Pixelation

Critique => Pixel Art => Topic started by: berserkx33 on June 20, 2010, 03:01:15 am

Title: Phantom Galaxy - Retro Art
Post by: berserkx33 on June 20, 2010, 03:01:15 am
HELLO!

I'm Berserk X #33 and I'm a lover of the retro style games art (I'm lying, I'm only to lazy to do anything harder :lol:) and this is my entry to this forum!

I'm starting posting my Joy Mech Fight Style Samus Aran from Metroid. This is an art inspired by my first experience playing such game, so take a taste, after I will be posting some older works, but now this is the first, see ya!

(http://img822.imageshack.us/img822/1088/samusjmf.png)

Here is an updated version, more accurate to the NES original:

(http://img52.imageshack.us/img52/1088/samusjmf.png)

Here is the 32bit version of her:

(http://img820.imageshack.us/img820/4385/samusjmf32.png)
Title: Re: Phantom Galaxy - Retro Art
Post by: EvilEye on June 20, 2010, 04:58:19 am
I don't understand the other works part.

Especially the SFA3 Style Umihara Kawase. It looks like a sprite ripped from a game. Are you saying you did all those or is there another reason for posting them?
Title: Re: Phantom Galaxy - Retro Art
Post by: berserkx33 on June 20, 2010, 05:04:22 am
The only one i've simply edited over a sprite was SFA3 umihara kawase, the others are mine from scratch, and i simply want critics. They are the ones cited into samus description
Title: Re: Phantom Galaxy - Retro Art
Post by: EvilEye on June 20, 2010, 05:10:59 am
Howabout you just pick one which represents your best / most recent work and we'll help you with that.

Right now I wouldn't know where to begin, it's just too much to comment on.
Title: Re: Phantom Galaxy - Retro Art
Post by: berserkx33 on June 20, 2010, 05:20:59 am
Sorry for the mess so, let's stick whit Samus and i will simply put the others on hide
Title: Re: Phantom Galaxy - Retro Art
Post by: EvilEye on June 20, 2010, 05:44:28 am
(http://img822.imageshack.us/img822/1088/samusjmf.png)

Is there a reason you are making the sprite in little pieces? Posting a complete sprite would help.

You outlined the detail in black. With a sprite that small there isn't enough room to outline the details. It also flattens the image.

The shading isn't too convincing. It just follows the outlines and flattens the image even more.

I recommend reading some tutorials, there are a few here in the general links section:

http://www.wayofthepixel.net/pixelation/index.php?topic=3467.0 (http://www.wayofthepixel.net/pixelation/index.php?topic=3467.0)
Title: Re: Phantom Galaxy - Retro Art
Post by: berserkx33 on June 20, 2010, 05:52:37 am
Well, the main reasons why this is like this because i was using the original standard of the game:

(http://www.spriters-resource.com/nes/joymech/fighters.png)

But i think you are right about the shading, it is a little flat, i think no shading would do better

Here, a new version without shading

(http://img695.imageshack.us/img695/1088/samusjmf.png)
Title: Re: Phantom Galaxy - Retro Art
Post by: berserkx33 on June 27, 2010, 12:37:42 am
Here isa preview of a 32 version of her, now that i'm having more time:

(http://img204.imageshack.us/img204/5428/samusjmf32preview.png)
Title: Re: Phantom Galaxy - Retro Art
Post by: berserkx33 on June 28, 2010, 05:46:28 am
Here it is, the 32bit version of SAMUS - JOY MECH FIGHT STYLE

(http://img820.imageshack.us/img820/4385/samusjmf32.png)