Pixelation

Critique => Pixel Art => Topic started by: zeid on June 06, 2010, 05:23:38 pm

Title: Facial Anatomy
Post by: zeid on June 06, 2010, 05:23:38 pm
The progression so far:
(http://samzeid.com/face.png)->(http://samzeid.com/faceFinal.png)->(http://samzeid.com/faceManified.png)
You might be able to get some understanding of my approach from the images.

Any and all C&C welcome and encouraged.

EDIT:
Progression;
(http://samzeid.com/face.png)(http://samzeid.com/faceFinal.png)(http://samzeid.com/faceManified.png)(http://samzeid.com/faceAgain.png)(http://www.samzeid.com/faceReduction.png)(http://www.samzeid.com/face0.png)(http://samzeid.com/face1.png)(http://www.samzeid.com/face2.png)(http://www.samzeid.com/face3.png)(http://samzeid.com/face4.png)(http://samzeid.com/face5.png)(http://img208.imageshack.us/img208/6619/face7.png)(http://img689.imageshack.us/img689/6619/face7.png)
Title: Re: Facial Anatomy
Post by: xiphirx on June 06, 2010, 11:27:49 pm
;0

You're over here too? D;

The nose looks too defined, and the eyes are a bit too small imo. The neck shouldn't be completely shaded also.
Title: Re: Facial Anatomy
Post by: zeid on June 07, 2010, 03:59:00 am
Quote
You're over here too? D;
Yup, just haven't been doing much pixel art for a long time.

Cleaned up a lot of the dithering and out of place parts.  'undefined' the nose a bit, made the eyes look a little more wide, might tone down the highlight on them a tad later on.
(http://samzeid.com/face.png)->(http://samzeid.com/faceFinal.png)->(http://samzeid.com/faceManified.png)->(http://samzeid.com/faceAgain.png)
Quote
The neck shouldn't be completely shaded also.
The neck hasn't even been started on yet, I wanted to get the face looking good first.  Not sure if I will ever get around to pixeling it.
Title: Re: Facial Anatomy
Post by: Rydin on June 07, 2010, 07:08:15 am
Not so much a pixel critique, but I like the second version the best.  It's got the most character in the facial expression.  The ones that follow it are cleaned up, yeah, but also blank.  It all depends on what you're going for, I guess.

I also enjoy the second one because the highlights on the chin are the least symmetrical.

If it were mine, I would take the mole like in the third version, and then emphasize the highlight on the left cheek like in the second one, and then clean up some of the dithering like in the last version.
  ;D
Title: Re: Facial Anatomy
Post by: zeid on June 07, 2010, 07:45:14 am
Colour reduced:
(http://www.samzeid.com/faceReduction.png)
Title: Re: Facial Anatomy
Post by: CrazyMLC on June 07, 2010, 12:17:54 pm
I'm impressed. My own experiment with facial anatomy didn't go quite so well.

In my opinion it looks a little too gritty, though you fixed that a bit in your latest version.
I really like how you used dithering on the hair to give it some texture, it works really well.
It looks slightly over-detailed, causing him to look sort of old.
He lacks expression of any kind, which is kind of creepy.

EDIT:
Also, the ears seem a bit low.
Title: Re: Facial Anatomy
Post by: xiphirx on June 07, 2010, 04:33:24 pm
The eyes look odd, its probably because they appear circular...
Title: Re: Facial Anatomy
Post by: zeid on June 07, 2010, 08:22:38 pm
eyes fixed?
(http://www.samzeid.com/face0.png)
Title: Re: Facial Anatomy
Post by: Helm on June 07, 2010, 08:58:01 pm
I don't know how you're helping yourself with the technical pixelly wizardry what with dithers and interlace dithers on something that needs more clear planar work and unambiguous detail. Also your palette is very high-end of the range, is there a reason for this? my edit has a levels adjustment but the proper way to fix this would be to add more colors and recolor parts by hand.

(http://www.locustleaves.com/face1.png)

Try not to mirror the lightsource exactly so that every part of the face sides is lit the same, not only it almost never happens, it makes the face look flat. And the best part about faces are that they're not flat at all.
Title: Re: Facial Anatomy
Post by: zeid on June 07, 2010, 11:48:35 pm
Colour swap and better lighting approach as per suggestion, I'm a little reluctant to add more colours, but I know what you are meaning in saying it.  Also more cleaning up of the dithering.
(http://samzeid.com/face1.png)
forehead felt flat, so I resorted to adding more dithering:
(http://www.samzeid.com/face2.png)
Title: Re: Facial Anatomy
Post by: xiphirx on June 08, 2010, 02:50:04 am
Here's my take on it
(http://img28.imageshack.us/img28/381/face2i.png)
Title: Re: Facial Anatomy
Post by: bengo on June 08, 2010, 02:52:54 am
Xiphirx I'm not exactly sure how thats supposed to uhh, help him out. If you were inspired by it or something maybe it'd be in your best interest to make a new topic on it so people can critique it on there.
Title: Re: Facial Anatomy
Post by: xiphirx on June 08, 2010, 02:55:58 am
Xiphirx I'm not exactly sure how thats supposed to uhh, help him out. If you were inspired by it or something maybe it'd be in your best interest to make a new topic on it so people can critique it on there.

Oh, it shows what I mean regarding the eyes.

I also tried to show that you don't need that much dithering, I think the dithering ruins the skin texture...
Title: Re: Facial Anatomy
Post by: CrazyMLC on June 08, 2010, 04:09:40 am
(http://www.samzeid.com/face2.png)
Okay:
Other than that green color you have in there, I love the colors, nice job! :y:

The forehead looks very odd. The brows are bighter, suggesting that they are jutting out more, which give a very odd look. The bridge of the nose should be on the same level as the eyes (oops) brow. (see edit)
(I also added wrinkles to the forehead.)


The eyes have a white pixel in there. this could be interpreted as a shiny spot, but I see it as the whites of his eyes.
Looking at it this way, he seems to be facing straight towards the viewer, while avoiding eye contact, a common sign of stress.
I took that part out because I thought it didn't really fit. But if the stressed look was intentional, just ignore that part of my edit.  :)

The cheeks seemed odd to me. I changed it by raising the highlights on the bottom of the cheek to create a gradient to make the cheekbones a bit less/more prominent, depending on how you look at it. I'm not sure entirely how helpful it was.

(http://i85.photobucket.com/albums/k42/crazyMLC/FacialAnatomy-MLCEdit2.png)

I also changed the light source a bit, just out of personal preference. I think it really brings out his eyes. ;D
Title: Re: Facial Anatomy
Post by: zeid on June 08, 2010, 04:41:08 am
k took in to account what has been said I think.
(http://www.samzeid.com/face2.png)->(http://www.samzeid.com/face3.png)
Eyes, eyelid/eyesocked has been adjusted.  Forehead shading has been adjusted, some adjustments have also been made to the cheeks.
Title: Re: Facial Anatomy
Post by: zeid on June 08, 2010, 08:07:16 am
Anatomy experts please hack this form study apart;
(http://www.samzeid.com/faceplanes.png)

... some features may be a little hard to read.
Title: Re: Facial Anatomy
Post by: CrazyMLC on June 08, 2010, 10:13:54 am
I'm not an expert on anatomy, but this book (http://www.amazon.com/Drawing-Human-Head-Practical-Books/dp/0823013766) is the best I have read on drawing heads. Very helpful.

Anyway, I would explain this edit, but a picture is worth a thousand words, right? :D
(http://i85.photobucket.com/albums/k42/crazyMLC/FacialAnatomy-MLCEdit3.png)
(Mainly I'm too tired/lazy to make an explanation. >_> )
Title: Re: Facial Anatomy
Post by: zeid on June 08, 2010, 11:19:41 am
well the idea was to get as sharp as forms as possible at this scale to accentuate the planes of the face.  Have read that book, would like to get it sometime.
Title: Re: Facial Anatomy
Post by: CrazyMLC on June 08, 2010, 11:51:03 am
Ah, I see. That is a totally different ballgame that what I was thinking of.
Still, I'd give him a uni-brow. ;)
Title: Re: Facial Anatomy
Post by: Bieber boy on June 09, 2010, 04:45:41 am
Quote
Xiphirx I'm not exactly sure how thats supposed to uhh, help him out. If you were inspired by it or something maybe it'd be in your best interest to make a new topic on it so people can critique it on there.

Xiphirx interpretation gives the OP new perspective and ideas. I can't see how it wouldn't be beneficial. The face is a progression and the more feedback he gets, the better.
Title: Re: Facial Anatomy
Post by: zeid on June 09, 2010, 02:43:36 pm
The shading is obviously not complete, and needs a lot of reworking in areas.  However I thought I would post this as I'm too tired to continue working for tonight having just finished an exam.  Some opinions on whether this neck anatomy is looking alright would be appreciated.
(http://samzeid.com/face4.png)
Title: Re: Facial Anatomy
Post by: xiphirx on June 09, 2010, 05:44:55 pm
The shading is obviously not complete, and needs a lot of reworking in areas.  However I thought I would post this as I'm too tired to continue working for tonight having just finished an exam.  Some opinions on whether this neck anatomy is looking alright would be appreciated.
(http://samzeid.com/face4.png)

The throat is way too defined. You normally don't see every section of someone's throat. In men you would see the middle (Adam's apple)

Here is my edit:
(http://img823.imageshack.us/img823/3007/face3.png)
Title: Re: Facial Anatomy
Post by: zeid on June 09, 2010, 10:23:09 pm
Admittedly all the muscles, tendons, etc. of the neck still look like they are showing through the skin, but I soften it a bit more.  Just to show progress:
(http://samzeid.com/face5.png)
Title: Re: Facial Anatomy
Post by: st0ven on June 15, 2010, 11:51:01 pm
(http://www.spriteart.com/edit/zeid_edit1.png)

so i tried touching i a bit, and i realize a lot of people are in this thread, but i thought i had a few observations to add.

first off i think i have to agree with helm that the light hitting the face is far too symmetrical and it makes it look a bit robotic. I just went with sort of an oncoming - slightly to the left light source i guess, and hoped that would allow for enough variation in where the light hits to make it look less symmetrical.

Next obvservation - immediately, the eye whites come through to obright. i think your third lightest shade is a bit too dark, and your second lightest skin tone is a bit too light (what you are using). So i edited the eye a good bit on the left side, but the way i shaded it would probably have been far more appropriate for the right eye. I tried a few combinations and i felt personally that putting the second lightest value in the eyewhite closest to the nose and the third lightest value on the outside eyewhite gave the most realistic effect.

I think the cheeks look a bit overshadowed in most of the renditions, it feels like unless the light source was close to the face and topdown (three quarter angle), the cheek bases would look just a bit lighter as they approach the jawline, where the drop off in value is rather quick, not gradual.

The skin above the upper lip i gave some more highlight to accentuate that feature and make it more pronounced as it usually is on people.

The eyebrows look too straight for comfort for me so i just added a tad bit of softening above the eyebrows edges to make it look slanted. this changed how i highlighted the brow structure on the forehead, and also added a bit of a dip between the ridges to depress that part of the skull a tad.

the hair - not really sure i like the dithering of the lightest value in that highlight area. instead, i think it would look more appropriate to make it look shiny first to indicate there is a skin covered scalp up there, and then just give it some hint of texture to indicate hair growth, but thats assuming youre intending the hair to look pretty short, which is how i interpreted it.

and lastly, for the nect i think it needs to be way softer than you are illustrating, looks like youve stripped off the skin to expose the inner tendons and tissue.

I dont think my version is perfect but i think that it diminishes the otherwise timid/scared look on his face into something a bit more relaxed.

hope this helps rather than not.
Title: Re: Facial Anatomy
Post by: Jeremy on June 16, 2010, 11:09:15 am
This looks like one of those pieces everyone wants to edit :P

Here's my take, palette is almost identical; it's more a look at it without dither.
(http://i48.tinypic.com/2uj38fn.png)
Title: Re: Facial Anatomy
Post by: zeid on June 22, 2010, 05:13:11 pm
Obviously a very unfinished update, however progress...
(http://img208.imageshack.us/img208/6619/face7.png)

I can still see a lot of faults that need fixing up and a lot of cleanup pixel work.  However feel free to comment.
(Ignore the start of upper body)
Title: Re: Facial Anatomy
Post by: xiphirx on June 22, 2010, 06:45:55 pm
Obviously a very unfinished update, however progress...
(http://img208.imageshack.us/img208/6619/face7.png)

I can still see a lot of faults that need fixing up and a lot of cleanup pixel work.  However feel free to comment.
(Ignore the start of upper body)

Something that has been bugging me from the start is that the eyes seem like they're blurred :/

You should try to make them stand out a bit more.
Title: Re: Facial Anatomy
Post by: WM on June 22, 2010, 08:55:55 pm
...
(http://img208.imageshack.us/img208/6619/face7.png)

...

I like it! reading through this topic and watching your piece progress has made me think of a few things in regard to pixelized portraiture that I might have never discovered on my own.  :)

Is there any way that you can keep the spherical volume of the forehead, but reduce or lose the dithering? The reason i ask this is because the dithering on the forehead and the dithering for the hair stand side-by-side, and killing some or all of the forehead dithering would set it off a little bit from the hair and reduce overall graininess and would give a place for the eye to rest.

This is just a food-for-thought question, though -- nothing more than possible experimentation.
Title: Re: Facial Anatomy
Post by: CrazyMLC on June 24, 2010, 11:04:03 am
I like it.

That said, the head and the upper body seem like they were made by individual people... the styles are different. I think this is because the body is unfinished, but oh well.

I can't put my finger on it, but something about the face still seems off to me.
Title: Re: Facial Anatomy
Post by: zeid on June 26, 2010, 05:24:07 am
A few more changes.
(http://img689.imageshack.us/img689/6619/face7.png)
Progressing slowly.