Pixelation
Critique => Pixel Art => Topic started by: Ultimaodin on July 16, 2010, 02:33:18 am
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So I'm about to get started with actually starting sprites entirely from scratch. Unfortunately I have this horrible issue of not comprehending anatomy no matter how many books I read and how many references I look at and analyze.
So for that fact I decided to start my fighting game with an editable start off point of the skeleton. This way I could vector it and move the limps before adding muscle and such to bring it too life, therefor having a base and general idea of how the anatomy of the character will come together.
Of course this means I need the lengths and what not of the skeleton to be correct, which comes back to my anatomy issues:
(http://i393.photobucket.com/albums/pp16/TheUnknownArtistJak/skeleton.png)
That's what I have so far. It should be easy enough to understand I hope.
Hope this makes sense to people. :)
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(http://img204.imageshack.us/img204/5729/skeleton.png)
Make sure to keep the stance erect. His shoulders and backbone droop back right now and throw off his center of gravity.