Pixelation

Critique => Pixel Art => Topic started by: slym on August 17, 2010, 03:55:38 pm

Title: [ISO] Walk Cycle
Post by: slym on August 17, 2010, 03:55:38 pm
Well this is what I have so far, C+C?

Current:

(http://i801.photobucket.com/albums/yy295/fs_slym/slym/walk_13.gif)

Wire Frame:

(http://i801.photobucket.com/albums/yy295/fs_slym/slym/walk7.gif)
Title: Re: [ISO] Walk Cycle
Post by: Organ_House on August 17, 2010, 04:30:27 pm
First thing I noticed was that his right leg seems to limp on the pass.
Title: Re: [ISO] Walk Cycle
Post by: slym on August 17, 2010, 04:38:28 pm
Thanks for noticing that. I think I fixed it, as well as making his knee lead the walk more.

(http://i801.photobucket.com/albums/yy295/fs_slym/slym/walk7.gif)
Title: Re: [ISO] Walk Cycle
Post by: slym on August 17, 2010, 07:12:33 pm
I tried adding flesh :/

(http://i801.photobucket.com/albums/yy295/fs_slym/slym/walk_8.gif)
Title: Re: [ISO] Walk Cycle
Post by: ElementZero on August 17, 2010, 07:29:12 pm
His shoulders should move!
Title: Re: [ISO] Walk Cycle
Post by: Olothontor on August 17, 2010, 08:08:09 pm
His shoulders should move!

And his chest, for the matter. There should be some slight side-to-side movement in his chest in shoulders, because without it right now he looks a bit unnatural.

Good luck with this, by the way.
Title: Re: [ISO] Walk Cycle
Post by: slym on August 17, 2010, 08:13:18 pm
Thanks guys. This is what I have now:

(http://i801.photobucket.com/albums/yy295/fs_slym/slym/walk_9.gif)

I tried adding chest movement, I'm not sure if it's enough though.
Title: Re: [ISO] Walk Cycle
Post by: Olothontor on August 17, 2010, 08:17:34 pm
Hmm. Two things, I think:

1) It seems rather jerky, but part of this might also have to do with my second critique...

2) The chest movement is fine (I think :P ), but the head moves directly proportional to the body, and I don't think that's preferable. You can either stop the head motion entirely or leave it in but reduce the motion by a fair amount. I'd suggest the latter.
Title: Re: [ISO] Walk Cycle
Post by: ptoing on August 17, 2010, 09:22:01 pm
I say remove the head rotation. People do NOT move their heads left and right when walking, do you?
Title: Re: [ISO] Walk Cycle
Post by: slym on August 17, 2010, 09:26:49 pm
Good point ptoing :P

Ok this is what I have now. Thanks everyone for the awesome critique, it's helping out a ton, as you can tell.

(http://i801.photobucket.com/albums/yy295/fs_slym/slym/walk_11.gif)
Title: Re: [ISO] Walk Cycle
Post by: buddy90 on August 17, 2010, 10:30:55 pm
His neck is way too tall. Move his head down a couple pixels, and make a face a bit longer.

I agree with ptoing, and extra. The shading on his torso implies it is moving left and right. You don't move your torso left and right when you walk, right?
Title: Re: [ISO] Walk Cycle
Post by: StarRaven on August 20, 2010, 12:36:21 am
I think the knees are too high up. A person's thigh is slightly longer then their shin - just something to keep in mind. Looking good so far!
Title: Re: [ISO] Walk Cycle
Post by: slym on August 20, 2010, 01:40:00 pm
http://i801.photobucket.com/albums/yy295/fs_slym/slym/walk_13.gif
Title: Re: [ISO] Walk Cycle
Post by: PypeBros on August 20, 2010, 02:57:43 pm
Am I the only one to find that arms are too short and looks like hands were cut off ?
Title: Re: [ISO] Walk Cycle
Post by: Stickman on August 20, 2010, 08:25:45 pm
I think a little rotation on the torso would make the walk cycle not so stiff.