Pixelation
Critique => Pixel Art => Topic started by: Vermolius on May 18, 2010, 02:37:56 am
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Hello, I'm back after a fairly lengthy hiatus from pixel art--I'm also still quite green. I've got a lot of time this summer and aspirations to make a game. Typically I'm a programmer, but onto the point. I've made a snake sprite for use in Dragon Warrior style battle that I feel is ready for review.
First draft: (http://files.byondhome.com/Vermolius/myArt/Snake.png)
This was the first draft. I started to make a scaley diamond design on it but decided I was doing things wrong.
I had a pixel artist friend give me some pointers and...
4 hours later: (http://files.byondhome.com/Vermolius/myArt/Snake3.png)
I came up with that. I'm looking for further critique. I couldn't get the head/eyes to turn out like I wanted either, so pointers there would be great.
References:
Close full body (http://joeorman.shutterace.com/Wildlife/wildlife_rattlesnake1.jpg)
Winding body (http://www.botswanagallery.org/thesis/A/img2/rattlesnake.jpg)
Face close up (http://homepage.mac.com/wildlifeweb/reptile/diamondback_rattlesnake/rattlesnake_02tfk.jpg)
Thank you for reading/assisting!
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With other recent pixeling I noticed I could use a highlight to help make the snake look rounded.
(http://www.byond.com/members/Vermolius/files/myArt/Snake.png)(http://www.byond.com/members/Vermolius/files/myArt/Snake3.png)(http://www.byond.com/members/Vermolius/files/myArt/Snake4.png)
It's been brought to my attention that I'm banding something fierce. I'm researching that now, but if anyone wants to pipe in with advice please do.