Pixelation

Critique => Pixel Art => Topic started by: Ultimaodin on July 16, 2010, 02:33:18 am

Title: anatomical skeleton (a start to a beat-em-up game)
Post by: Ultimaodin on July 16, 2010, 02:33:18 am
So I'm about to get started with actually starting sprites entirely from scratch. Unfortunately I have this horrible issue of not comprehending anatomy no matter how many books I read and how many references I look at and analyze.
So for that fact I decided to start my fighting game with an editable start off point of the skeleton. This way I could vector it and move the limps before adding muscle and such to bring it too life, therefor having a base and general idea of how the anatomy of the character will come together.

Of course this means I need the lengths and what not of the skeleton to be correct, which comes back to my anatomy issues:

(http://i393.photobucket.com/albums/pp16/TheUnknownArtistJak/skeleton.png)

That's what I have so far. It should be easy enough to understand I hope.

Hope this makes sense to people. :)
Title: Re: anatomical skeleton (a start to a beat-em-up game)
Post by: WM on July 16, 2010, 02:59:21 am
(http://img204.imageshack.us/img204/5729/skeleton.png)

Make sure to keep the stance erect. His shoulders and backbone droop back right now and throw off his center of gravity.