Pixelation

Critique => Pixel Art => Topic started by: anoxic on April 22, 2010, 08:35:21 am

Title: tall pixels
Post by: anoxic on April 22, 2010, 08:35:21 am
I posted here before but I had the name 'brianskywalker', anyway i couldn't log in, so i figured i'd make a new account. :D

Here I am experimenting with tall pixels. Some (rare) arcade systems had it, so why not?

(http://fotobukkit.com/u/15/g8bcq9qe.ct.gif) (http://fotobukkit.com/u/15/g8bcq9v5.d4.gif)
(i'm going to completely redo the running and walking to make it more better)
(http://fotobukkit.com/u/15/g8bcqa9v.cz.gif)
i put this up on #pixelation, and got some help with the fur, i don't remember the names of anyone who helped though.

These are using a modified 16 color palette by arne? (not sure) that's my starting point anyway,


this was my first experiment, but a i decided not to make it too hard on myself since it's hard enough to use tall pixels.
(http://fotobukkit.com/u/15/g8bcqa3b.jz.gif)


anyway, i have to sleep. any comments would be great.
Title: Re: tall pixels
Post by: Chris2balls on April 24, 2010, 08:28:49 pm
I'm not so sure about the dithering on the traps.
I like this a lot, please continue!