Pixelation
Critique => 2D & 3D => Topic started by: vierbit on April 07, 2010, 12:11:08 pm
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Trying to get a bit more serious into 3D stuff.
(http://i397.photobucket.com/albums/pp57/vierbit/DreiDe/render_vorne.png)(http://i397.photobucket.com/albums/pp57/vierbit/DreiDe/render_hinten.png)
(http://i397.photobucket.com/albums/pp57/vierbit/DreiDe/textur.png)
Made some mistakes during unwrapping, so in some parts the texture distorts a bit too much.
Somehow forgot I donīt need a texture for every part(like the inside parts of the helmet or the shoulder armor) leading to empty spaces
in the uv map.
(http://i397.photobucket.com/albums/pp57/vierbit/DreiDe/animation-1.gif)
In the end I just wanted to get it finished, the animation could need some tweaking though.
All work done in blender and photoshop.
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very well done all around. very unique style - which is a bit hard to come by in 3d i think. Very derivative from your pixel style and henk influences. I'm quite jealous I haven't finished texturing any of my models... I get too bored at the UV stage. it seems that the helmet visor wanted a bit more space on the UV though. its the only thing which appears stretched and pixelly
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Lovely! Great colour work. Just curious, how many polys/tris?
I agree with Indigo about the visor resolution. It was the first place I looked (I imagine a common behaviour for humans to immediately look towards the face of a figure). You could sacrifice all manner of other, less important areas of the figure to get more resolution for that key section. The pants, the dark uniform blotches, the inside of the hands, all candidates for downsizing.
The belt seems very blotchy and vague. It looks like ultra-low-res texture with extreme tri-linear filtering on it (I know it's not, I'm just saying that's how it looks).
The guy's mouth seems reaaaally big. To the point of distortion. Possibly a result of how you unwrapped the face?
The walking animation seems like he is almost crouched or half-squatted, and plodding along. Feels like there should be some point where the legs straighten.
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I think that some parts are too close to pure white, this tends to clook crappy when shaded.
Also the hand looks like it's been stained. Perhaps just try not to pump the dynamics as much as you do in pixel art.
Of course, for mobile games where there's no shading, go wild! :D
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Nice work, very particular style! It'd be great to see a whole game like this.
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Man that's good.. I usually dislike 3-d but this has such nice schwingung
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/no1
Look like that knight from Rose, + a little inch. Nice work there!
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dude. awesome. I so wanna learn 3D.