Pixelation

Critique => Pixel Art => Topic started by: Satsume on May 05, 2010, 08:17:59 am

Title: Animation training
Post by: Satsume on May 05, 2010, 08:17:59 am
Hello boys,i've think to improve my animation skill (i'm newbie now XD) and yesterday i've drawing a sketch,anyone can give me advices? ^^

(http://img691.imageshack.us/img691/1999/image1a.gif)
Title: Re: Animation training
Post by: JonathanOfDrain on May 06, 2010, 05:33:50 am
Fill it in with some color, then define form. Then add some details. Then make fish for it to eat.
Title: Re: Animation training
Post by: Satsume on May 06, 2010, 07:35:33 am
i know... i need advices for animation,not for made details/colors ect..
Title: Re: Animation training
Post by: Cure on May 06, 2010, 04:44:40 pm
make the shark wave back and forth as it swims (as in the front bends away from the viewer as the back moves towards, and then vice versa) so that the shark is subtly snaking its way through the water, rather than rigidly moving forward propelled only by fins.
Title: Re: Animation training
Post by: blumunkee on May 06, 2010, 06:04:20 pm
Yeah, sharks swim with their entire body. Just animating the tail alone doesn't look natural. The fins are there for controlling direction and small adjustments. They are more like wings, and less like paddles.

Find some video of sharks swimming so you're not just making stuff up. The internet is your friend.
Title: Re: Animation training
Post by: Lizzrd on May 06, 2010, 06:39:57 pm
I would reccomend making smaller animations first, to get a flow.
Title: Re: Animation training
Post by: Dusty on May 06, 2010, 09:43:16 pm
Is this supposed to be an attack animation or a swimming animation?
Title: Re: Animation training
Post by: Satsume on May 07, 2010, 07:28:19 pm
i think i'll follow Lizzrd's advice XD
any ideas? .o.
Title: Re: Animation training
Post by: Tourist on May 07, 2010, 08:22:34 pm
Make a small fish.  Not a shark.  That way you get practice on something similar and can use it as a background element when you get back to your shark figure.

Tourist
Title: Re: Animation training
Post by: VDX on May 08, 2010, 02:03:42 pm
An idea is to delay the underjaw of the Shark with 1 frame or so?
It gives it more of a "power" bite?

Not sure but I think that would probably make it look better.
Title: Re: Animation training
Post by: Mike on May 08, 2010, 11:43:45 pm
Animate one thing at a time.  Do the main motion first and then build on it with other motions like having the mouth open.  Also you need to decide how long the animation will go on for otherwise you'll have something extremely short no matter how good the frames go together.  Figure out the timing and then worry about the spacing.

source: Animation survival guide