu intended them to be included in the final version, not because theyre terrible (although they couldve been better) but mainly because he said "excuse this horrible attempt" :-\
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Dascu on April 10, 2006, 09:42:34 am
(http://img220.imageshack.us/img220/5258/isomeow13gl.png)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: neverest on April 10, 2006, 11:52:38 am
(http://img95.imageshack.us/img95/1047/isocollab25qw.gif)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: ndchristie on April 10, 2006, 11:57:37 am
well, really I wasnt sure if Sohashu intended them to be included in the final version, not because theyre terrible (although they couldve been better) but mainly because he said "excuse this horrible attempt" :-\

And the reason you altered Xion Night's work....?

@ Dascu & Neverest: cool stuff, i like the little monster with the vines and the rafting gnome.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on April 10, 2006, 12:26:45 pm
Actually, Sohashu's tiles were numbers 2 and 5.  The one .TakaM edited was mine :-P  And I really don't mind; that tile was the first pixeling I've done in about a year and it really sucked.  Thanks for fixing it for me.

Nice tiles, everyone.  I'll go update the first post version now.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: raynoa on April 10, 2006, 03:18:25 pm
Here's 2 my cells of the grid(53,54)
(http://www.redrum.org.ru/sceneart/albums/userpics/collabrn.png)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: AlexHW on April 10, 2006, 04:58:03 pm
yeah, something weird happened..
TakaM, you're editing other people work. I feel that being really rude in a case like this where each tile is uniquely owned and made by a specific person. If something bothers you, why not just give the person c&c and let them improve it if they choose.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: neverest on April 10, 2006, 05:37:18 pm
Unfortunately I didnt notice the change to the pieces before I added mine in, personally I'd rather Xion Night's peice was changed back, if robalan's happy then I guess it doesnt matter with his, although I preferred the direction of the original there.
I'm very eager to see how some of the other tiles come out. I particularly love Raynoa's lizard hehe.

I'm surprised more people arent signing up, one tiles not too much work and theres plenty left.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Esker on April 10, 2006, 06:02:05 pm
I'll take 30 and 36 if nobody minds.

Can somebody post one that doesn't include any of the new edits to other peoples work?

Ta.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Faktablad on April 10, 2006, 06:08:50 pm
also made a few changes to other tiles >_>
Why did you do that?  The whole reason why there's a grid is so you can stay in your square.  Doesn't sound right to me.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: neverest on April 10, 2006, 06:17:23 pm
I think both 30 and 36 are already reserved by reydragk, any that are greyed out are already claimed.

heres a version with Xion Night's & Sohashu's changed back:
(http://img317.imageshack.us/img317/5182/isoworld1pj.gif)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Esker on April 10, 2006, 06:32:10 pm
Ah right, I didn't notice :(

Erm... I'll take 62 and 73 then
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Faktablad on April 10, 2006, 06:54:18 pm
It's not completely changed back, neverest.  TakaM edited mrmean's tiles and Sohashu's too.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: crab2selout.png on April 10, 2006, 08:17:41 pm
#55 is mine.

Concerning the changed tiles, let's change the tiles back and be done with it. I really like the colours and subject that takaM started, and I'd like it if we could forgive and forget and get moving on. I don't want this collab to end up with a black eye or something.

I'll edit this post with my tile later.

EDIT: here's #55(using the image from Neverest's edited post of 03:27:55)
(http://img50.imageshack.us/img50/7247/isoworld6fp.png)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: neverest on April 10, 2006, 08:30:54 pm
Ok, I've edited my last post to change back Sohashu's.

Faktablad, maybe I'm crap at spot the difference, but I can't see any change in MrMeans tiles? (mud creature & holes)
The only other I can see changed is robalan's, and he said he didnt mind, I guess its up to him really.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: snake on April 10, 2006, 09:42:57 pm
If possible, could I call 48, 56, 66 and 80? Got me some big plans for this sucker. To bad crab2selout took 55 :( Should have seen this earlear...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: ndchristie on April 10, 2006, 10:10:03 pm
sorry, thats not a legal group, groups must come as all 1 color, with every face sharing at least 1 edge
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on April 10, 2006, 10:57:01 pm
I really thought it wouldnt be a big deal :-\
and the reason I changed the sprite in Xion Night's tile was just because its obvious its the same character as the one in my first tile, but there were just things like, he had a full head of hair in his tile and had no earings

sorry, i really didnt think it would be a big deal and you guys can change them back if you really want to.
and Im loving the lizard and the gnomes in the boat
Title: Re: Iso Collaboration III: Return of the Grid
Post by: crab2selout.png on April 10, 2006, 11:03:37 pm
Finished my tile, edited my post above. Got a couple crits for some of the tiles so far

Tile#15: I find the dithered highlight doesn't work here. The highlights on 16 & 17 suggests a more reflective and smooth surface, which makes your dithered highlights and the darker shades(to a lesser degree) feel out of place. I think you can have dithered highlights on your tile, but you need to create a transition to show that you're going from wetter, smoother to dryer, grittier ground.

T#16-17, I think there are better ways to suggest texture then the specs of dirt you have(the 1x2 pixels with a light pixel on top and a dark pixel on bottom). In another thread Dhaos pointed out to me that you don't need to have to use every space on a tile. Using these dirt specs in a less unifrom manner and by concentrating it in certain areas could have a more pleasing effect.


T#53-54:Looks good, but the iguana-lizard creature doesn't quite have the optical illusion of bending around the corner. I think it's partly becuase of how you use your highlight, and I think the lines are playing a part in this, too. For the highlights, removing them on the darker side(look at the collumns) would help a lot, and as for the lines, try looking at your rock the lizard sits on and compare them to your lizard. Probably a good thing to do is make a guiding line that shows how your rock bends.

The collab is looking realy good, so far. TakaM, as I said above, you really got this off to a wonderful start. Adarias, your lush vegetation is beautiful. I was a little curious, when I saw you pop in, how you would make do without access to all sorts of crazy colour combos. I am very pleased with the results, you've got some pretty solid skills with that 1x1 brush. I must get going now, so sorry to anyone else I didn't mention.

One thing, I'd like to take #13. I got a nice idea for it while C&Cing #15
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Xion on April 10, 2006, 11:36:43 pm
I really thought it wouldnt be a big deal :-\
and the reason I changed the sprite in Xion Night's tile was just because its obvious its the same character as the one in my first tile, but there were just things like, he had a full head of hair in his tile and had no earings
Actually, it wasn't the same character. Just another person of the same...tribe, maybe? Really, it would be kinda dumb to have the same guy in two places at once, and I'm a bit offended, but since you weren't really meaning to cause any harm, I guess it's alright...Though I would like you to keep my original tiles in the collab.

It's all good, man.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on April 10, 2006, 11:43:19 pm
oh, like monks or something, sorry man, i shouldve just left it :-[
Title: Re: Iso Collaboration III: Return of the Grid
Post by: crab2selout.png on April 11, 2006, 12:29:08 am
Can someone confirm the lightsource for me. As I started looking around the picture more, I've become very confused.
Is this correct?
(http://img240.imageshack.us/img240/1905/lightsourcebox5sz.png)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Opacus on April 11, 2006, 07:31:22 am
Yes, look at Adarias's pilars and stairs.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on April 11, 2006, 08:11:57 am
well, when i made my first tile i was trying to keep the lightsource already established on the blocks
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Rerg1 on April 11, 2006, 10:31:28 am
74 and 86 Reserved for me forget 89, 90 and 102 and 103
Title: Re: Iso Collaboration III: Return of the Grid
Post by: snake on April 11, 2006, 11:16:28 am
@Adarias: Well, that's why I asked.  ;D No biggie. I found a way to shrink it a bit so I'll make due with 66 and 80.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Faktablad on April 11, 2006, 06:17:16 pm
Cursed PNGs.  I was all ready to go with my addition until I found out that many more people had posted their new tiles since I'd started, which means now I have to go back to my spots and change all the colors to match because of the gamma correction.  GRR.
(http://i6.photobucket.com/albums/y212/Faktablad/isocollabfull.png)
Notice it getting steadily darker?  We should fix this.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Q.K. on April 11, 2006, 07:07:19 pm
Mind if I do square 91? I've already finished something for it, but I figured I'd just ask first.

Hmm... I'm going to wait until someone restores this image. It's too much work to change my pixels to the right shade...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Filax_666 on April 11, 2006, 07:28:29 pm
Are 105 and 106 taken? If not, they're mine :D

Sorry for the question, I just don't the time to read all that has been said before, can we animate?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Nix on April 11, 2006, 08:48:28 pm
im gonna change mine from 1 to 96 if i can
Title: Re: Iso Collaboration III: Return of the Grid
Post by: crab2selout.png on April 11, 2006, 09:31:07 pm
96 is took already
Title: Re: Iso Collaboration III: Return of the Grid
Post by: neverest on April 11, 2006, 09:56:27 pm
this one should have the pallette fixed, my apologies if I missed any colours.
I think in future saving as a .gif would be safer
(http://img100.imageshack.us/img100/5971/isopalletefix4xy.gif)

Not sure if robalan's around but I also greyed out newly claimed tiles.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: ndchristie on April 11, 2006, 10:02:32 pm
the only thing that's changed now is the background, which doesnt matter.  thanks for fixing that

id love to do 43, 51
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Faktablad on April 11, 2006, 11:56:54 pm
Thanks, neverest.  Only, you erased one of my colors (the dark, near-black color in the ruins).  You brought it up to the next-lightest shade by mistake.  It's fine, though.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Q.K. on April 12, 2006, 12:35:25 am
(http://img102.imageshack.us/img102/9570/isopalletefix4xy3cu.gif)
n__n  Here it is... Your gnomes better watch out!

Oh, and by the way, I think I'll try 101 and 102...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: neverest on April 12, 2006, 07:17:33 am
So I did, sorry about that Faktablad, I'll patch it back in next time this updates.
Loved your tiles by the way. And Q.K thats excellent!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: snake on April 12, 2006, 04:59:36 pm
OK, so here's number 66 and 80.
(http://img.photobucket.com/albums/v56/SnakemanEXE/Isogridcolab.gif)
War really hoping I could make the rest of the tree. Maybe I can get 56 for the next round?

Not sure if the colour edit was such a good idea. Noticed the second I had finished, so I couldn't use what I had made. Took the new ones and changed them back to the original. If you want, you can just repeat what you did, and my new part should work fine. Or you could keep the originals. It's up to you. Just hope I'm the only one who had to change colours half way.

This is really starting to look good If I may say so. Can't wait to see the finished thing.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: ndchristie on April 12, 2006, 05:12:28 pm
snake, those are not the original colors, those are a darker version that neverest started.  Id much prefer to stick to the original lighter version.  Can people please just use MS Paint to avoid this?  theres no reason the colors should ever have changed.  also, if people could look at the thread for updates before posting their tiles, to avoid the 'time machine' problem we have now

(http://img307.imageshack.us/img307/3338/isocollab17wv.png)

that should have all of the colors restored to their original values, but if i made a mistake people should please just correct it.  Also grayed in reserved tiles for myself and snake
Title: Re: Iso Collaboration III: Return of the Grid
Post by: neverest on April 12, 2006, 05:19:33 pm
I'm currently refixing the pallette, I need to put faktablads colour back in anyway.
Looking great though snake, looking forward to seeing what you do with 56.

Edit: ah Adarias has done all the work for me hehe. Still I said I'd add in that missing colour, I also got rid of about 12 yellow colours that werent being used but had some how accumulated:
(http://img214.imageshack.us/img214/4456/isoworld6gd.gif)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: ndchristie on April 12, 2006, 05:58:02 pm
except that those are not the original colors at all?  the light ones are.  copy-paste one of the first versions, you will see the differences
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Perciv@l on April 12, 2006, 08:18:39 pm
Unfortunately I'm busy lately and I think I won't have opportunity to finish my tiles very soon. People are submitting very fast so I thought it was better post what I have so far just in case someone take a tile next mines.


Here is a sketch to show what i have in mind and a quick cleaned version:

(http://i9.photobucket.com/albums/a86/Venceslau/pixelart/sketch.gif)(http://i9.photobucket.com/albums/a86/Venceslau/pixelart/cleaned.gif)

Now I see that snake an I had similar ideas. For me this collab has a very Cambodia's temple feelling.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: snake on April 12, 2006, 08:39:15 pm
Appears people didn't read me clearly, so I'll try again. I changed the new tiles (lighter version) back to the palette I had copied off the newest submission at the time(darker version) so mine would fit. Then you could change the entire picture back to the way it was supposed to be. Since it's now been taken care of, everyone's happy.  ;)

Oh, and Adarias. I always use MS paint. Thanks for graying out the slot though.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: IoIXoX on April 12, 2006, 09:53:34 pm
could i have 52 and 62?  :)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: crab2selout.png on April 12, 2006, 10:09:47 pm
@IoIXoX :52 & 62 are two different colours. you can either do 52 or you can do 62 and if no one claims the other after a couple more requests are made, you can claim the other tile you wanted. I think it would be better off if went to a different part of the collab, though. I don't remember if there was a rule, but If you look at Adarias's tiles, it's a lot more interesting to see what other people do with your tile(s).

@Perciv@l: I'm really curious how you'll transition from the tetris blocks. Finish quickly? :D
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Larwick on April 12, 2006, 10:23:31 pm
Guys just popping in to say this is looking awesome. I might have a go at one sometime.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: IoIXoX on April 12, 2006, 10:30:14 pm
oh well
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Esker on April 13, 2006, 12:08:54 am
62 and 73 are taken, nobody has greyed them out.

I would have done it myself, but with all the complaining about some of the versions being wrong, I thought it was best to steer well clear.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Chilly on April 13, 2006, 12:21:55 am
This is looking beautiful already....  <3
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Q.K. on April 13, 2006, 12:51:54 am
(http://img83.imageshack.us/img83/4741/isocollab8zr.gif)

This is it, and I think it even has THE ORIGINAL COLOURS! Thank god. Now let's hope the colours stay put this time...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on April 13, 2006, 04:13:46 am
this is coming along great, i especially like snakes and look forward to seeing yours completed Perciv@l ;)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Sohashu on April 13, 2006, 04:40:30 am
I mean they could have been better.  Even so, dont mess with other peoples tiles. 
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Filax_666 on April 13, 2006, 08:04:19 am
(http://imagehost.ensellitis.com/images/428637240.gif)

Finished my first tile, the second should come tomorrow, hopefully. I think these are the original colours. I'm not sure though...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Sohashu on April 13, 2006, 08:23:32 am
I dont mind if anyone edits mine.  I would actually appreciate it.  I just feel I should be warned or ask.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: ndchristie on April 13, 2006, 09:09:22 am
I think these are the original colours.
Yup, dems the ones.

I really like how this is coming out everybody, all i need now is some time to do the ones i reserved ^^
Title: Re: Iso Collaboration III: Return of the Grid
Post by: neverest on April 13, 2006, 09:57:23 am
Sohashu, I think it would be a shame to have your tiles edited because, as someone already mentioned, the nice thing about this is that everyones tile is unique to them.

I will do some c&c though if I may.

As it stands your tiles do stand out a bit, not because of technical ability, but there are a few things that stops them fitting into the overall style.

Now I know there were only a few tiles to work from when you did yours, but looking over the rest of the peice now I can see:
-edge tiles have a black outline
-characters have a black/dark outline
-characters have very distinctive proportions
-characters are flat shaded

I see one thing you did pick up on was TakaMs short grass style (although you might want to check some of the angles of the darker lines) so that helps.

I think following the points above would make the world of difference. Probably the hardest would be if you wanted to adapt your character to the proportions of the others. I had a rough go myself:
(http://img138.imageshack.us/img138/3563/hero6fh.gif)

The only other point I would make is that some of the parts seem a little obscure, I'm not sure what the things either side of the character are, but youve done a good job putting some motion into the scene.

________

if no-one thinks it greedy of me I'd like to reserve 100.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on April 13, 2006, 10:30:56 am
I dont want to say Sohashu's tile I changed was terrible.. but really there was nothing to it, it was just a hole through the whole object. really this just stopped any flow from the neighbouring blocks.

I didnt think this would be such a big deal considering the above and that he cantve spent much time actually doing it since most of it was just black.

I dont mean anything personal by this, I would do the same if anyone else did it and I expect nothing less of anyone else here really
but with that said, I probably shouldve asked you if you wouldve minded first

edit-
wait, i think it was robalan's tile i edited, (not sure)

edit-
wait, is this all about the few pixels I changed in Sohashu's space man tile's grass?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on April 13, 2006, 03:24:00 pm
Hey guys.  Sorry I've been gone for the past couple of days; school went crazy temporarily XD  I've updated the first post with the newest version; I think I got all the reserved blocks, but if yours is not there, please let me know.  And .TakaM, yes it was mine that you heavily edited, and I don't mind.  I did spend a while on it, but that's only because I haven't done any pixeling for about a year and wasn't a fast pixeler when I did do it regularly :-P  In the future, though, you should ask before editing someone else's stuff.

There are a lot of grey and unclaimed tiles left on this thing; let's get them filled in!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: vierbit on April 13, 2006, 05:16:47 pm
Ok.
Finished my contribute
(http://hometown.aol.de/Fabian%20HBS/pixel/isocollab.png)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Filax_666 on April 13, 2006, 06:18:08 pm
(http://img60.imageshack.us/img60/5488/isocompl8ot.gif)

Made a few changes to somethigs that were bothering me (it my tile of course) and I think it's finally finished :) Looks nice for my first isometric pixel, no?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Nix on April 13, 2006, 08:04:42 pm
i tried. :(


(http://img220.imageshack.us/img220/5069/newpa26fg.gif)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: setz on April 13, 2006, 08:27:57 pm
that's awesome nix =D. and all of you. this is very impressive. If I didn't totally blow with isometric, I'd join in. I'm loving how this is turning out :) each tile so full of life. Keep rocking, everyone ^_^
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Xion on April 13, 2006, 09:37:57 pm
Oi, Nix, whydja make a frowny face!? That rocks! I like how the lowest gnome dood fades away. Only thing is, in your pic, ya did something wierd with tile 82...you must not have pasted the whole tile when putting it on.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on April 13, 2006, 10:49:42 pm
I'd like to reserve 107 and 108 :)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Sohashu on April 13, 2006, 11:01:25 pm
I removed my tile.   I believe that It should be left to the better people.
(http://img69.imageshack.us/img69/6341/removal4vd.png)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: neverest on April 13, 2006, 11:16:32 pm
Oh I hope I didnt say anything to dishearten you Sohashu, I was just trying to help. There shouldnt be any criteria for something like this, its just a bit of fun so sorry if it seemed I was taking it too seriously, I'm really not, evereyone should be able to draw what they want. I hope you replace your tile.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Sohashu on April 14, 2006, 12:19:33 am
I am not disheartened.  I feel I went too early. I want to attempt another tile.  I just feel that I was too rash.   

Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on April 14, 2006, 12:36:31 am
(http://img225.imageshack.us/img225/1356/collab5dv.gif)

i was going to put in one of the other links from fourswords, but there wasnt much room so i put a chest in ;d
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Esker on April 14, 2006, 12:44:57 am
Personally I'd rather see a little bit more variety, The grass is different, and the poles are different I honestly don't see why the sprites should all look the same. I'm thinking about adding one in my section that resmebles nothing of the others used.

So stop being silly Sohashu and put your entry back. You won't get any better with the attitude "I'll leave this to the good guys".
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on April 14, 2006, 12:48:27 am
i dunno, i think having so many different styles in the same image detracts from it
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Dustin on April 14, 2006, 12:50:45 am
Oh man, I will so finish my spot, I swear.  I'm well underway on it, it's just this week has been hella busy.  Just letting you know so you don't think I forgot about it.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Sohashu on April 14, 2006, 12:54:41 am
I am agreeing with .TakaM.  Too many styles = bad.  Esker, I am redoing my entry.  BAsically doing 76.

Like this one I just did.  WIP.


(http://img20.imageshack.us/img20/5083/removal9wi.png)
 
Title: Re: Iso Collaboration III: Return of the Grid
Post by: ndchristie on April 14, 2006, 01:26:20 am
no new tiles, just fixed some boo-boos in the works

(http://img112.imageshack.us/img112/3605/isocollab11mr.png)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Esker on April 14, 2006, 02:00:25 am
Isn't that's missing Filax's last edit?

And fair enough Sohashu.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: setz on April 14, 2006, 02:28:57 am
Adrias: Is it me, or is that a pixel off-center to the left, and parts of the transparant blocks being made not-transparant? :o [look at the right side. and bottom right respectively]
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Filax_666 on April 14, 2006, 05:44:55 am
Yep. All of them are missing my last edit.

Great tile TakaM, the sword turned out really nicely. I just think the chest has an odd shape...I don't know much about isometric though...

EDIT: Adarias' last one had a glitch, wich I tried to fix. I'm not sure if everything is as it should, but I did my best...

EDIT2: Actually, I missed a spot...I'll fix that later.

EDIT3: Here it is, hopefully fixed. My spot isn't finished yet...
(http://img98.imageshack.us/img98/7259/isocompl7vu.png)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Nix on April 14, 2006, 08:12:28 am
i wanna resrve 4. of them.. the numbers

9 25 26 and 39

i might not use 1 of them :)

ive had an idea :D

edit://

i finished

(http://img20.imageshack.us/img20/7615/newpa47ed.gif)

our we going  for a temple on that big block.. ive seen alot leading into that sort of idea :P. my blimp one is sposed to be crashing into a temple wall.. spose i should make it look like bricks abit more
Title: Re: Iso Collaboration III: Return of the Grid
Post by: 8bitty on April 14, 2006, 01:44:21 pm
This is awesome
i really need a go at one of these : D
number 30 if that's alright?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Flame on April 14, 2006, 02:06:50 pm
79 please :D
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Nix on April 14, 2006, 02:50:53 pm
somebody finish off 94 95 ect

im gonna do some more soon.. dunno where though..
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Filax_666 on April 14, 2006, 02:57:52 pm
Before posting you should also check if there is a new update and, if there is, paste yours into that last one. Your's still has the glitch that I forgot to erase and it is lacking the little bit with the new Link I started tomorrow. Just mentioning, because the person after might forget to check the previous versions, and then some parts will be missing.

Nice tiles Nix. I just don't like the way you did the surface of the flying thing (is it called zeplin?), maybe you should do it in way that it looked more curved.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Faktablad on April 14, 2006, 03:12:00 pm
*ready for a challenge*

I'd like 95.

P.S. once we're done with the entire thing we can fix boo-boos, missed colors, PNG gamma correction, etc.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on April 14, 2006, 03:28:25 pm
Nice tiles, people!  Also, thanks to the people who are trying to keep the thing updated; I just updated the first post, so it should have everything in it.  SO USE THAT ONE!!!

Ahem. 

@Nix: your tile messed the gamma up rather much, and since you didn't have Filax's last edit, I had to fix it one place or another.  So if the colors aren't quite what you thought they were, feel free to re-edit it.  Also, you aren't supposed to take non-similarly-colored tiles, but whatever.  That blimp is cool.

@8bitty: 30 has been taken for a while; reydragk claimed it about a third of the way down the first page.  Gray tiles are not free for claiming.

I like the large chunk that has been completed; now it just needs a few more to have the whole right side finished.  Keep up the great work, guys!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: 8bitty on April 14, 2006, 04:00:39 pm
oh right, i'll take 63 then.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: snake on April 14, 2006, 06:13:24 pm
Thought I'd try out your suggestion TakaM. Saw the basejumping gnomes and thought of a way to put in that extra Link.

(http://img.photobucket.com/albums/v56/SnakemanEXE/iso2.gif)

Also, am I the only one that finds the '!' mark blurred out by the red? Tested putting in a few lines here and there to make it clearer. Hope I got all the new updates in there. (The new tree/rock-tiles work great with my old one. Kudos on that.) Just have to mention that a few yellow points have gone missing in the new versions. Had to fill them in here. Someone should probably do a carefull checkup as I might have missed some places.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: neverest on April 14, 2006, 08:39:22 pm
(http://img101.imageshack.us/img101/293/isonew5dp.gif)
finished my last tile, and found the missing yellow. excellent work everyone!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Q.K. on April 14, 2006, 08:52:46 pm
haha, I like that tile Neverest, it keeps the same dithered look as the tiles next to it. Can't wait to see all those grey boxes filled in. Let's go people!

On a side-note, I think the blimp looks a bit out of place, both in subject matter and in style, but it's alright. It'll be interesting to see what the people doing 4,6,7,10,11,24,27 and 28 do with it.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Larwick on April 14, 2006, 10:46:39 pm
*smiles in delight* It's coming together awesomely. Just like to point out that the flames billowing from the blimp look more like foamy fungus growths of some sort. Having them as such might work, apart from the fact of the falling gnome.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Sohashu on April 14, 2006, 11:01:25 pm
I think that the hindenburg could be joined with some of those robed figures making a vortex and having the zeppelin come out of the said vortex.  They just seem mage-y.  Just my 2 cents.  I would add a pic but Im away from mr compy till sunday.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Xion on April 15, 2006, 02:51:59 am
I'll take 83 after Faktablad finishes 95.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: 8bitty on April 15, 2006, 10:00:32 am
(http://img129.imageshack.us/img129/4897/collab16ks.gif)
woo that was fun
Title: Re: Iso Collaboration III: Return of the Grid
Post by: snake on April 15, 2006, 02:21:40 pm
Finished my next tile:
(http://img.photobucket.com/albums/v56/SnakemanEXE/iso3.gif)
I also did a slight edit to the gnome-waterfall tile (number 109) so it would merge better with the bricks on the tile above. Hope you don't mind. Didn't want to go further than that. I also grayed out number 83 for Xion Night. (I wanted that one  :-[ )

I'm reserving 48 for myself. Might as well finish what I started.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: 8bitty on April 15, 2006, 02:36:45 pm
Wow, i love how your ones turned out, snake. totally kickass ( '-')b
Title: Re: Iso Collaboration III: Return of the Grid
Post by: ndchristie on April 15, 2006, 03:05:27 pm
[personal opinion] when people do things like take sections that dont follow the rules and edit other people's tiles, its not only unfair, but it begins to take away from the whole feel of the project.  I think im correct in saying that the point of not allowing people to take large spaces is so that people wouldnt do rediculously large things like that blimp there, or at least that more than one artist would have had a hand in making it, adding to the collab feel of things rathre than one participant sticking in a huge thing like that.[/personal opinion]  Also, the way your blimp is drawn, it would need to have backed into the wall, which makes no sense, or be coming out of the wall, which makes even less sense.  I know that the blimp at least has already been ok'd, so what i think of it doesnt matter, but thats my two bits. 

oh, and somebody screwed with the colors again ...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: snake on April 15, 2006, 03:50:35 pm
I pretty much agree with you there. Thing is though, the tiles have already been made. Either we remove the whole thing or everyone does some serious editing, in witch would be going against the second view. Of course, we could just reset the tiles that couldn't be reserved. But then, the picture wouldn't really make sense.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on April 15, 2006, 04:12:37 pm
Well, there have only been two chunks that did not follow the rules so far: someone (I forget who) did 15-17, which is not really a problem, considering they could have done 17, then immediately reserved 15 and done it, since nobody else has drawn stuff up there.  The other one is the blimp.  If people realy thing the blimp is that much of a problem, we can take it out and have Nix either do the blimp bit by bit, like others have done (see snake's tree over on the right side for an example) or have that area redone.  I don't think it's too much of a problem, since even if he had reserved one tile at a time and drawn the blimp in (which would have been a bit weird...), nobody else probably would have reserved any of the concerned tiles.  So if people in general want it removed, that can be done, but if there are no overwhelming opinions to get rid of it, then it should stay.

Yeah, so enough rambling.

I really like the tiles that are coming in; keep it up!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: neverest on April 15, 2006, 04:44:36 pm
well despite the rulebreak I'm rather fond of it, but I wish Nix would add some fins/rudder to the left side!
I assumed the tile limit was just to stop people being greedy, indeed robalan did encourage to break the grid from the start. In fact I think tile 2 would look rather fetching with the titanic crashing into it  :P
Title: Re: Iso Collaboration III: Return of the Grid
Post by: 8bitty on April 15, 2006, 05:06:38 pm
I think i'll try tile 62 aswell
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Esker on April 15, 2006, 05:18:12 pm
Well I reserved 62 and 73, it got greyed out at some point but has managed to become ungreyed. Anyway you're welcome to take 62 as I'm not that interested in this now.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: snake on April 15, 2006, 05:24:33 pm
I don't really want to see Nix's Exploding balloon go either. But as it was pointed out, the explosions (compared to the style of the rest of the colab) does look somewhat like mushrooms.  ;) Thought we could do something with that thought. Maybe we can add some people collecting mushrooms on the nearby tiles as if the balloon crashed long ago. I think that would fit very well.

Oh, and I finished the last tile right away. Someone asked me to. *shrug*
(http://img.photobucket.com/albums/v56/SnakemanEXE/iso4.gif)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: neverest on April 15, 2006, 06:15:45 pm
(http://img222.imageshack.us/img222/2914/isoworld7uz.gif)

I hope no-one minds me reworking my tiles a little, I thought the top was looking a bit bland now the rest of its looking so good.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Q.K. on April 15, 2006, 06:43:08 pm
Haha, that hand is pretty cool. Reminds me of those floormaster things in The Wind Waker. The gnome on the pillar is like... "wtf is that?"
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Faktablad on April 15, 2006, 06:53:51 pm
Haha, that hand is pretty cool. Reminds me of those floormaster things in The Wind Waker. The gnome on the pillar is like... "wtf is that?"
Haha, that hand totally changed the meaning of my gnome's question mark.  Before he was like "how did I get up here?"  and now he's like "wtf is that?"
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Q.K. on April 15, 2006, 07:07:38 pm
Uh, scratch that. I'm going to wait a bit longer, and see if I can find a spot to put my idea. I'm not sure it would quite fit in 94. Sorry about that.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Nix on April 15, 2006, 08:04:09 pm
shall i take my bit out.. in never realised how much it differs from everything else.. which is odd cos its loads.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Larwick on April 15, 2006, 08:34:37 pm
The blimp thing could have been ...'parked' there for so long it's been overgrown with... orange mushrooms! And one of the gnomes collecting mushroom stuff got a bit too risky and fell, spilling his orange mushroom spores out on his way down. MUAHAHAH.

Basically, my view is that the blimp thing could be worked upon (adding more damage, detail and absailing gnomes...) to fit the rest of the piece, rather than being completely wiped from existance. I mean, my little story above has lamely given an explanation to it all. Sort of.

Can i attack 87? ^_^
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Conzeit on April 15, 2006, 09:34:45 pm
yeah nix, if you really want it to fit you could just give permission to any one that feels like it to work on blending it's style with the rest, it IS a collab after all.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Lick on April 15, 2006, 10:24:26 pm
Kudos to everyone that made the right 'cliff'. It is the very meaning of 'to own'! Now hurry up and finish the left part too! I just want to see more Nintendo.. =P
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Slainte on April 16, 2006, 09:11:00 am
I would take if nobody minds 38/45/46  here's a WIP

(http://sprites.divsite.net/CollabUpdate.png)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on April 16, 2006, 09:22:28 am
well, they were reserved by someone else :-\
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Slainte on April 16, 2006, 09:34:54 am
sorry, didn't see... moving my work to another place then... :P
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Larwick on April 16, 2006, 09:38:57 am
I'd also watch out because your door seems to large for the gnomes but too small for the 'normal' people. just something to note. Also, remember to edit the latest version (the one with the well and hand).
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Slainte on April 16, 2006, 09:54:35 am
yep :P ok, asking for 3/8 then, i think they are not reserved anywhere and would stop work until then so I can redesign to fit ;)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on April 16, 2006, 09:58:19 am
yeah those ones are free go for it, since youre reworking your tiles, may I suggest you tweak that little building to use more colours already provided and fit the perspective a bit better? ;)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Slainte on April 16, 2006, 10:05:49 am
Sure, it was still very WIPish :P
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Nix on April 16, 2006, 10:53:22 am
yes someone can have a go at trying to make the blimp fit in with the piece. i tried making it look like moss and vines and funguz was growing over it.. but it didnt work so i gave up.
i cant do grass is the problem. hmph.

hopefully someone will edit it. :P
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Slainte on April 16, 2006, 11:23:44 am
The new WIP so ppl can see the way it is going to fit (or i hope it would fit...)

(http://sprites.divsite.net/CollabUpdate2.png)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: snake on April 16, 2006, 11:40:57 am
Slainte: Looking good. As it's still work in progress I would recommend adjusting the perspective on the tower. Looks like it's slightly bending away from us. Don't be afraid to put some shadows in there. The dithering is well made, but it makes the edges feel thicker rather than giving the illusion of shadows. But then, domes are never easy to put shadows on IMO. If you just get it looking good in your own way, I don't think people will mind.

Nix: I could probably have a go at an edit. Thing is, I'll probably have to change a lot of details to make it look old and engulfed in plants. Because it's old, the balloon's surface won't be this polished or as brightly colored. I'll see if I can stick as close to the original as possible, but I always tend to go a little overboard.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Nix on April 16, 2006, 12:07:44 pm
thats fine. you can go as overboard as you like :D
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Faktablad on April 17, 2006, 12:39:14 am
Actually, I'd like to remove my request for #95.  I know I'd never finish it in time.  Whoever was going to do 83 can go ahead and start.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Flame on April 17, 2006, 01:22:59 am
You can remove my request for 79 aswell :x Turns out, Im worse than I thought :D
Title: Re: Iso Collaboration III: Return of the Grid
Post by: snake on April 17, 2006, 11:30:45 am
OK, here's my edit.
(http://img.photobucket.com/albums/v56/SnakemanEXE/iso5.gif)
The mushrooms proved to be the hardest part really. The original "mushrooms" had too much contrast and I couldn't find a good middle colour to use. I noticed the perspective was a little out of sync too, so I had to replace some of the rear. I also added some tail-fins so it crashes the right way. Not an easy task to make it look old and keep the bright colours, but I gave it a shot.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Larwick on April 17, 2006, 11:35:46 am
Looks brilliant snake. That was one hellova edit. ^_^
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Filax_666 on April 17, 2006, 11:43:45 am
Oh, I hate you so much snake!!! That's brilliant...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: mrmean on April 17, 2006, 12:07:07 pm
i did a little update

(http://img.photobucket.com/albums/v453/mrmean/iso5.png)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on April 17, 2006, 12:12:43 pm
really nice work snake, its good that we're all tweaking each others tiles a little now n_n
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Larwick on April 17, 2006, 12:23:39 pm
mrmean, slight png problem there.

EDIT:
(http://i2.photobucket.com/albums/y6/Larwick/IsoCollab3.gif)

Added my contribution. Also, should've sorted the png thing. ^_^
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on April 17, 2006, 12:35:52 pm
Very nice edit, snake; I like the little touches like the gnome harvesting the mushroom :-)

-Requests to remove requests done.
-First post updated.

This is looking great!  Let's see these grey tiles get filled!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Slainte on April 17, 2006, 03:48:46 pm
OK. I think I am done with my entry... the gnomish lighthouse! Comments, edits and the usual stuff welcome :)

(http://sprites.divsite.net/CollabUpdate3.png)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Faktablad on April 17, 2006, 05:56:26 pm
That's very rad, Slainte.  I love it!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: ndchristie on April 17, 2006, 05:58:11 pm
there is only one concern i have, and that is that your circles are wrong.  remember than in 2.1 iso, verything should be 2.1, and your circles seem arbitrary.  if you choose to edit them it wont take a huge amount of changing, mor just realigning the work youve already done (and done quite well :P)

heres a suggestion as to where i can best guess your circles to belong:

(http://img524.imageshack.us/img524/3056/circles6vd.gif)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Nix on April 17, 2006, 06:15:20 pm
snake... its brilliant :D

79 please
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Slainte on April 17, 2006, 07:58:38 pm
thnx for the comment, I will work an edit tomorrow (too late right now to work specially as I am up early in the morning tomorrow)

In fact you are quite certain on the circles problem... I worked them as I progressed with the piece and never stopped to check for iso fitting on them... not so bad after all... missing a couple of px here and there :) and I have always had my truouble with circle projections  ;D
Title: Re: Iso Collaboration III: Return of the Grid
Post by: pixelaro on April 18, 2006, 12:04:25 am
88-89
 looking good :)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Xion on April 18, 2006, 01:58:53 am
(http://img.photobucket.com/albums/v157/Xionight/IsoCollab3.png)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Q.K. on April 18, 2006, 02:35:33 am
Hey Xion, looks like my fish had babies... ;)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on April 18, 2006, 02:58:17 am
I had a go at tweaking the palace thingy up top too, problems I see with it is flat shading and a lot of unneccesary colours... and I couldnt be bothered fixing the perspective :P
(http://img398.imageshack.us/img398/687/collab5kv.gif)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Slainte on April 18, 2006, 05:18:37 am
I see your point, i will go for an edit, but i'd try keeping a darker shade for the domes as most of the effect for the buiding was contrast wich has gone to the sewer on this edit :)  Will try on the greens or the brown/oranges...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: neverest on April 18, 2006, 07:59:49 am
I really liked the greeny blues on the lighthouse, I'm also not keen on the banded shading on the second roof, but yeah the colours could be reduced a bit, and light cast by the fire is good - however the shadows shouldnt be so harsh, they're still in areas hit by the main lightsource.

I guess I'll take 99.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Sohashu on April 18, 2006, 09:42:52 am
I finished mine.  Still not as good as I would like but cant figure out what to do. 
I am proud of the fishing rod most of all.  That is sad. 
(http://img20.imageshack.us/img20/858/fix4lq.png)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: neverest on April 18, 2006, 12:23:50 pm
(http://img101.imageshack.us/img101/4792/isoworld9lf.gif)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on April 18, 2006, 02:55:25 pm
First post updated.  Keep up the great work!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Dascu on April 18, 2006, 03:00:10 pm
Great stuff. The blimp is superb.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Tremulant on April 18, 2006, 04:21:09 pm
would I be able to reserve 12 and 23?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: God Slayer on April 18, 2006, 06:13:31 pm
I'll try 21 and 30
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Xion on April 18, 2006, 06:55:38 pm
55 undone tiles.
30 large, red, flower buds, I counted, but it depends on which ones you see fit to include.
19 gnomes so far.
18 tetrads.
12 fungi.
11 bats.
6 birds, including 2 eggs.
4 flights of stairs.
3 Hylians.
2 Humans.
2 fish, or water dwelling critters.
1 lizard.
1 giant hand.
1 coin.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: God Slayer on April 18, 2006, 07:08:31 pm
Sorry
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Slainte on April 18, 2006, 07:20:25 pm
Hmmm... what happened to the palette? someone worked out a color reduction? Everything is looking... a bit more saturated and in fact the domes in the lighthose shifted to harder blue and greens...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Xion on April 18, 2006, 07:28:09 pm
Yeah, the palette's screwed up. It's darker and more saturated and a few of the details have been lost.

And now...
20 gnomes
1 skeleton.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Kren on April 18, 2006, 07:32:49 pm
Yeah, the palette's screwed up. It's darker and more saturated and a few of the details have been lost.

And now...
20 gnomes
1 skeleton.
and 1 minish dude...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Tremulant on April 18, 2006, 07:39:28 pm
Oh Kal slayer... now I have to change mine! :P
heh guess I'll grab 29, too, if it's not already been grabbed.
Yeah... maybe no 29.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: neverest on April 18, 2006, 07:45:48 pm
Edit: sorry, doesnt matter, this is just meant to be a bit of fun. Dont take anything personally Kal, I'm just in a mood  :P
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Larwick on April 18, 2006, 07:52:08 pm
http://i2.photobucket.com/albums/y6/Larwick/IsoCollab3_fix.gif

Ok, i fixed it before i realised he did other peoples tiles... bleh :(
Title: Re: Iso Collaboration III: Return of the Grid
Post by: God Slayer on April 18, 2006, 07:53:10 pm
Disregard my post- I should have asked, you're right. And I don't know what happened with the palette- I only used colors that where already there, I think something messed up in translation if you get what I mean. I guess I was right to think that this stuff isn't for me. I apologize sincerely.

/embarrassed
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Larwick on April 18, 2006, 07:54:56 pm
I think it's cus it was saved as a png. Gif is the best.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: God Slayer on April 18, 2006, 07:58:28 pm
I always thought either was OK. Thanks for the tip Larwick. I'd appreciate it if you didn't show my tiles.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: neverest on April 18, 2006, 08:04:37 pm
no its ok
Quote from: neverest
Edit: sorry, doesnt matter, this is just meant to be a bit of fun. Dont take anything personally Kal, I'm just in a mood  :P 
I hope I havnt put you off working on this. Any of the greyed out tiles are ones already put by, but do try one of the others, it'd be nice to have more people on it.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Q.K. on April 18, 2006, 08:13:01 pm
Here... I just felt like redoing my tile, as the central island thing just didn't look right to me. Also, I don't think this has the edited stuff. I'm hoping this is the current version?

(http://img111.imageshack.us/img111/2971/isocollab3ok.gif)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Tremulant on April 18, 2006, 09:44:12 pm
So... I'm not really sure what the status is on the tiles that link up with mine, so if you have to change mine a bit tomake 'em fit, go to it.
Anyhoo, I hereby present you all with two extra gnomes and a sexy troll photo-shoot:
(http://h1.ripway.com/tremulant/isocollab.PNG)

Also, I can't find exactly what your last post changed, Q.K., so here're my tiles, solo style (so you guys can fit 'em in properly if I haven't).
(http://h1.ripway.com/tremulant/trollsex.PNG)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Larwick on April 19, 2006, 12:39:13 am
Lol, fantastic tile Tremulant.  :D
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Xion on April 19, 2006, 01:15:35 am
I believe that makes 21 gnomes and 1 troll.
53 undone tiles (?).

I'm doing a census of this pic, BTW.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Q.K. on April 19, 2006, 02:57:58 am
I changed the 2 bottom tiles in the center, with the sort of connected islands. The next person to add a tile can just use my new one I suppose.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: snake on April 19, 2006, 07:31:49 am
Xion Night: You said 6 birds right? I assume that includes the eggs? Can't find the 2 missing ones. Oh, and what happened to that bird near the gnome castle at the bottom? People make, edit, erase and restart som many times I can't keep up. And I think the colours got messed up again. Can't we just make a rule about using GIF only to avoid palette mixups?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Larwick on April 19, 2006, 08:39:54 am
I added the bird when i fixed the pallette, you can find it on my last post on the previous page. And i dont think there's any hidden eggs.. but there's a bird in a tree and one in its nest, that makes 6.  :P
Title: Re: Iso Collaboration III: Return of the Grid
Post by: snake on April 19, 2006, 10:56:06 am
So we have two in flight and two on the ground. Take away the eggs and you have 4 birds. Where are the two remaining birds? (aside from the one you added...) Keep looking but I can't see any more in there.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: ndchristie on April 19, 2006, 01:38:09 pm
the format is not where the problem lies, since PNG shouldnt change its palette any more than any other format.  The problem lies in methods used to work.  i dont see why people cant just copy-paste into paint, do their tile, and save.

Also, Id like to remove my reservation of the tiles 43, 51, since all the ideas i had for the just dont look good in practice :P

May i have 14 instead?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: crab2selout.png on April 19, 2006, 01:45:10 pm
Adarias, you can have 13 if you'd like. I lost the muse there myself. If you don't wnat it, then 13 is up for grabs. Great stuff so far everyone! I can't wait to see this completed!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Dascu on April 19, 2006, 01:52:12 pm
Hahaha, sweet stuff Tremulant.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Tremulant on April 19, 2006, 02:47:49 pm
Thanks guys. You make the troll feel pretty.

i dont see why people cant just copy-paste into paint, do their tile, and save.
Hehe, dunno if mine changed the pallete or not, but that's the method I used. I even referenced the pallete from the first post, so.. :P I dunno. You should've seen it when I saved as a gif.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: ndchristie on April 19, 2006, 03:31:56 pm
beh, when i get back to my moms, unless people like it this way, ill cross it in photoshop against the original to try and restore the colors again.

And thanks for the offer crab, but i think i like the position of 14 better.  13 is up for grabs then

here is an animation of the color changes, using the most recent and the last properly colored one i know of
(http://img490.imageshack.us/img490/9953/utoh8hg.gif)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Tremulant on April 19, 2006, 04:42:37 pm
Ah, so we've been using the darker pallete for some time then?
Anyway, the old one is nicer, but a good 50% or more of it's been done in the darker tone. Am I the only one who finds it weird no one pick up on this before?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: neverest on April 19, 2006, 04:51:38 pm
its not just one darker pallette, its gradually been creeping darker. People just need to check they're not making it darker when they save it. When I've finished working, I copy it to the clipboard and save it to .gif in photoshop. that also gives me a chance to check up on doubles/multiples of colours which constantly appear, and merge them to the one colour nearest the original.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: jmgandalf on April 19, 2006, 05:36:45 pm
well, i have the same problem in a collab that i made in another forum, and i can tell that the problems IS the copy/paste method with png files, when it is used with IE.

In fact, IE tends to dark any png image, and when you copy it to the clipboard, it goes already with the dark palette.

The problem can be solved when people do the "save as" in his HD, and then open the png file with your favorite drawing software, do the editing, and then save again as png.

Hope this help :)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: ndchristie on April 19, 2006, 06:17:13 pm
sorry, i only use firefox wich doesnt have problesm with png's, so i assumed that it was drawing sofware using different color steups
Title: Re: Iso Collaboration III: Return of the Grid
Post by: neverest on April 19, 2006, 07:01:43 pm
Thanks jmgandalf, thats very handy to know.
When I said copy/pasting I actually meant from where I work on the image into photoshop ( I use gamemakers image editor for all pixelling ), although come to think of it I think I did copy from my browser at least once so despite my battle to stop it I may well have contributed to the darkening myself without realising!
Again thanks for the tip, I'll keep that in mind in future, hope others do too.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Helm on April 19, 2006, 07:04:26 pm
haha wow, if the png darkening were to continue for 10 or more so iterations you'd end up with fullsat close to EGA colors. Excellent!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: pixelaro on April 19, 2006, 07:45:30 pm
13 is mine muhaha :)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: jmgandalf on April 19, 2006, 08:00:00 pm
i'm glad to help :D

Just i don't want that such wonderful collab goes to hell, likes mine did  >:(

Cheers to everybody involved   :D
Title: Re: Iso Collaboration III: Return of the Grid
Post by: theosk on April 20, 2006, 09:43:23 am
may I have 18? I was bored and I did this, you can modify/ ignore it if you wish :P
I'd also love to have 104 if it's still available   ;D

(http://img124.imageshack.us/img124/2553/mypixelpic5aw.png)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Slainte on April 21, 2006, 07:19:25 pm
ok, so... wich would be the official palette if any? I am to fix my perspective probs and work some minor edits on my collab :)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: IoIXoX on April 21, 2006, 07:56:46 pm
on the blimp what are those giant things? If it was an explosion it wouldn't cast a shadow below it, it would light things up :o
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Q.K. on April 21, 2006, 08:02:33 pm
They're mushrooms. Anyways, I might have a go at another tile soon, I'm just waiting for some people to finish up their tiles... it's a bit hard still to know where to put it.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: ndchristie on April 21, 2006, 09:08:45 pm
(http://img189.imageshack.us/img189/4922/isocollab27os.gif)

i adjusted all the colors i could, but some have been added since the last time we had the normal palette, so those have been elft untouched for now until i can figure a way to match what they would have been ....
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Larwick on April 21, 2006, 09:51:50 pm
Hmm, quite alot of the images have been washed out because they were done with a different pallette... which kinda sucks. Tremulant's troll (and the rocks behind) especially suffers.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Q.K. on April 21, 2006, 10:28:25 pm
I prefer this palette a lot more. All he'll really have to do is try and work in another shade to give it that depth it once had. In any case, here's the thing with my tiled edited. It got un-edited a little while ago when people started working on it. Here's teh latest version...
(http://img100.imageshack.us/img100/7601/isocollab6qz.gif)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Tremulant on April 22, 2006, 09:12:52 am
Hopefully it's better now. Pretty sure t didn't get darkened this time... :P
(http://h1.ripway.com/tremulant/isocollab.PNG)

EDIT:
ok, so take my word for it... It is fixed, but my stupid file host is being a jerk. It'll probably come back up soon... usually does.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: ndchristie on April 22, 2006, 11:20:57 am
lets all jsut use gif, since apparently IE hates png's.  i knew it didnt like transparency in png files, but this darkening thing is kinda rediculous
Title: Re: Iso Collaboration III: Return of the Grid
Post by: AdamTierney on April 23, 2006, 04:14:45 am
Hey, that looks fun. Any spots left? If so, whoever's running it please assign me a block and I'll whip something up.

- Adam
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on April 23, 2006, 04:33:38 am
you can reserve any purple or yellow block adam ;)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on April 23, 2006, 05:23:33 am
I've updated the first post again; it's now a .gif to satisfy all you IE users out there.  Thanks to people who fixed the colors; it looks much better now.

@Adam: As .TakaM said, you can have any purple or yellow tiles, but if you really want me to assign you some, I'll tell you to do 94 and 95 so we can get that side done ;-)

This is looking great, except for the plethora of gray...get your tiles in, and keep up the great work!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Rerg1 on April 23, 2006, 08:29:38 am
I did mine :) Lol I think its the worst one on but O wells  :'(
(http://img125.imageshack.us/img125/1070/isocollab6qz5fu.gif)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Filax_666 on April 23, 2006, 11:04:04 am
I have finnaly finished mine! It sucks, but at least it's done :-\

(http://img223.imageshack.us/img223/8554/collabsoha5vm.gif)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Slainte on April 23, 2006, 12:32:52 pm
Ok, fixed the circles, reduced some color and integrated it better with the tiles below

(http://sprites.divsite.net/CollabUpdate5.png)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Q.K. on April 23, 2006, 06:51:06 pm
Hey Rerg1. The tile isn't all that bad. Take a look though at the other underground river tiles and look at how they did the outlines, then try to mimic that style, because right now, it doesn't quite fit, seeing as how it as a light outline. Other than that, good job.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: AdamTierney on April 23, 2006, 07:16:29 pm
94/95 work for me.

- Adam
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Rerg1 on April 24, 2006, 06:48:09 am
I'll fix it up at home IM @ school now :P Anyways thanmks for the tip.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: setz on April 26, 2006, 12:14:02 pm
I don't want this to die  :-[ So I made a tile. It's not nearly as impressive as the rest, but maybe it will get other people to make a tile or two?

(http://panicus.org/~setz/website/collababob.gif)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Rerg1 on April 26, 2006, 07:15:33 pm
Yeah come on its brilliant want me to get more people?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: GOODNIGHTdestroyer on April 26, 2006, 07:26:32 pm
I'll take 2 and 5.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: vierbit on April 26, 2006, 08:20:12 pm
well
I take 97.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Larwick on April 26, 2006, 08:43:28 pm
Hum... 60!

And setz, i'm liking your tile, if it's meant to be some sort of monster it looks great behind the gnome in the mud. Although, it does cover 14 and 13 quite a bit...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: setz on April 26, 2006, 09:19:47 pm
Actually I wasn't sure if I wanted it to be a cave or a monster [heavily inspired by blargg/redlavamonsterthing from tetris attack] =x. I could try moving it down a few pixels, it should still fit in.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on April 27, 2006, 03:55:20 am
The first post has been updated with new claims and stuff.  I'm seeing a lot of tiles that have been gray for quite a while; if they aren't filled soon, I think I'll send out some pms in case they forgot about their reservations :-P  Keep up the great work!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on May 02, 2006, 01:09:09 pm
Mmmmm...bump?  Where are the tiles?  I think I might actually have to follow through on my threat to pm people about this...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: reydragk on May 03, 2006, 04:27:11 am
bleh, I'm gonna give up my claim to my tiles--I haven't been able to make tiles I like, and they wouldn't fit anymore anyway...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on May 04, 2006, 05:04:30 am
Hi, Kapris.  The tiles that are gray are taken, and the rest are free for the claiming.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Rerg1 on May 04, 2006, 10:37:21 am
Go to the other Pixel forum and get a few here.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: pixelaro on May 06, 2006, 10:14:18 am
(http://i22.photobucket.com/albums/b344/pixelarooo/Clipboard01.gif)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: GOODNIGHTdestroyer on May 07, 2006, 04:57:21 pm
i took two and five REMEMBER
Title: Re: Iso Collaboration III: Return of the Grid
Post by: st0ven on May 13, 2006, 05:14:20 am
id like to take 51, 52 and if i can have another id like to take 61 maybe?

wish i signed up earlier!

Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on May 13, 2006, 10:42:18 pm
You got it, st0ven.  I've updated the first post with the newest version.  And GOODNIGHTdestroyer, I do remember that you claimed two and five, but pixelaro apparently didn't get my newest updated version ;-)

Now finish these tiles, people!  I'm at school for another week with nothing to do until I sing at commencement, so I may have to get bored and spam your inboxes with PMs reminding you of tiles you have claimed.  Or, possibly a worse threat, I may have to do some tiles myself :-P
Title: Re: Iso Collaboration III: Return of the Grid
Post by: kendi64 on May 23, 2006, 06:37:44 pm
I would like take 49&50 if not taken
Title: Re: Iso Collaboration III: Return of the Grid
Post by: big brother on May 23, 2006, 06:53:52 pm
Are 94&95 free?I have a good idea for 'em.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on May 24, 2006, 09:43:44 am
Are 94&95 free?I have a good idea for 'em.
whoever reserved them is holding back progress, I say just go for it ;)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on May 25, 2006, 02:14:24 am
Those tiles currently belong to Adam Tierney, so if you want to PM him and ask if he's still planning to do them, go ahead.  I really need to PM the people who have reserved tiles and not yet turned them in...  I'll try to do that tonight.

@SpriteCollector: 60 has been claimed recently by Larwick, but you can have 59.

@kendi64: your tiles have been reserved.

[EDIT]I've sent out PMs to people who have not submitted claimed tiles; hopefully that will instill some vigor into this so that it can be finished.[/EDIT]
Title: Re: Iso Collaboration III: Return of the Grid
Post by: st0ven on May 25, 2006, 04:11:48 am
ive been able to acquire tile 62 as well so ill be posting my blocks this weekend :)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on May 25, 2006, 04:32:24 am
That's cool, st0ven.  I look forward to seeing it.

The first post has been updated with the newest version of the image; going through to find who claimed what tiles has revealed some gray tiles that were never claimed and some non-gray tiles that were claimed long ago.  Let's see these gray tiles get filled already!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: AdamTierney on May 25, 2006, 04:41:24 am
Are 94&95 free?I have a good idea for 'em.
whoever reserved them is holding back progress, I say just go for it ;)

I'll trade 94/95 for 2/5. It appears I'll be waiting on 1/4/6 to be done before I can start though. That work for everyone? :)

- Adam

EDIT: Nope, guess those are taken. Okay, how about 36/44? If those are still free, I'll take them.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Larwick on May 25, 2006, 11:22:19 am
Really sorry i havent been able to do my tile. Things have gotten busy lately so i dont think i'll be able to do it afterall. I think it was 60. Wh00t, keep it up.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on May 25, 2006, 01:26:33 pm
In light of recent posts:

-SpriteCollector: you have tiles 59 and 60, since Larwick does not want 60.

-big brother: you can have tiles 94/95, since Adam is switching to 36/44

-Adam: you have 36/44.

The first post will be updated shortly with the current image.

And for convenience's sake, I'll post the image here as well.

(http://img.photobucket.com/albums/v141/robalan/CollabUpdate20.gif)

[EDIT] I just noticed that there are only 15 unclaimed tiles!  However, there are 30 claimed tiles that have not been finished yet...[/EDIT]

[EDIT 2] Also, I'm going to be out of town from this afternoon until early afternoon Saturday (I'm going to Cedar Point).  So if I don't respond to your PM or update this thread, that's why. [/EDIT]
Title: Re: Iso Collaboration III: Return of the Grid
Post by: big brother on May 26, 2006, 01:39:22 am
(http://www.2dadventure.com/ags/9495.gif)

Finished 94 and 95. Totally overworked them, but whatever. This palette gave me a nightmare of a headache. I hope it gets unified...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: vierbit on May 28, 2006, 03:34:47 pm
(http://hometown.aol.de/Fabian%20HBS/pixel/iso_Collab002.gif)
finally make my tile.
btw. It sems some people dont know about the colorpicker tool.
there are tons of shades for some colors.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: setz on June 01, 2006, 04:47:47 pm
for those that don't have anything but MSPaint;
(http://setz.panicus.org/collabpallete.PNG)

that is alot.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Helm on June 01, 2006, 10:29:54 pm
haha that green ramp is practically 2 colors.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Turbo on June 01, 2006, 10:47:14 pm
41 and 42 ploz?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: raz on June 02, 2006, 12:13:27 pm
Hello!
I've done 21&30:
(http://raz4u.nm.ru/collab.gif)

UPD: Sorry, i've forgotten vierbit's and big brother's tiles.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Xion on June 02, 2006, 06:37:43 pm
Yer pix aren't working, Raz. Might wanna try a new image host. I suggest Photobucket.com
Title: Re: Iso Collaboration III: Return of the Grid
Post by: setz on June 02, 2006, 06:53:52 pm
I see it just fine, and it's quite nice :D
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Xion on June 02, 2006, 06:59:01 pm
Mmm. Must be IE. I hate IE.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Godslayer on June 02, 2006, 07:02:15 pm
I have IE and I see it.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Xion on June 02, 2006, 09:16:43 pm
Wierd...
I guess school computers suck then.

BTW, I'm home now, and I see it. Good job.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Feron on June 03, 2006, 12:26:16 am
Im a little unsure of what's been taken/claimed. I dont want to take over someone's space.. could someone perhaps post a list of the available tiles?  BTW this is stunning. ;D
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Gil on June 03, 2006, 03:10:52 am
It's easy, you can take any purple or yellow square...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on June 03, 2006, 08:15:30 am
(http://img147.imageshack.us/img147/1483/iso8ip.gif)
I got rid of a lot of un-needed colours, plus I did #73, not much really just a little cottage I already have that fits in, feel free to change the grass if its needed for the surrounding tiles

and whoever it was that did #74 (tile north west of #77) really needs to add more to the top atleast, the grass just suddenly stops and the vines come out of nowhere
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Godslayer on June 03, 2006, 12:55:45 pm
You're missing two entries on 94, 95, and 97 :-\
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on June 03, 2006, 01:02:23 pm
oh true!
how did I miss that  :-X
edit-
(http://img161.imageshack.us/img161/4538/iso8za.gif)
got rid of a few more colours
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Lick on June 03, 2006, 06:26:20 pm
What a big mistake! Tamak, I know you had great intensions but it actually wasn't so smart to alter the colors. It really ruins some pieces. Perhaps not ruined, but changed it so that it doesn't look as good as the original artist wanted.

In my opinion, the palette should be neglected. This collaboration is about creativity and I think that aspect worked out fine. Don't be too strict on the other things.

Please change the colors back!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on June 03, 2006, 11:25:15 pm
er.. the colours I got rid of were only really used in a few pixels. I didnt get rid of any colours I think people added on purpose, just colours that ended up in there because IE + .png = a big mess
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Lick on June 04, 2006, 04:36:17 am
Perhaps my comment might have been a bit exaggerating, as I just read it over. But the comment was based on a short comparison of your fixed version and specifically I looked at the 'midget picknicking'. See for yourself, but there is a huge difference even unzoomed.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: AdamTierney on June 04, 2006, 08:42:42 am
Added my section (163 colors):
(http://www.adamtierney.com/iso_adam.gif)

Color reduced to 128 colors:
(http://www.adamtierney.com/iso_adam_reduced.gif)

Use whichever you choose, although I noticed almost no loss in the reduction.

- Adam
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on June 04, 2006, 08:47:29 am
very nice tile adam, although both your versions have changed all the colours :-\
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Lick on June 04, 2006, 01:34:32 pm
@Adam - Have you noticed the change the rocks around the posing giant had? The whole darkshade is gone. I'm not sure why though. It's in both your versions.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Dan on June 04, 2006, 09:56:33 pm
Hey guys decided to make as single face...
(http://www.slickhead.co.uk/collab.gif)
(top left)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Gil on June 04, 2006, 11:19:30 pm
You did a reserved one, can't do that...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Q.K. on June 05, 2006, 01:25:57 am
^^Yarr.. I think 5 was reserved by Sohasu.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: AdamTierney on June 05, 2006, 02:09:58 am
very nice tile adam, although both your versions have changed all the colours :-\

The high-color one has everything taken from TakaM's entry without loss. All I did was add my entry and add colors. If something was lost, then someone can just grab my little section and insert it into the next one. But I pasted mine on top of Taka's in Photoshop, so it should be identical.

- Adam
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Lick on June 05, 2006, 10:33:00 am
I just want to say the 'Posing Giant' currently is still ruined.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Dan on June 05, 2006, 06:21:56 pm
Sorry if i stole reverved one by all means remove it... I thought he didnt want it. Sorry...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: AdamTierney on June 05, 2006, 10:25:30 pm
I tried to go through and grab the original source submissions to create a master image, but everything's so messed up from people changing the colors globally, changing the brightness/contrast and editing each other's work (that's just wrong, people) that I got frustrated and gave up. Maybe someone can do that toward the end. I think it needs it because just going through pages 1 and 2, I saw a lot of good pixelling wrecked by other peoples' carelessness.

- Adam
Title: Re: Iso Collaboration III: Return of the Grid
Post by: sedgemonkey on June 06, 2006, 09:46:43 pm
On the "when it's done" topic that AdamTierney just mentioned, I'd like to volunteer to split this up for a PixelDam (http://www.pixeldam.net/), IsoCity (http://www.kennethfejer.dk/isocity/), The Joint (http://www.pixeljoint.com/thejoint/) style html page that links back to all the various artists. Specifically, I'd like to do it like The Joint (http://www.pixeljoint.com/thejoint/) where you can click on a piece and get more info about the artist in a side pane.  That'll make sure the various artists get proper credit for their contribution.   :-*
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Larwick on June 06, 2006, 10:48:15 pm
Sedge, that's a really neat idea.

And on that note i'd like to mess up 40 please. ^_^ ...if it's available, which i think it is.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: InvaderLupus on June 07, 2006, 01:49:52 am
I attempted to make one for tile 75:

(http://img.photobucket.com/albums/v93/digijohn90/iso_collab.gif)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Q.K. on June 07, 2006, 02:30:19 am
Not bad, but the light outlines don't really fit with it. Same for the heavy black lines. Then for the grass, you sort of just left it blank/green. Maybe try continuing the grass .Takam started on a bit? Not bad though.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Xion on June 07, 2006, 04:34:41 am
The grass is fine. It's plain in other tiles as well.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Q.K. on June 07, 2006, 05:40:53 pm
Well alright, but if you look, there's at least some sort of dithering, or shading going on in the other tiles. It's fine like that though, I was just suggesting it.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: pixelaro on June 07, 2006, 07:55:44 pm
Adam, the problem with your image is that the brightness was messed up from the moment you copyed them into your paint program. Seems like it has to do with ie's handling of png's. :-\
Title: Re: Iso Collaboration III: Return of the Grid
Post by: InvaderLupus on June 08, 2006, 04:20:39 am
well I added a bit of whatever TaKaM was doing with the grass, but I had it fade out early on, to act as a sort of transition between TaKaM's tiles and the tiles with the gnomes.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on June 09, 2006, 01:57:32 am
your tile was quite nice lupus, just a few things tho, firstly you put your tile on an older version of this collab and its missing a few tiles that have been finished :P
and the way youve done the headstones merge into the grass too much and they kinda look like theyre painted on the grass, it would help if you did them sort of like the big support poles in the northwest tile, I dont mean to sound so commanding but since your tile is right next to it, it kind of breaks up the flow ;)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Gil on June 09, 2006, 12:27:43 pm
TakaM, I'm sorry to say this, but the contest lets everyone be free about what they do with their tile. You can give some ideas to people, but frankly you sound more annoyed because your tile isn't surrounded by great pieces. Everyone is free here, and we don't want to scare away anyone...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: InvaderLupus on June 09, 2006, 11:54:29 pm
(http://img.photobucket.com/albums/v93/digijohn90/iso_collab.png)


sorry about that, TaKaM. I used the version from Adam's post (hope that's ok), and gave the tombstones an outer black outline. Any further suggestions would be appreciated; I don't want to ruin the project.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Kren on June 10, 2006, 05:25:13 am
i think Invader yours looks good except for the face, TakaM monk has less details than the angel? face, try to delete a colour mostly the darkest one in the face, but thats only a suggestion, >.<
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Sol on June 14, 2006, 04:57:23 am
Has tile 77 been claimed? Better what, what is still available?  ;)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: InvaderLupus on June 14, 2006, 05:16:04 am
any tile that is yellow or purple has not been claimed.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Sol on June 14, 2006, 05:22:35 am
Much love to you. Gimme 4, 6, and 7 for me plz. =)

EDIT: Sadly, I dont what was last, etc (after sifting through the thread), so um, I'll add to the one that looks like the last one I suppose.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on June 14, 2006, 05:54:10 am
(http://img.photobucket.com/albums/v93/digijohn90/iso_collab.png)
is the latest version ;)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Sol on June 14, 2006, 06:00:49 am
Thx much . :)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Turbo on June 14, 2006, 05:09:36 pm
Added 41 and 42.

(http://i49.photobucket.com/albums/f291/TurboLento/iso_collab.png)

PM'ed Larwick who's doing 40, he'll fill in that empty space that i left in 41.

Also, just the two tiles

(http://i49.photobucket.com/albums/f291/TurboLento/iso_collab_41_42.png)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Larwick on June 14, 2006, 06:41:16 pm
Here we go then:
(http://i2.photobucket.com/albums/y6/Larwick/Pixel/PixelationIsocollab.gif)

Because i use AOL and it makes png's slightly darker your part, turbo, may have different colours to normal... (or maybe not, i dunno). You can fix it later though if the case may be im sure.

I also edited my older tile very slightly.

~
Title: Re: Iso Collaboration III: Return of the Grid
Post by: pixelaro on June 15, 2006, 03:24:38 pm
Just did some of the still available tiles. Nice work of those who have submitted. :)
(http://i22.photobucket.com/albums/b344/pixelarooo/Clipboard01.png)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Filax_666 on June 16, 2006, 07:03:05 am
(http://img100.imageshack.us/img100/8688/isocolab5rt.gif)

I changed my tile because it looked awful compared to the others...hopefully, it should be better now. I apologise for the trouble I may be causing to whoever is doing 104...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Meta|Fox on June 16, 2006, 08:12:03 am
11, 24, 28

Arr

Title: Re: Iso Collaboration III: Return of the Grid
Post by: alkaline on June 16, 2006, 04:45:54 pm
I'll take 43.

(http://img453.imageshack.us/img453/2631/collab2ub.gif)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on June 16, 2006, 10:15:47 pm
Wow, long time no update from me.  Sorry for that.  Anywho, the first post is updated and I have some comments.

@Meta|Fox: those tiles are already claimed, but the guy who claimed them said that if we ran out of space before he finished (which he claimed would be a while), they could be claimed.  So perhaps you should take 29 first, then somewhere else.  I'll try to free up some tiles that were claimed long ago and whose claimers do not respond to PMs within the next hour or so.

@pixelaro: personally, I'd like to see you do something more interesting with 70 and 77; some flowers or a hole or something would be a bit more interesting than plain grass.

@Turbo and Larwick: Sweet stuff, guys.  Everything's connected now!

@sedgemonkey: I don't know how I managed to not respond to your post earlier, but that sounds like an awesome idea.  Someone (me, I guess) will need to go back through the thread and find out who did what (again).  Let me know any further plans on this; it sound very cool.

I'm glad to see this sudden resurgence of interest.  Now if we can just get those people who claimed tiles to submit, maybe this will actually get finished!

[EDIT] I've freed up tiles whose claimers have not responded to my PMs or who told me to free up their tiles.  If anyone has a problem with this, let me know and I'll mark your tile back to claimed. [/EDIT]
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Meta|Fox on June 16, 2006, 11:09:05 pm
hrm, I have kinda of already started (and almost finished) the 3 tiles i chose...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on June 16, 2006, 11:11:00 pm
Ignore my earlier post, Meta|Fox; that guy said his tiles were free.  Go to it, and I hope to see your tiles soon.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Meta|Fox on June 17, 2006, 02:57:09 am
k all done
(http://img.photobucket.com/albums/v118/Dead_Tree/Wip.png)
Lots of fun. added the giant tentical thing coming out of the wall. might take another tile later if i can.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on June 17, 2006, 06:31:03 am
Nice tiles, Meta|Fox!  I believe that's the first confirmed dead character in the collab, although there is an undead and several pending deaths...

I heard from a couple people who are working on their tiles, but there are still some free blocks whose old owners forgot about them.  Please, think of the tiles and adopt one today.  Don't they look adorable?  You know you can't resist.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: theosk on June 17, 2006, 10:14:53 am
Hi! I was doing 104 but exams started too soon, so I'll have to start it again now that the surrounding ones have been made. I'm really sorry for being so late :P
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Ensellitis on June 17, 2006, 10:23:51 pm
According to the first post, 79 is open...  If I am wrong, I'm sorry :(

(http://imagehost.blogpulp.com/images/788058767.png)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Q.K. on June 17, 2006, 11:25:10 pm
Mmm... Unless I missed something, I think Nix had 79 reserved. Might of changed his mind, but he did reserve it anyways.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Ensellitis on June 17, 2006, 11:53:49 pm
robalan said that he freed up a few, and that tile changed to purple on the first post...  if i am wrong, though, just go ahead and remove it...  dont want to step on any toes
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on June 18, 2006, 12:52:11 am
@Q.K.: Nix had reserved it, but he has not responded to PMs, so I opened up his tile.

@Ensellitis: Nice tile.  I would suggest a bit more contrast in the worm's shading, as it looks like a cardboard cut-out at the moment.  You appear to be using similar colors as the sand demons up top; an imitation of their shadings could add a bit more volume to the worm.

@theosk: good to hear that you're still working on your tile; I'll keep the spot reserved for you.

Only 9 unclaimed tiles left!  Who will be the lucky few to get the last spots in this fabulous collaboration?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Q.K. on June 18, 2006, 01:08:24 am
(http://img144.imageshack.us/img144/2861/isocollab5fa.png)

Alright, here's my section. Dunno' how well it ended up tying in with the rest of things, but I'm done for now.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: tomas on June 18, 2006, 04:55:39 pm
I'll take tile 1 if it's still free.

EDIT: Here's my take on tile #1 (the maze). I'm not 100% it wasn't already taken but if it was, feel free to remove my tile.

(http://img204.imageshack.us/img204/6128/isocollab0hu.gif)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: raz on June 20, 2006, 08:36:11 am
i'll take 29th. if noboby is mind.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on June 20, 2006, 08:44:48 am
great work guys, its nice to see this get some momentum again :)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: mrmean on June 24, 2006, 08:48:41 pm
can i have 60?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: snake on June 25, 2006, 01:06:13 am
... I'd like to help out... but.. what's really left here? Is 29 the only space that's not resterved or has there been some mixup again?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Q.K. on June 25, 2006, 04:02:16 am
You can take any purple/yellow square actually.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on June 25, 2006, 06:12:15 pm
Nice tiles, Q.K. and tomas.  raz, you've got 29 and mrmean, you can have 60.  I just updated the first post, so anything that is purple or yellow in that post really is free.  This looks really great; I look forward to seeing these last few tiles get filled in!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Q.K. on June 25, 2006, 07:11:35 pm
(http://img408.imageshack.us/img408/5616/isocollab0gy.png)

I felt like doing a couple minor changes to my last tile. ^^
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Lick on June 26, 2006, 09:35:57 am
Once it's finished we should make a background for it, so it can be put as desktop wallpaper. :D
Title: Re: Iso Collaboration III: Return of the Grid
Post by: snake on June 26, 2006, 01:02:18 pm
W00t! 38, 45 and 46 for me. Thanks for clearing that out. Was hoping I could get my hands on it.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on June 26, 2006, 04:23:13 pm
No problem.  I look forward to seeing what you do with it.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: setz on June 26, 2006, 09:25:04 pm
Once it's finished we should make a background for it, so it can be put as desktop wallpaper. :D

that would be a weird desktop size o.O
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Feron on June 26, 2006, 10:48:06 pm
i think he means add a 1024x768 background with this as the centrepiece.  Would love to use this as a desktop bg.  KUTGW
Title: Re: Iso Collaboration III: Return of the Grid
Post by: snake on June 27, 2006, 09:19:01 am
Here's another set of tiles for ya.
(http://img.photobucket.com/albums/v56/SnakemanEXE/Isogrid5.png)

Finally we have an explanation for where all that water is comming from :P
Had to do a tiny edit to Adam's tile. The tank's shadow was meant to stop where my tile began, I just turned turned it slightly so it wouldn't just stop there and leave shadows for a wall that I have removed. Nothing else was touched whatsoever.

Don't know if I've mentioned this, but I've been thinking about the idea of making this in to a little game. You could walk around as a gnome and explore the "island", doing errands or the likes. You would travel to the different areas via the doors we've put in, and navigate through the corridors inside to get to a new ledge. The corridors would be simple and most likely be filled with monsters of some sort to make it feel a bit more like a game. Once you've found everything, you get to see who made what.

Checking the topic, there's a lot of different ideas on what to do with this once we're finished. I'll see how it all goes first. I could probably take care of my idea by myself if no one's interested (or just forget about it if that's the case. )
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Lick on June 27, 2006, 11:41:24 am
Brilliant snake, brilliant. (I don't often usee this Harry Potter-word, but in this case it covers my appreciation completely!)
I can't believe how your tiles are actually bringing unification in this -collaboration-. You're a genius.

As for the projects around this collab, I've thought of a small website that would contain the media (all the wips/steps, the final, the wallpapers) and an explanation or background information for each tile (this would be harder as it requires all the pixelers to write something..) you could imagine it like a tour/guide through the piece and indeed, as you said, we could make spin-offs/games/animated movies etcetera. :D

But let's just start by finishing it!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Larwick on June 27, 2006, 01:46:27 pm
That's awesome snake. I also love the idea of being able to explore it, there's alot going on and i'm sure it would be interesting for non-pixellers aswel. Oh yeah, and i'm sorta confused to what's in the tank... looks like it could be a giant gnome or some mutated fish.

Anyone mind if i wrap up 10? Not sure who's doing 6, so i may ruin the connection...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on June 27, 2006, 04:26:21 pm
That is indeed awesome, snake.  That block has been waiting to be finished for quite some time now.  Ideas of what to do with this are welcome and can be tossed around and discussed, but will obviously not be able to be acted upon until the collaboration is finished.  Snake, your idea of a little game sounds fun, and it appears that the little guy could walk almost anywhere on the island as it stands now.  If there's interest, further collaboration could be incited to create little games or errands or whatever.  Some ideas that come quickly to mind are the maze, collect mushrooms, take pictures of trolls, fight the sand demons, and so on.

@Larwick: Go ahead and do 10.  I seem to recall that Sol has 4,6,7, so you can PM him if you want to make sure your tiles will mesh.  Or you can just do the tile and let him cope with it.

There is only one tile left unclaimed!  (although a few more may clear up in the next day or two since people are not responding to PMs)  If you want a spot in this, reserve your tile soon!

[EDIT]100th post.  Yay.[/EDIT]
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Perciv@l on June 28, 2006, 09:52:08 pm
I give up of my tiles (57, 68, 84)  :-\
If someone whants to continue what I started feel free to finish it.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: AdamTierney on June 29, 2006, 07:08:31 am
Ewwwww, don't drink the water.  ;D I love it. Whoever has #29 should explain the filtration process even more. Maybe link the mud recycling to the giant elf water processing.

- Adam
Title: Re: Iso Collaboration III: Return of the Grid
Post by: big brother on June 29, 2006, 02:40:18 pm
What IS in the tank? I've been staring at it for a while and my mind cannot make sense of it.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: snake on June 29, 2006, 06:01:30 pm
Ewwwww, don't drink the water. ;D I love it. Whoever has #29 should explain the filtration process even more. Maybe link the mud recycling to the giant elf water processing.

- Adam

Ah, you understood the link between the tank and the mud-filterer. Wasn't sure anyone would see that connection. tile 29, 51 and 52 could probably be used to illustrate it further I guess.

OK. It seemes a lot of people are confused about what's in the tank. Personally, at first I thought it was a giant fish until I noticed the second eye and the tongue. So, just to cleat it all up, I made this comparison:

(http://img.photobucket.com/albums/v56/SnakemanEXE/Biggnome.png)

He's a Giant gnome (... somehow, that sounds very strange... ) Notice that he's got the same colours as the one and only green and yellow gnome. I was just guessing what he'd look like and tried to mimic the style. I wouldn't make characters like this normally O_o
Title: Re: Iso Collaboration III: Return of the Grid
Post by: alkaline on June 29, 2006, 08:41:50 pm
You know what? It would make so much more sense if you made both eyes the same. I looked at it and didn't even see the second smaller eye because it was so different. The hat and tongue threw me off as well.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Meta|Fox on June 29, 2006, 11:52:41 pm
il take 49, 57, 68 if i am aloud to take any more.  (i found doing this the first time was very fun)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Inderos on June 30, 2006, 01:13:34 am
What IS in the tank? I've been staring at it for a while and my mind cannot make sense of it.



You can't read the sign? "Don't feed the man." is what I thought it was supposed to imply.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: AdamTierney on June 30, 2006, 06:22:42 am
It's too long to be 'man.' I don't think it's supposed to be anything in particular. I didn't have a word in mind when I did the original, anyway.

"I was just guessing what he'd look like and tried to mimic the style. I wouldn't make characters like this normally O_o"

I think he came out lovely, snake. :)

- Adam
Title: Re: Iso Collaboration III: Return of the Grid
Post by: snake on June 30, 2006, 04:28:57 pm
il take 49, 57, 68 if i am aloud to take any more. (i found doing this the first time was very fun)

Well, 57, 68 and 84 are all yellow, but 49 is pink. If it's approved, I could probably do 84. Don't know what you're planning though.

You can't read the sign? "Don't feed the man." is what I thought it was supposed to imply.

Actually, I was trying to make the word "monster", just covered up. It's a little long, but I had to replace my original idea: "Freak". I reckon just about everyone here would have misunderstood that seeing only "F**K".
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Skull on June 30, 2006, 05:14:59 pm
What IS in the tank? I've been staring at it for a while and my mind cannot make sense of it.

Giant crazy man with a beard and tiny hands. I think. But either way, It looks fairly cool.
I myself, might consider having a go.  :)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Rox on June 30, 2006, 05:33:29 pm
Heh, that explains it. I keep seeing it as "Don't feed the monk". And that makes even less sense.
First time I saw him I thought it was a giant hot dog in clothes...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Meta|Fox on July 01, 2006, 02:06:31 am
Quote
Well, 57, 68 and 84 are all yellow, but 49 is pink. If it's approved, I could probably do 84. Don't know what you're planning though.

opps, ok. il do 57, 68 and you cando 84 snake.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on July 01, 2006, 04:36:37 am
Okay, so Meta|Fox has 57 and 68 and snake has 84.    And we all know what the thing in the tank is now ;-)

A general note: I will be out of town with internet access of unknown accessibility for the next 5 days.  I'll try to find a computer and check on this thread if nothing else, but if something strange happens (like the collab finishing, gasp!) and I don't respond, you'll know why.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Meta|Fox on July 01, 2006, 05:08:03 am
(http://img.photobucket.com/albums/v118/Dead_Tree/wip2.png)
Added the other giant stone half submerged head.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on July 01, 2006, 05:36:31 am
Im incredibly bored, so I made an animation of the progress D:
I'll link to it since its like 2MB (http://wwakerfan.lozsod.com/isomove.gif)
its crazy how the colours keep changing.. I think IE is the problem also
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Opacus on July 01, 2006, 09:18:35 am
Quote
Well, 57, 68 and 84 are all yellow, but 49 is pink. If it's approved, I could probably do 84. Don't know what you're planning though.

opps, ok. il do 57, 68 and you cando 84 snake.
Sorry, those are already mine.
But I didn't feel like finishing up that giant,
so, you can have em :p.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Meta|Fox on July 01, 2006, 10:04:53 am
Quote
Sorry, those are already mine.
But I didn't feel like finishing up that giant,
so, you can have em :p.

I give up of my tiles (57, 68, 84)  :-\
If someone whants to continue what I started feel free to finish it.

Erm... How are they already yours. i was first too ask for them after Pervic gave em up. oh well. there already done anyway...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Opacus on July 02, 2006, 07:43:59 pm
Quote
Sorry, those are already mine.
But I didn't feel like finishing up that giant,
so, you can have em :p.

I give up of my tiles (57, 68, 84)  :-\
If someone whants to continue what I started feel free to finish it.

Erm... How are they already yours. i was first too ask for them after Pervic gave em up. oh well. there already done anyway...
Whoop, sorry man.
I got a bit confused there.

Snake toke mine.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on July 06, 2006, 02:54:24 am
@Shadow Wolf: You didn't respond to my PMs I sent, so I assumed that you were no longer interested in doing your tiles.  Also, since you seem to have forgotten which tiles were yours in the first place, perhaps you were in fact no longer interested?

@Meta|Fox: Nice submerged head thing, but wouldn't the heads have to meld together somewhere back in the recesses of the cavern?  Not saying that it's a bad thing, it just makes my mind kind of twist trying to fit both of those huge heads into that one chamber ;-)

By the way, the person who had 49 and 50 and the person who had 2 and 5 say that they have been put back up for the grabs, so someone else can claim them now.  The first post is updated to reflect this.

This is so very close to done; there are only a few chunks left to fill in.  Surely the people who have claimed tiles can find a bit of time to complete them?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Q.K. on July 06, 2006, 03:08:39 am
Erm... is it just me, or is this thing getting darker again? >__> People should at least doublecheck once they're finished to make sure they didn't mess with the colors.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on July 06, 2006, 03:12:43 am
its definetly getting darker again, its because people are still saving it as .png and people are still using IE

cmon guys, atleast get firefox (http://www.mozilla.com/firefox/)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on July 06, 2006, 03:20:50 am
I'm saving as gif and I'm using firefox.  I don't know who the problem people are, but they should be ashamed ;-)  At least nobody's saving as jpg x.x
Title: Re: Iso Collaboration III: Return of the Grid
Post by: raz on July 11, 2006, 07:09:30 pm
Hello!

So, I've finished my piece (29th). Tried to give some explanation of the water-cleaning process. That yellow liquid is a some kind of gnomes' "Vanish". And that guy in the yellow helmet is an enginee. Well, at least somebody must work in that lazy world. =)

(http://i57.photobucket.com/albums/g213/ra_zoldat/iso_from_raz.png)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: GOODNIGHTdestroyer on July 12, 2006, 03:55:41 pm
i'm taking 2 and 5 again, since no one is to claiming of them.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Dan on July 12, 2006, 06:02:01 pm
I made 5 but it got removed because someone had reserved it. :S
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Morph on July 12, 2006, 06:57:41 pm
I reserver part 14... start easy ;D
Title: Re: Iso Collaboration III: Return of the Grid
Post by: GOODNIGHTdestroyer on July 12, 2006, 07:11:26 pm
Well sorry dan, i just finished mine :o

HELP MY JOGNOME STAMOS IS STUCK IN A TREE.

(http://img.photobucket.com/albums/v79/jsgo410/rwerrwerew.png)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Morph on July 12, 2006, 08:27:33 pm
Ok here's my peace!  ::)

(http://i89.photobucket.com/albums/k211/Morph__/final14.gif)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Q.K. on July 12, 2006, 09:04:24 pm
Agh, this thing is getting incredibly dark you know. Some details are getting very hard to notice. Hope somebody doesn't mind making things lighter...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Morph on July 12, 2006, 09:20:01 pm
Yeah i saw that too.... but i couldn't add my peace without using the dark version ::)

Edit:

Maybe is this one better, i tried to make it lighter:

(http://i89.photobucket.com/albums/k211/Morph__/lighter.gif)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: snake on July 14, 2006, 12:29:28 pm
I'm a little confused with the whole "who gets what" selection. However, since I've already made the tile, I guess I'll just put it up and you can all protest if that is your wish.  :P
(http://img.photobucket.com/albums/v56/SnakemanEXE/Iso6.gif)

I really wanted to do this before, but people have just claimed tiles at the bottom like crazy. Really wanted 68 so it would make more sense, but meh. Won't complain.

The idea is really to make sense of the squarish grass tiles at the bottom and the tetris-like blocks. My explanation being that the tetris blocks grow to be the grass tiles. The tilting brown pillars at the bottom left would be stacks that have fallen over. Originally, I was thinking they were made by the gnomes, but I ran out of space, so if the gnome is climbing or carving the rock is up to the individual to decide.

These palette changes are getting pretty frustrating. Took me nearly two hours after i finished my tile to convert the new tiles here to the palette I am using. (Seemes no one has noticed that the worm at the bottom has lost his eyes and teeth.) Just in case, I've saved it as a GIF and have uploaded it via Firefox. If there's any additional colours added now, they are most likely some I didn't notice when I converted the other tiles.

Just 12 more to go people!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Matriax on July 17, 2006, 11:20:18 am
With you permiss i reserve the tile 104 for the moment...

This is my entry:

(http://img95.imageshack.us/img95/4948/pixelationmyentryxg3.png)


And the complet image:

(http://img95.imageshack.us/img95/4007/pixelationallka5.png)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Larwick on July 17, 2006, 12:53:02 pm
Sorry for the delay guys, i'll get on with 10 hopefully sometime today.
Also, nice ones people.  :P
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on July 17, 2006, 02:56:21 pm
Hmm...That's a nice tile, Matriax.  Unfortunately, that space has been reserved already by theosk.  The last time I heard from theosk was on June 17th, when he claimed to be working on it.  If you want to PM him to see if he really is still working, go ahead.  I think one tile should be done in a month's time, if it was really being worked on.

And Larwick: I'll gray that tile out for you when I get home.

Now where are the rest of the people who have tiles to submit?  St0ven and Sol, I'm talking to you especially, since you have 7/12 of the remaining space between the two of you.  Who wants tile 59?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Matriax on July 17, 2006, 05:10:39 pm
OPs sorry, i will think the "purple" tiles are ocuped and the others are free.

in this moment ¿what tiles are reserved/free?

Oks i going to send a PM theosk.

EDIT: i talk with theosk, no problem with my tile :) .
Title: Re: Iso Collaboration III: Return of the Grid
Post by: AdamTierney on July 18, 2006, 05:02:04 pm
I whipped up 59 if someone wants to insert it.

(http://www.adamtierney.com/Pixel/tile_59.gif)

- Adam
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on July 19, 2006, 03:36:10 am
put it in for you adam:
http://img50.imageshack.us/img50/7420/1xq6.png
and then I put the brightness and contrast up to get it a bit back to normal:
(http://img64.imageshack.us/img64/1305/2zx4.png)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: GOODNIGHTdestroyer on July 19, 2006, 01:55:04 pm
I'll take 49 if someone wants to give it up.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on July 20, 2006, 11:33:40 am
The first post has been updated to reflect recent changes.

@GOODNIGHTdestroyer: you can have 49; my records don't show that it belongs to anyone.  If I'm wrong, they can feel free to come forward and correct me.

@Adam: Nice tile.

I go now to PM the people who have not submitted tiles.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: mrmean on July 20, 2006, 06:30:50 pm
(http://img.photobucket.com/albums/v453/mrmean/kazoom.png)

dont ask me why... I just felt like it
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Gil on July 24, 2006, 02:13:41 pm
Mrmean, you need to reserve a tile first, your entry uses an already reserved tile...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on July 24, 2006, 02:42:26 pm
It was his reserved tile, so he hasn't done anything wrong ;-)

Also, Sol said that he no longer wants his claimed tiles 4-6-7 (other stuff came up) so that block is now available.  The image in the first post will be updated to reflect this once I'm at home on a monitor that doesn't suck so I can be sure I'm not screwing up the colors.

Also, in case someone wants to claim tiles before I get home, tile ten is not free; Larwick reserved it and tile 50 is free; Kendi64 didn't want it.  Only ten tiles left!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: GOODNIGHTdestroyer on July 25, 2006, 06:13:30 pm
so GND claims 49 and 50! D:D:D:D:D
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on July 30, 2006, 02:11:31 am
I asked Rerg 1 if it was okay for me to edit his tile, he said it was so..:
(http://img207.imageshack.us/img207/6857/rfl4.png)
I also edited the worm and the big mud thing up top, more of an out of boredom thing, I'll leave it up to whoever does the next one if they include those two edits
Title: Re: Iso Collaboration III: Return of the Grid
Post by: InvaderLupus on July 30, 2006, 03:20:13 am
I like how it makes the tile more interesting, TaKaM, but it looks almost like it's floating on top of the mud. Try to add highlights or something that show that the pillar is actually in the mud.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on July 30, 2006, 03:27:45 am
(http://img89.imageshack.us/img89/3941/rze8.png)
there :P
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Rerg1 on July 30, 2006, 05:55:37 pm
For 62 AND 52 I think we should make Pipes leading to the tank again. For 49 and 50 we should make a little hangar with those little elves with hang gliders :P. And thanks Takam. For making mine look pretty :P..
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on July 31, 2006, 03:27:46 am
Hokay, here's the newest version.

(http://img.photobucket.com/albums/v141/robalan/CollabUpdate27.gif)

.TakaM, please ask people before editing their tiles; I can't tell how much you changed on other tiles without asking, but this caused trouble before, so refrain from such actions in the future, if you please.

St0ven, GND, and larwick, I want to see some tiles here!  This thing is almost done; there are only three tiles left for the claiming.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on July 31, 2006, 07:08:14 am
rerg1 said it was fine to edit his, and honestly just change the other tiles back if you feel its best, like i said, it was more out of boredom than wanting to actually change the official version :P
Title: Re: Iso Collaboration III: Return of the Grid
Post by: snake on July 31, 2006, 11:44:08 am
Since no one has shown any interest so far, I could do 4, 6 and 7. I've just figured out how to explain a few more things on the island ;)

TakaM: Nice vines. That flower is lookin' good.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Rerg1 on July 31, 2006, 03:49:04 pm
It okay Rob. I hated mine :p and you should of thanked Takam. :P
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on July 31, 2006, 04:52:10 pm
Rerg1: I wasn't talking about your tiles, but about the worm and sand creature/cave he put eyes on.  I am aware that his edits to your tiles were done with permission, and they do look nice.

.TakaM: I seem to recall reading that the "sand creature" up top might be a creature, or might be a cave.  So the eyes are all right I guess (although the one on our left looks misplaced), but the creator thought it was a cave.

snake: Excellent!  I look forward to seeing said explanation.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: snake on August 02, 2006, 09:16:07 pm
And here it is:

(http://img.photobucket.com/albums/v56/SnakemanEXE/Iso7.gif)

3 things that I tried to explain with this tile:

Firstly, I've figured that the green tentacle thing had to be some creatures tail (1), the dragon type lizard is actually the grown up verson of the slightly smaller lizard in the middle of the island. As you can see, it's a mom too :) (2) Lastly, notice that the lizards grow darker and get bigger limbs as they mature. Then take a look at the big lizards hand. Look familiar? Grandpa is about to snatch himself a gnome on the right. (3)

I figure they're the gnomes natural enemy. Also made the first 'Knight gnome' (soon to be ripped apart I reckon *shrug*)

Had to match up 3 different ways of making rocks, and fitting a huge lizard in there with room for the kids was not easy. I guess the mountain extends at the back for that perspective to make sense. Was thinking of moving the eye that TakaM put on the mud monster/cave thing, but as it's not sure that we'll keep it, I just left it the way it was.

Well, enjoy and all.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Feron on August 02, 2006, 10:44:09 pm
Absolutely awesome job snake.  Great way of tying it all up.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Meta|Fox on August 02, 2006, 10:49:03 pm
Wow snake, thats awsome. I edited the tenticle i made to more fit in as the lizards tail.
(http://img.photobucket.com/albums/v118/Dead_Tree/wiup.png)

If you want to further edit the "tenticle" thing to fit in as the creatures tail be my guest.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Larwick on August 02, 2006, 11:34:48 pm
Absolutely fantastic work snake.

Sorry i STILL haven't done my tile, but i've been away for the past week or so and forgot to tell anyone here..  :-[ But i suppose it is good because now i can work from snake's awesome tiles.  :D
Title: Re: Iso Collaboration III: Return of the Grid
Post by: .TakaM on August 04, 2006, 10:25:49 am
awesome work snake, very admirable that you always try to make your tiles work with the rest of the image ;)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Lick on August 05, 2006, 05:46:29 pm
Idea: let's add more gnomes.

I think the piece is still developing well, if not, very well. The thing I noticed is that we all've focused much on the terrain and we added gnomes where they would fit in, but now I look at the piece as it's almost finished, and a question pops in my mind: should we add more gnomes?
I'd say yes. Like no other collaboration, this one really shines with life and nature. You can almost breathe the nature air if you look at it. I think adding more gnomes will increase the connection between the viewer and this collab. Making the world more crowded also exaggerates the 'collaboration' element.
We could give the existing gnomes that are alone, buddies and give them more emotion towards each other and the situation they're in. Right now, some of gnomes look like they are robots. I have to say though, currently some of the gnomes are pretty social gnomes, already.. Hehe..

Is this possible and favorable?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Weasel on August 06, 2006, 04:58:09 pm
Got here a little late I think. Everything's been claimed, but ah well.

I'm new to pixeloplis (well, joined and then lost the bookmark anyway and re-discovered today), so I took a look at the community projects etc.

I made a tile for the number 10 space, and yes, I am aware Larwick's already claimed it  :P. I made it just for fun/bordem's sake, so don't hesitate to get rid of it. First time I've every attempted iso or a community collab, I should do it more often, very fun.

(http://h1.ripway.com/delusionalweasel/isocollab.gif)
And my tile seperatly-

(http://h1.ripway.com/delusionalweasel/isocollab_hybridtile.gif)

It's supposed to be a bird in a nest, not sure if that's all to clear though.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Larwick on August 06, 2006, 06:36:50 pm
Haha Weasel, that's really nice. Better than what i was gunna do, i think. You can have that tile if you like.  ;)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: snake on August 10, 2006, 11:03:04 am
Thanks for the kind words everyone and Weasel, that looks fantastic. Love little lizard peeking out on the bird :)

Meta|Fox: It looks pretty good IMO, so I don't want to tamper with it. After all, I made the dragon-lizard trying to match the tail.  ;)

I'll be away for 2 weeks starting tomorrow, so I'll probably miss the completion of the colab. I'm really looking forward to seeing the last tiles make the rest of the piece fall into place. I've just solved a few bugs on character movement, so making a small game of this should be fairly easy now. I could start making a demo as soon as I return if wanted.

Keep it up people!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Terley on August 11, 2006, 03:20:13 am
May I ask whether the last of the tiles are reserved? cus I'd happily take one to get this beast finished.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on August 14, 2006, 06:41:47 am
@Terley: Of the remaining tiles, GOODNIGHTdestroyer has 49 and 50 (reserved somewhat recently), and St0ven has been sitting on the other four for some time.  If you want to ask these people if they are willing to give up one or more of their tiles, go right ahead.

@snake: That is quite nice.  It transitions cleanly between all of the surrounding elements and does a good job explaining some of the other mysteries of the collaboration.  Good stuff!  Also, I look forward to seeing what you can do with a game of this; that would be fantastically cool.

@Weasel: Nice tile; since Larwick says it's yours, I suppose it is.  Glad to have your contribution here!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: GOODNIGHTdestroyer on August 16, 2006, 02:43:54 am
YESSIR ON THE FORTY NINE AND FIFTY, I say someone needs to take over for st0ven, because he is really busy and probably won't be able to get to these for awhile.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Draco9898 on September 10, 2006, 06:01:04 am
I'd like to try.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: snake on September 13, 2006, 11:32:49 am
Hmm.. I was really hoping to return to a finished grid. Ah well.

Draco: If you want to give it a go, ask the people who reserved the tiles (the grayed out ones) if you can take over. They should be listed further back in the topic.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Draco9898 on September 13, 2006, 01:21:07 pm
I wanted the 4 tiles in the middle, I hear StOVen has dibs, but he's missing...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on September 15, 2006, 12:46:43 am
Righto, I heard from st0ven and he's not going to be finishing those, so you can have them, Draco.  Perhaps this will finally be finished?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Enichan on September 23, 2006, 08:38:41 pm
Just wanted to say going through the thread and watching this develop has been really interesting. Great work everyone. ;D

Also, made me learn about the IE copy image PNG palette problem.... thingy, so informative as well!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Bo on September 23, 2006, 10:14:20 pm
Is there any part open for me?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Helm on September 24, 2006, 08:05:54 am
Finish this so we can feature iiiiiit
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Joel on September 24, 2006, 09:06:34 am
This is insanely cool. The first post should be edited with the latest version and spots that are open etc.. If I can't get a spot for this one, I'll wait till the next isometric collab comes around.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Meta|Fox on September 24, 2006, 09:28:39 am
Finish it or give me a damn tile, il have it done within the day...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Bo on September 24, 2006, 09:35:54 am
ye, anyone know if there are open parts or abandoned parts or whatever. i to could finish up one real fast.(without having it be crap i should add :P )
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Elk on September 24, 2006, 01:14:14 pm
5 tiles are free as far as i can see
Title: Re: Iso Collaboration III: Return of the Grid
Post by: miascugh on September 24, 2006, 01:23:34 pm
Well, the khaki tiles are reserved, free ones used to be magenta and yellow, but I'm positive that people forgot about them by now. I'll ask robalan if it's okay with him to make them available again.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on September 24, 2006, 09:15:37 pm
Wow lots of posts while I wasn't paying attention.

Since Draco has yet to reply to the opening of the tiles, they are now open for the claiming.  Bo, Meta|Fox, Joel, and any others who would like a tile can split up St0ven's square (51, 52, 61, 62).  GOODNIGHTdestroyer claims to still be working on 49 and 50, but I'll PM him again to make sure.  Let us know what you're claiming, and I hope to see this done finally.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Bo on September 24, 2006, 09:46:38 pm
ill have 51.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Meta|Fox on September 24, 2006, 11:51:46 pm
61 and 62 ty. il try to have them done by tommorow.

make that just 61 actually
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Bo on September 25, 2006, 06:26:58 am
ill wait for metalfox to be done before i start on mine. so they dont clash horribly.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: snake on September 25, 2006, 10:57:16 am
I would like to reserve 52 if I may. Just love working on this.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Meta|Fox on September 25, 2006, 11:10:47 am
A quick one as people are waiting on me,
(http://img.photobucket.com/albums/v118/Dead_Tree/wipiop.png)
Shabam! a knight gnome has slain a snake... no not the pixel artist, just a giant snake :P.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: snake on September 25, 2006, 12:15:12 pm
Argh! My brethren!You were to young to die!

Nice one. That's a pretty big cave. Now the tribes-people finally have a way out of that part of the island.  :y:
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on September 25, 2006, 02:44:01 pm
Nice work, Meta|Fox.  Looking forward to your tiles, Bo and snake.

There remains one unclaimed tile: 62.  Anybody want it?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Helm on September 25, 2006, 03:00:26 pm
I'll take the last tile.

EDIT: in fact, here you go:

(http://www.locustleaves.com/robowip.png)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Feron on September 25, 2006, 03:42:00 pm
Theres only one bit I don't like... just below tile 49, the paper-thin wall outside the stone head.

Goodnight destroyer:  Are you still working on your tiles, if not I wouldn't mind doing one.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Meta|Fox on September 25, 2006, 11:25:04 pm
Quote
Theres only one bit I don't like... just below tile 49, the paper-thin wall outside the stone head.

mm'k il fix that later. but generally i think we should keep the overall C+C till its finished.

edit:
(http://img.photobucket.com/albums/v118/Dead_Tree/wipipopolop.png)
there.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Feron on September 26, 2006, 06:54:21 am
Looks better, although it might have been better to take it out.  I'm just being picky but I just think it looks odd for some reason  :huh:
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Meta|Fox on September 26, 2006, 07:15:40 am
whatever, if you want to change it be my guest.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Feron on September 26, 2006, 03:06:36 pm
but generally i think we should keep the overall C+C till its finished.

Yeah good idea.  I'm not going to edit your tile, it looks better now, and it'll probably be better for the person above to join onto.

Perhaps when its complete, there should be a free-for-all 2 day editing session (within reason of course and not just totally redoing someones tiles!)

Hurry up and get this done, its progreesed so far and I need a new wallpaper  :lol:
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Sherman Gill on September 27, 2006, 11:41:50 pm
Hi guys, name's Sherman Gill. if there are any squares people won't be completing I'll take 'em.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on September 28, 2006, 12:11:31 am
Hi Sherman Gill.  There are currently no tiles open, but if GOODNIGHTdestroyer doesn't get back to me soon, I'll have to open his back up.  Welcome to Pixelation!

Thanks for doing the last free tile, Helm.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Dogmeat on September 28, 2006, 02:42:31 am
if theres still a chance to get a square please assign one to me and I'll have at it. Thanks.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Joel on September 28, 2006, 12:44:47 pm
Haha, I came back here a little late, but that's okay. :)
I will take part in the next one that comes around. I'd love to stick it on my desktop when you guys complete it!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Meta|Fox on September 28, 2006, 01:27:58 pm
Next time i suggest a time limit is given to do the squares in (say 2 days), this limit should be able to be extended but the action of doing so would show that the member is still working on them. When that time has past another member would be able claim the tiles.
it must be a very hard job (though one well done so far i might add) for robalan to keep track of all the tiles and who's doing them.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on September 28, 2006, 02:20:27 pm
For a while I was keeping track of what was claimed by memory/re-reading posts.  But when the thread was six pages long and half of the grid was gray, I decided I needed to keep track of it in a list.  Anyway, GNd doesn't have much longer until I give up on him; I'll give him until Saturday.  If he doesn't get back to me, the tiles will be free then.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Joseph on September 28, 2006, 03:09:40 pm
aw damn...didnt think not reading all 9 pages would really be needed...suppose I best.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Feron on September 28, 2006, 03:59:12 pm
Bo had 51 reserved.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Lick on September 28, 2006, 04:19:38 pm
The exclamationmark could be put in front of the .. jungle-rope-thingee.. (dunno the word). But that's probably something you chose for, isn't it?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Dogmeat on September 28, 2006, 04:55:08 pm
so are there any squares left? Will there be another one of these? I really want to participate :)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on September 28, 2006, 06:46:05 pm
Dogmeat: As I've said, at the moment there are not any squares left.  If GOODNIGHTdestroyer doesn't get back to me by Saturday, I'll open his tiles back up, and I guess you, Joel, Feron, and Sherman Gill will have to fight over the two of them.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Sherman Gill on September 28, 2006, 08:01:56 pm
I got dibs on 51!

And MetalFox, if I do get 51 can I alter that wall in 61 (er, that's the one below it, right?).
Title: Re: Iso Collaboration III: Return of the Grid
Post by: snake on September 28, 2006, 08:41:09 pm
No. You don't. That's Bo's, as stated here:

Bo had 51 reserved.

Sorry my tile is taking so long by the way. Helm's tile came as a surprise, so I had to do some editing for it to fit in. Should be up tomorrow.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Sherman Gill on September 28, 2006, 10:04:59 pm
I insure you, I am mistaken.
I MEANT to say 49, but I probably read the comment about 51 being Bo's afterward and got them confused. And I remembered most tiles vertically adjacent had a difference of 10, so I took a guess at what was below 51.

So, correction: I got dibs on 49.
And MetalFox, if I do get 49 can I alter that wall in 57 (er, that's the one below it, right?).
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Feron on September 28, 2006, 11:07:05 pm
Im calling 50 then.  If goodnight destroyer hasnt done it by saturday, then its mine.

And if bo hasnt done his by the the time the others are done, I say we use joseph's and be done with it!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Meta|Fox on September 28, 2006, 11:23:32 pm
Quote
So, correction: I got dibs on 49.
And MetalFox, if I do get 49 can I alter that wall in 57 (er, that's the one below it, right?).

Agh! whatever do what ever you want to it! if any one needs me il be in the angry dome!!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Dogmeat on September 28, 2006, 11:40:30 pm
I hope there will be another one of these challenges, the current image looks incredible and I would love to be a part of something similar.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: snake on September 29, 2006, 11:46:40 am
Creative plumbing.

(http://img.photobucket.com/albums/v56/SnakemanEXE/Iso9.gif)

Continuation of the water system. My initial plan was actually to make another one of the giant stone heads so that the tile below could continue on it and finally surface one of the buggers. Had to round it off to fit Helm's tile though. In my head, they're giant gnomes, thus he has beardidge. It's a little beat up from the pipejob.

By the way, I fixed the cropping from the previous versions. The tree on the far right had been chopped. I also removed the tiny black line that has been floating next to the northern gnomes exclamation mark for some time. I also think there has been a shift in colours on Helm's tile. When I updated my current one (Meta|Fox' ) the colours were nearly identical, but didn't trigger transparency on oneanother. If anyone wants to fix the colours in the robot tile, it would be great. If not, then just don't copy your colours from that tile. I reckon the palette is beyond messed up at this point anyway.

Allrighty. Now let's get this done!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Helm on September 29, 2006, 12:27:44 pm
Feel free to ram your pipe in slot, snake!




...



I can't believe I wrote that.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: GOODNIGHTdestroyer on September 29, 2006, 07:45:15 pm
Sorry guys, I had no idea pixelation was up, I thought pixelopolis was still down. I'll have my tiles done soon.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on September 29, 2006, 08:20:30 pm
Sounds good, GOODNIGHTdestroyer.  Just make sure that it really is soon, since there are many people clamboring over your tiles.  I'll give you a week to get them in, then your tiles are not yours anymore.  I look forward to seeing your tiles in this soon.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: GOODNIGHTdestroyer on September 29, 2006, 09:17:27 pm
Okay. So by friday?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on September 30, 2006, 12:34:22 pm
Indeed, by Friday.  It would be nice if everyone else had theirs in by Friday as well.  *poke* *poke*
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Scotteh on October 01, 2006, 01:30:48 pm
can i do number 49 plz
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Feron on October 01, 2006, 01:45:45 pm
Could you not find the effort to read, at least the last couple of pages, if not the whole thread before you decide to post in it?


plz can u learn to type plz properly plz.  :hehe:
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Scotteh on October 01, 2006, 02:35:16 pm
sorry im lazy like that and typing plz instead of please is just a habit of mine :D
Title: Re: Iso Collaboration III: Return of the Grid
Post by: GOODNIGHTdestroyer on October 01, 2006, 04:59:25 pm
Since there are so many people wanting to do this. I guess i'll give up my tiles since I already did some.

Is there going to be another one of these once this one is finished?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Feron on October 01, 2006, 05:07:22 pm
Are you sure??

In that case im gonna take 50, due to not being a part of this yet...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Sherman Gill on October 01, 2006, 06:59:27 pm
I got fourty nine. If it's not done by tuesday, it's up for grabs :P.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Feron on October 01, 2006, 07:48:24 pm
(http://feron.ensellitis.com/pixel/2tilestogo.gif)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Mirre on October 01, 2006, 09:02:56 pm
HOLY SHIT GUYS! I am so impressed by this ISO work. There's so much to look at and everything is done so well. I don't even like ISO that much, but this, this is super!  :y:
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Akira on October 01, 2006, 10:45:14 pm
I got fourty nine. If it's not done by tuesday, it's up for grabs :P.
I got dibs on sherman gil's 49 if he doesn't do it by tuesday. ;)
you gotta be in it to win it right?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Souly on October 02, 2006, 01:35:53 am
It's looking great guys.
Two more.  :D
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Sherman Gill on October 02, 2006, 11:14:06 pm
A little guy enjoying the view from his balcony... (Comment that allows me to use one of the awesome emoticons) :huh:

(http://i18.photobucket.com/albums/b139/InaneAndMatu/1tiletogo.gif)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on October 03, 2006, 01:37:23 am
...And then there was one.  Excellent work guys.  I'm looking forward to Bo's tile, because then this will be done.  *nudge nudge*
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Gil on October 03, 2006, 02:31:35 am
Bo is all promises and no tile. When will his tile be free again?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Crazy Asian Gamer on October 03, 2006, 04:31:19 am
Bo is all promises and no tile. When will his tile be free again?
Give him a chance ;)

Anyways, I just want to mention that this, is... wow, some work. The detail + all the styles melding into this melting pot of an isometric work. I wish I would've joined earlier, but, meh. :D
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on October 03, 2006, 05:11:21 am
I'll give him the same deadline I gave GNd, I guess.  He gets a week, which means by next Tuesday.  Although hopefully he'll be done sooner...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Feron on October 03, 2006, 06:46:11 am
Joseph already did a tile for that square,  why wait when we could slot it in now!!  :lol:
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Sherman Gill on October 04, 2006, 02:45:18 am
It's not too late for me to make a minor edit to mine, right? ???
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Xion on October 04, 2006, 02:53:09 am
It's not too late for me to make a minor edit to mine, right? ???
Go ahead. It's been done before.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Sherman Gill on October 04, 2006, 05:45:03 am
And it's been done again ;).

(http://i18.photobucket.com/albums/b139/InaneAndMatu/1tiletogoE.gif)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: fil_razorback on October 04, 2006, 06:01:54 am
Who has got #51 ?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Feron on October 04, 2006, 06:53:34 am
Bo, but joseph has a tile he already did for it so if bo doesnt do it soon....
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Bo on October 07, 2006, 05:47:17 pm
sorry guys, some things came up and i dont have time for it. anyone that cares can take it. hope it all goes well :)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on October 07, 2006, 07:30:14 pm
Alrighty, then.  Joseph (or someone who happened to save Joseph's tile), post your tile again and this thing will be finished!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Faceless on October 08, 2006, 12:18:58 pm
Something really has to be done about that tree at the top left of the image... I appologise to whoever pixelled it, but it really is terrible, and brings down the quality of the image as a whole. The other less polished tiles don't draw attention to themselves like that one does.  :-*
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Rawsushi on October 08, 2006, 03:07:47 pm
I would to see the bush (I think) next to the bats fixed. There's like... half of a gnome. Mistake?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: ndchristie on October 08, 2006, 03:10:58 pm
I would to see the bush (I think) next to the bats fixed. There's like... half of a gnome. Mistake?
i think he might just be hiding?
Title: Re: Iso Collaboration III: Return of the Grid
Post by: dreamisle on October 08, 2006, 04:18:44 pm
I think you'll need a government employee to pixel that last piece. That's the only way anything ever gets into area 51. </horrible pun>

Seriously though, I love the excellent mixing of styles in this piece. Is there any chance someone has a link or copy of the first two collaborations? I couldn't find them when I searched the board. I hope there will be a fourth one as well :)
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Sherman Gill on October 10, 2006, 02:19:26 am
... ???

Is the piece up for grabs? It's been a few days and we don't have that tile.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on October 10, 2006, 04:20:16 am
I PMed him today; I had forgotten to do so earlier.  If he doesn't re-post it in a couple of days, someone else should fill it.  This needs to be done.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Jad on October 10, 2006, 12:03:11 pm
I think you'll need a government employee to pixel that last piece. That's the only way anything ever gets into area 51.

We do have a Government Agent as of lately, we do.
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on October 12, 2006, 12:24:43 am
Okay, Joseph has not responded to posts or PMs, yet his profile says he was logged in today.  Therefore, tile 51 is now open.  Somebody fill it please.  If Joseph objects, I apologize, but this thing needs to be finished.  (I think I've been saying that for a couple of months now...)

[EDIT] Wow... there were only ten tiles left on July 30th.  It's a bit sad that only 9 tiles have been filled in the two and a third months since then. :huh: [/EDIT]
Title: Re: Iso Collaboration III: Return of the Grid
Post by: ndchristie on October 12, 2006, 12:29:45 am
animated -

http://www.geocities.com/donteatbadgers/IsoCollab.gif

just for fun, and i may have made a few mistakes

over 1400 KB, this not for the slow!
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Joseph on October 12, 2006, 02:11:25 am
Lol sorry for taking so long...just now checked my email from someone saying I can put it back in...let me grab it from recycle bin and bring it back up:
(http://i14.photobucket.com/albums/a319/joseph_ch/pixel/collabs/isocolab2.png)
Did I miss updating anything?

Lol, and on your animation adarias...obviously not for my computer...seeing how it moved my firefox mem usage up to ~92,000 and locked up my computer for a moment...
Title: Re: Iso Collaboration III: Return of the Grid
Post by: Terley on October 12, 2006, 02:16:32 am
That means... It's.. Done  :D

Joseph you Legend
Title: Re: Iso Collaboration III: Return of the Grid
Post by: alkaline on October 12, 2006, 03:28:44 am
and so it is over?!

Congrats on a job wells done guys, truly great collab that I'm quite happy to see finished.  :y:
Title: Re: Iso Collaboration III: Return of the Grid
Post by: robalan on October 12, 2006, 04:26:11 am
Sweetness.  Thanks for re-posting that, Joseph.  Now I can finally stop checking this thread incessantly  :lol:

Excellent work, all.  Methinks I'm not quite done with this, if people are serious about things using this.  Time to send some PMs...
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: big brother on October 12, 2006, 02:57:43 pm
And only 966 colors!  :P
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: Feron on October 12, 2006, 04:38:22 pm
And only 966 colors!  :P

Wells that pretty muc expected considering the amount of different computers and programs used to create this.  I think someone- should get it down to about 32 - wouldn't take very long in photoshop.
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: cave on October 12, 2006, 06:01:04 pm
48 colors, no dithering. Wish I had participated in this, looks amazing!

(http://i4.photobucket.com/albums/y137/ndpic/iso3.png)
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: Feron on October 12, 2006, 06:28:31 pm
I didn't mean do a color redux - i meant use the paint bucket with a a tolereance of about 15 and contiguity turned off.
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: cave on October 12, 2006, 06:51:46 pm
I didn't mean do a color redux - i meant use the paint bucket with a a tolereance of about 15 and contiguity turned off.

Then be my guest. Personally I think the color reduction helps unify the piece. Maybe next time we have an ISO collab there should be a predefined pallete and maybe even lightsource guideline?
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: Filax_666 on October 12, 2006, 07:27:18 pm
Quote from: cave
maybe even lightsource guideline?

We had that.
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: cave on October 12, 2006, 07:35:08 pm
Yea sort of... Thought it deserved some mention in the official rules tough.
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: Feron on October 12, 2006, 08:56:23 pm
i got this down to 80 colors - if somone wants to take it further....

(http://img242.imageshack.us/img242/5029/isocolab2gv0.png)
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: Larwick on October 12, 2006, 09:19:33 pm
Scrap that..  :-X (this post i mean)
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: Rerg1 on October 12, 2006, 09:20:16 pm
Woot! Great can't wait for a new one! :D.
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: Joseph on October 12, 2006, 09:23:20 pm
isnt there one already in progress?  its in the pixel art forum...unsure if its official though.
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: cave on October 12, 2006, 09:28:09 pm
isnt there one already in progress?  its in the pixel art forum...unsure if its official though.

It's unnoficial, but it's kicking into gear already! http://www.wayofthepixel.net/pixelation/index.php?topic=2150.0
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: robalan on October 12, 2006, 10:14:37 pm
Nice job with the color reduction, Feron.  Taken from 966 to 80 with no real visual difference.  I would say 80 colors is a lot, but considering the darkening and lightening and downloading and re-posting and so on that this has gone through, I'm almost surprised you got it that low.

[EDIT] I just watched the animation Adarias put together and I laughed out loud near the end when it got incredibly dark.  But it's back to normal now. [/EDIT]
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: Feron on October 12, 2006, 10:30:19 pm
i didn't do any color reduxtion to the man in the glass box - transparency was probably used and it bumped up the color counts loads.  helm's robot also increased to color count way more than it should.  It looked as though some people had created entirely new shades without usinng the ones already in use.  For example the eye of the dragon was a different yellow - but  i changed it to the same as the roof of the house.  No visual difference at all.
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: Larwick on October 12, 2006, 10:52:57 pm
Hmm, however some aspects have changed, such as the red around the eye of the dragon lizard thing making the eye look more like it was glowing, or orange. Now the red has changed to a more dull orangey red, the effect is lost. I suggest we start picking things out now! Btw good work lowering the colours feron.
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: cave on October 12, 2006, 11:14:39 pm
Go figure... :S
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: snake on October 16, 2006, 09:16:06 pm
(Can't believe I forgot to check this...) Excellent work everyone! It's really great being able to see it in it's full glory.

Why isn't this a feature article yet?

(hint, mod, hint, hint.)  :D
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: Xion on October 17, 2006, 01:50:01 am
Time to finish the Census!
1 man
24 winged creatures (Assuming the creatures in the shrine [or whatever it is] are bats as well.)
3 trees
14 mushrooms
5 lizards (Including adult)
2 knights
34 columns (broken counted as one)
2 monks
2 hylians
71 vine-berries/flowers
2 ?'s
5 !'s
10 windows
3 eggs
5 flights of stairs
4 gravestones
1 ogre (whose hair I keep mistaking for a black cave behind it)
3 stone faces
1 floormaster(Black hand)
1 robot (looks like it's from Destructoid.)
36 glowing eyes
2 doors

I'll count the gnomes later.
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: Helm on October 17, 2006, 01:58:11 am
RED ROBOT ON FIRE! DESTROY HUMENS!
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: .TakaM on October 17, 2006, 02:05:42 am
i count 3 doors xion  :P
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: Feron on October 17, 2006, 03:06:02 pm
1 zepellin - which is kinda hard to miss being the biggest single thing on there!
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: Helm on October 17, 2006, 04:31:50 pm
zephyr? Zeppelin?
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: Feron on October 17, 2006, 04:49:56 pm
lol WTF am i on.
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: Faktablad on October 18, 2006, 11:19:26 pm
There's still a darker blue color missing from my tile ever since someone destroyed it way back.  If someone could be a doll and add it back in I will be eternally grateful.
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: Helm on October 18, 2006, 11:59:18 pm
Congrats everyone. This has just been featured.
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: Meta|Fox on October 19, 2006, 12:06:08 am
sweet, so whens it gonna get posted at pixel joint?
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: Helm on October 19, 2006, 12:41:28 am
Under whose account will it be posted?
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: Godslayer on October 19, 2006, 12:51:25 am
Someone should make a 'pixelation' acount, like Pep, and post it and other collabs on that account.
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: robalan on October 19, 2006, 01:45:48 am
I've been in contact with Sedgemonkey; he had expressed interest in making some sort of special page for this.  Communications are inexplicably slow, but keep an eye on this thread for more news as it is available ;)
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: buloght on October 19, 2006, 11:20:22 am
Hi guys

I loved following this. It looks brilliant, a job well done to all.

May I say that when I look at it I am immediately pulled in by the yellow eyes of the robot, it sticks out very harshly, is it possible to reduce its overpowering stare :) (Unless that is the intention  ;D).

Once again, great job all! I especially dig the airship and the rocks everywhere and the trees on the lower right.
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: istvan on October 19, 2006, 01:53:29 pm
I find it funny that neither Xion Nights, or .TakeM knew that they were in fact drawing this character (http://images.google.com.au/images?hl=en&q=twinsen&sa=N&tab=wi), not just a creatoin of faceless'. despite bickering over the look of the character early on. If this has already been pointed out, than sorry I didn't read all 11 pages.

Brilliant work though. It flows near seemlessly- I almost thought it was an example iso by one person when I first opened this post.

Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: InvaderLupus on October 19, 2006, 07:19:20 pm
I find it funny that neither Xion Nights, or .TakeM knew that they were in fact drawing this character (http://images.google.com.au/images?hl=en&q=twinsen&sa=N&tab=wi), not just a creatoin of faceless'. despite bickering over the look of the character early on. If this has already been pointed out, than sorry I didn't read all 11 pages.

Brilliant work though. It flows near seemlessly- I almost thought it was an example iso by one person when I first opened this post.



actually, TakaM's a huge Little Big Adventure fan.
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: istvan on October 20, 2006, 12:02:17 am
actually, TakaM's a huge Little Big Adventure fan.

Oh, in that case good. It's just nobody mentioning that surprised me.
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: Feron on October 20, 2006, 05:16:23 pm
takaM has used him a few things, xion was merely copying the style. 

Why has this not been locked and immortalised in the treasure chest thread yet?
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: Xion on October 20, 2006, 06:09:01 pm
takaM has used him a few things, xion was merely copying the style.
Yup, I had no Idea. I thought it was an original creation of .TakaM.
i count 3 doors xion :P
!
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: Neoriceisgood on October 24, 2006, 10:07:19 am
Ahh curses! How did I miss something this awesome. . .
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: Helm on October 24, 2006, 01:34:33 pm
Quote
helm's robot also increased to color count way more than it should.

Just saw this. I didn't add any colors that weren't already there. Not a single one.
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: crab2selout.png on October 24, 2006, 07:29:20 pm
Feels so good to see this one completely!

 :y: :y: to everyone who did a tile.
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: Faktablad on October 24, 2006, 11:23:35 pm
There's still a darker blue color missing from my tile ever since someone destroyed it way back.  If someone could be a doll and add it back in I will be eternally grateful.
OK fine, I fixed it myself.  :B
I didn't add any colors, so don't worry.
(http://i6.photobucket.com/albums/y212/Faktablad/IsoCollabFinal.png)
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: Larwick on October 24, 2006, 11:35:46 pm
Goodo.

Just thought i'd point out, the rocks next to the ogre might need fixing as they look really washed out in comparison to the others.
Title: Re: Iso Collaboration III: Return of the Grid (Completed!)
Post by: Antago on July 08, 2008, 08:32:02 pm
This is a really beautiful piece. It'd be interesting to turn these collabs into some interesting video games. For instance, you travel into the various regions and caves in the level and then the screen fades into a closeup of the area where you experience the battles and things and really play the area. Either than or make the board a minipuzzle/labrynth.