Pixelation
Critique => Pixel Art => Topic started by: Satsume on May 05, 2010, 08:17:59 am
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Hello boys,i've think to improve my animation skill (i'm newbie now XD) and yesterday i've drawing a sketch,anyone can give me advices? ^^
(http://img691.imageshack.us/img691/1999/image1a.gif)
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Fill it in with some color, then define form. Then add some details. Then make fish for it to eat.
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i know... i need advices for animation,not for made details/colors ect..
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make the shark wave back and forth as it swims (as in the front bends away from the viewer as the back moves towards, and then vice versa) so that the shark is subtly snaking its way through the water, rather than rigidly moving forward propelled only by fins.
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Yeah, sharks swim with their entire body. Just animating the tail alone doesn't look natural. The fins are there for controlling direction and small adjustments. They are more like wings, and less like paddles.
Find some video of sharks swimming so you're not just making stuff up. The internet is your friend.
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I would reccomend making smaller animations first, to get a flow.
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Is this supposed to be an attack animation or a swimming animation?
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i think i'll follow Lizzrd's advice XD
any ideas? .o.
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Make a small fish. Not a shark. That way you get practice on something similar and can use it as a background element when you get back to your shark figure.
Tourist
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An idea is to delay the underjaw of the Shark with 1 frame or so?
It gives it more of a "power" bite?
Not sure but I think that would probably make it look better.
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Animate one thing at a time. Do the main motion first and then build on it with other motions like having the mouth open. Also you need to decide how long the animation will go on for otherwise you'll have something extremely short no matter how good the frames go together. Figure out the timing and then worry about the spacing.
source: Animation survival guide