Pixelation

Critique => Pixel Art => Topic started by: fyewit on July 17, 2010, 11:11:23 pm

Title: Little Fighter Sprite
Post by: fyewit on July 17, 2010, 11:11:23 pm
Hello, my name is Danny.

I made this fighter sprite.

Please feel free to critique.

One thing that bothers me is that the game has low reslution(320x240) and he appears really blocky.  I can reduce this with AA right?
but im not sure quite how.  because different backgrounds and stuff.
(http://i1012.photobucket.com/albums/af246/fyewit/bandit.gif)

Thank you.
Title: Re: Little Fighter Sprite
Post by: mrblu on July 17, 2010, 11:42:37 pm
His right arm looks a little weird when it moves back, but generally I really like him.  I'm not sure if his hair is black or if thats shadowing, but his face looks a little small between chin to forehead :D
Title: Re: Little Fighter Sprite
Post by: fyewit on July 18, 2010, 12:13:37 am
here is an idle pose of the fella.  the dark on his face is supposed to be an eyepatch.  hope that clears up abit of the confusion. might need to fix it still. and look at the arms while im at it.

sorry.  forgot to attach new picture...
(http://i1012.photobucket.com/albums/af246/fyewit/bandit2-1.gif)
Title: Re: Little Fighter Sprite
Post by: fyewit on July 18, 2010, 10:50:00 pm
I got a whole sheet of him now too.

(http://i1012.photobucket.com/albums/af246/fyewit/enemy1sheetcopy.gif)

Which frame does his arm look weird in for me to fix up?  I dont know.  Is it the whole backwards motion
that looks weird or just 1 or 2 of the frames or something?
Title: Re: Little Fighter Sprite
Post by: gameproducer on July 19, 2010, 07:24:12 pm
Not sure if it looks 1 pixel too thick (or something) in the first run/walk frame.

I like this. Wanna see these all in animated .gif :)
Title: Re: Little Fighter Sprite
Post by: mrblu on July 19, 2010, 10:49:54 pm
The first frame of the walk animation--The elbow looks as if its in his forearm area.
Title: Re: Little Fighter Sprite
Post by: fyewit on July 20, 2010, 08:14:28 am
yeah i think i gotta reduce the the thickness of the arm.  the little notch is supposed to represent his fist.  but if it reads more like his elbow i gotta change it up.

(http://i1012.photobucket.com/albums/af246/fyewit/enemy1sheetcopy-1.gif)

ill post new anim soon but photoshops a pain in the neck to make animations with.
Title: Re: Little Fighter Sprite
Post by: fyewit on July 20, 2010, 10:24:50 am
i also got this guy.  he is the main character.

(http://i1012.photobucket.com/albums/af246/fyewit/mainguysheetcopy.gif)

about this guy.  im looking at thse action lines.  i dont like them.  anyones thoughts?
Title: Re: Little Fighter Sprite
Post by: VDX on July 28, 2010, 03:23:44 am
Here you go, 200% size to easier see where it may look weird.
(http://a.imageshack.us/img338/4231/spriteanisug1.gif)
His right punch could need one more keyframe between the first and the second frame.
Title: Re: Little Fighter Sprite
Post by: fyewit on July 28, 2010, 04:03:45 am
WOwie!  thats cool.!!  thanks for animating that VDX.  what is a good program for making animated .gifs ayways.?

thats a good idea about the extra frame between the first and second on the punch animation.  I will try repost later with the animations without the action lines(the white lines on the punches etc) to get opinions on whether its better to have them or not.

and i also am yet to make dying and getting up animations for my main character which is what i am wanting to work on next.

cheers.
Title: Re: Little Fighter Sprite
Post by: VDX on July 28, 2010, 04:19:44 am
I prefer using Easy Gif Animator Trial Edition.
And how to easily animate is to make a Big enough PNG filesize, usually around 64x64, with transparency background, and then have your sheet beside that in your own Paint Program(I prefer PSP), and then copy and paste each and every sprite of the sheet one by one, then after each time I pasted it correctly, save the file in the 64x64, then alt tab to EGA, insert image, and then use the newly resaved PNG file, then alt tab back and paste next sprite and repeat that.

makes animating sprite sheet alot quicker and easier to make it look correct.

(http://a.imageshack.us/img704/7236/spriteanisug2.gif)
Part 2.

I got to say I'm impressed how fluently you made these animation in such a small resolution.
Title: Re: Little Fighter Sprite
Post by: fyewit on July 28, 2010, 07:06:03 am
awesome.  Thanks alot.  Its cool to see them animated.  Ill have to down load that program and try it out.
I use photoshop and the editor that comes from a game making program called multimediafusion2.  which has a really good animation and picture editor.  but doesnt let u export all the frames into one single .gif, only the individual frames as bitmaps or watever.

I've done a few more enemies and stuff but they are all basically just the same guy with minor details changed.  I based all the animations on a dummy that i made just with solid colors for all the limbs.

The sprites i want to use for an action beat em up type side scroller but set in medievil type times.  I havent done much further cos im waiting for the programmer to get me a rudimentary engine done up so before I continue anymore.  but i plan to make the player carry various weapons as well and have enemies that are armed with weapons.

here is the "mannequin" that i used.  and a cupla more baddies.

(http://i1012.photobucket.com/albums/af246/fyewit/dummysprite.gif) (http://i1012.photobucket.com/albums/af246/fyewit/zzzzzzz.png) (http://i1012.photobucket.com/albums/af246/fyewit/zzzz.png) (http://i1012.photobucket.com/albums/af246/fyewit/zz.png) (http://i1012.photobucket.com/albums/af246/fyewit/z.png)

not sure if im too happy with the armoued guy.
Title: Re: Little Fighter Sprite
Post by: VDX on July 28, 2010, 07:40:51 am
so time Travel you say?
Interesting to see the old main guy beating up knights with bare fists and weapon. ;)

And Mannequin is one of the best ideas, especially different colour limbs help out alot.
Title: Re: Little Fighter Sprite
Post by: fyewit on July 28, 2010, 11:52:23 am
nah,.. not time travel.  just the setting is a fantasy medievel one.

and the main char is supposed to be a young guy...... maybe i should change his hair colour or something.

anyways,.....  i had done some sketches of the end of game boss.  and i really wanted to go with a super evil looking guy.
He is still a work in progress.  but any crits or comments are welcome.  also i wanted to make him look more epic.  I was thinking of making him even taller.  But not bulky.

I wanna kinda make him look like the bad king guy Xerxes from the movie 300.

(http://i1012.photobucket.com/albums/af246/fyewit/KKKKKKK.png)

Chur very much.
Title: Re: Little Fighter Sprite
Post by: VDX on July 28, 2010, 07:21:04 pm
Oh thought the clothes looked rather modern on your 2 main spritesheets.

If you want him to look young, make a portrait of him to make it more obvious.

And somehow he looks more of a death skull spartan, which isn't that bad. :) He looks solid enough. Maybe make his legs longer though to keep the proportions better.
Title: Re: Little Fighter Sprite
Post by: zez on July 28, 2010, 10:00:12 pm
I think the motion lines help add impact, but you might want to hue shift them a little towards blue so they look less jarring. Also, the one on the kick really bugs me, I think it should actually follow the shape of the foot a bit (possibly even obscuring it a little) rather then just sort of outlining it and trailing the outline, because that looks prettyyy strange.
Title: Re: Little Fighter Sprite
Post by: fyewit on August 02, 2010, 03:07:01 am
chur fellas.

I put your advise on my animations about hue shift and action lines.

(http://i1012.photobucket.com/albums/af246/fyewit/kicknewlinecolor.gif)

i made all animations without action lines to see which is better-  action lines or no action lines?

(http://i1012.photobucket.com/albums/af246/fyewit/kicknoline.gif) (http://i1012.photobucket.com/albums/af246/fyewit/punchnoline.gif) (http://i1012.photobucket.com/albums/af246/fyewit/punchnoline2.gif) (http://i1012.photobucket.com/albums/af246/fyewit/uppernoline.gif)

I also added an extra transition frame on the front punch too. just to see wat its like.

urrrghh...  the uppercut looks horrendous...

Im actually considering remaking all of these attacks maybe....  im just not satisfied with them.  except the kick.
Title: Re: Little Fighter Sprite
Post by: VDX on August 02, 2010, 03:47:39 am
I kinda like the action lines imo, not sure on what others says about it.
And yes, the left punch looks a bit..."stale"? Try to make it the harder hitting punch?
Also, I like the right hand punch, really packs a punch and looks way better with the transition. :)
As for the upper cut, try and make it more infront of him, as the uppercut really looks to be quite too short to be of any use. try to make it hit alittle longer infront?
Title: Re: Little Fighter Sprite
Post by: fyewit on August 03, 2010, 09:26:34 am
cooly cool yo.

im sick of those attack animations for the time being and have made a dying/getting knocked down animation for my main fella.

(http://i1012.photobucket.com/albums/af246/fyewit/dying.gif)

by the way people feel free to do edits on these if yas feel a need, cos i wud love to get ideas of how to do stuff or what they mean more clearly and twud be cool
to see how people do stuff too.

chur bro.
Title: Re: Little Fighter Sprite
Post by: fyewit on August 03, 2010, 12:13:49 pm
animation of getting up too.

(http://i1012.photobucket.com/albums/af246/fyewit/getup.gif)  (http://i1012.photobucket.com/albums/af246/fyewit/o.png) (http://i1012.photobucket.com/albums/af246/fyewit/KKKKKKK.png)


also lengthened that bad guys legs.  might modify him some more.
Title: Re: Little Fighter Sprite
Post by: fyewit on August 04, 2010, 07:34:59 am
now ive done a new punch to replace the old one.  it uses less frames then the previous one.

(http://i1012.photobucket.com/albums/af246/fyewit/newpunchguy.gif)  <--------new punch.
(http://i1012.photobucket.com/albums/af246/fyewit/punchnoline2.gif)  <--------the old one.

I wana do another one for the rear punch and uppercut as well.  having a bit of trouble with the rear punch.  ive done the mannequin but havent put skin on it yet.
(http://i1012.photobucket.com/albums/af246/fyewit/newpunchman.gif)
for some reason i find that once i put the "skin" over the mannequin it seems to look better/smoother...

anyways,........................    anybody got any crits or comments on these???  feel free too edit as well.

thank you very much.
Title: Re: Little Fighter Sprite
Post by: Jad on August 04, 2010, 08:16:29 am
From a game-play angle, I think you would do well in trying to reduce his build-up frames as much as possible, either just abolish them completely or focus on making them dynamic and contrasting with his fully extended punch.

Place your animation emphasis in the follow-up frames, there's where you can put a lot of smoothness without impacting game-play flow in a negative way. Just a tip! I think you're coming along nicely, although I think you could work even more on making the animation snap, so to say. Let the big movements happen with very few in-betweens. I have a punch animation that might help. Maybe!

http://www.onetwothreefourfivesixdoit.com/archive/bombfolio/Bilder/BrawlerPunchcomboWIP.gif

If you're using internet exploder, it might play as extra slow in mid-punch, that's the opposite of how it's really gonna play; that's internet explorer being weird with too fast frames and playing them slow instead @ _ @;
Title: Re: Little Fighter Sprite
Post by: fyewit on August 12, 2010, 09:17:12 am
cool thanks jad.  that animation helps alot.  so in ur opinion should i delete one or both of the "build up" frames or should i add more "cool down/follow-up" frames?/ or both. and despite the the small-ness of the sprite this technique would work well?  perhaps i should just experiment.  in any case im still waiting on the programmer to get back to me. so ive decided to wait a bit before doing much more and having a break. 
once i hear from the programmer guy ill probably get back into it.

in mean time. VDX suggested a portrait, so i made one up.  just for fun basically,... as i doubt itll be used in game.

(http://i1012.photobucket.com/albums/af246/fyewit/heroimage2.png)

i dont like the hair.  edits/crits appreciated. ta.
Title: Re: Little Fighter Sprite
Post by: Mike on August 14, 2010, 09:03:00 pm
Build up frames are usually saved for animations that will have that sort of effect on them gameplay wise and in real life.  Swinging a huge sword for example could use build up because it's heavier and will take longer to attack with.  Likewise swinging a knife or punching would be pretty instant.  And if you are going to have cool down frames be sure to allow the player to move before the move fully cools down. (my personal preference)

Although there are exceptions to the rule it all depends on the type of gameplay and the character.  If you have some super powerful anime character using a huge sword then you wouldn't need the build up.  The gist is do what is right for the gameplay.
Title: Re: Little Fighter Sprite
Post by: zez on August 14, 2010, 09:17:01 pm
If the second punch is always coming after the first (as apposed to being the other punch button) you should start it from the recovery frames on the first punch, and have it interrupt them (preferably interrupt them at a specific frame) otherwise he is going to throw a punch, reposition his body back into his standing stance, then throw another punch, as apposed to punching twice in a row, where the second punch usually starts before you have moved all the way back into stance, or depending on the style, without moving back into stance at all. It also might be kinda neat if you had a version of the recovery frame(s) where he was cambering the second punch that was the start of the second, and interrupted the first animation a little earlier. I dun really know what you are coding/making this in tho, and what kind of limitations it has. If interrupting animations is a no go, I would break the first punch into two animations, one punching and one recovering, and then if the player has hit attack again before the recovery animation started, he throws the second one, otherwise he plays the recovery animation, and cant attack again for a fraction of a second.
Just food for thought, mostly, and not proper critique, but thinking about it that way may help with the second punch animation.
Title: Re: Little Fighter Sprite
Post by: Sleepless on August 14, 2010, 09:33:53 pm
If you're using internet exploder, it might play as extra slow in mid-punch, that's the opposite of how it's really gonna play; that's internet explorer being weird with too fast frames and playing them slow instead @ _ @;
@Jad Was Internet "exploder" intentional, because it will explode your computer of slowness. Nice animation, but I would try to refine each frame, with better contrast with colors.
Title: Re: Little Fighter Sprite
Post by: VDX on August 15, 2010, 03:09:15 am

(http://i1012.photobucket.com/albums/af246/fyewit/heroimage2.png)

i dont like the hair.  edits/crits appreciated. ta.

First person I thought of was Thomas Jefferson. :P
He doesn't look old in the picture though, like something around 25-35.
Not sure what you could change though in the hair, it looks good.