Critique => Pixel Art => Pixel Art Feature Chest => Topic started by: Indigo on March 16, 2010, 08:15:02 am

Title: GR#019 - Treehouse Mockup - Isometric Environment Sprite
Post by: Indigo on March 16, 2010, 08:15:02 am
I started a doodle, then ended up with something i started to like.  Hopefully posting it here will push me to continue forward with this.  Who knows - maybe I'll turn this into a full-on mockup.  I've found that I tend to work pretty dark and drab and really have to push myself to make things happy.  Definitely something I need to grow out of.  Feel free to C+C



Title: Re: Tree house - WIP
Post by: EvilEye on March 16, 2010, 09:55:35 am
Great looking tree :y:

There's something going on with the angle of the house and the leaves. It makes the roof at the top-left look out of place. From that angle we should probably see both sides of the roofing.
Title: Re: Tree house - WIP
Post by: Indigo on March 17, 2010, 07:30:51 am
Thanks evel eye.  great crit :)


Title: Re: Tree house - WIP
Post by: Pizza Tom on March 17, 2010, 10:27:54 am
I love this! I actually have to strain to see any pixels at 1x, so great job on that.  :)

My only minor nitpicks are the leftmost edge of the house and the rightmost upper branch, they seem a tad jaggy.

Oh, and loving the reflected light from the water.  :y:
Title: Re: Tree house - WIP
Post by: Indigo on March 18, 2010, 05:15:22 am
Thanks a bunch regulus.  Those areas are sure to be touched up as I go along

more updates:
Title: Re: Tree house - WIP
Post by: Dr D on March 18, 2010, 08:27:47 am
The tree is definitely competing with it's surroundings in priority and style. I feel they should be one in the same. The tree is the point of attention, yes; but it seems as if the tree is out of it's environment. The outlines, contrast, and saturation levels are what I think is contributing to this. Your treehouse has so much lively colors, hard (yet at the same time soft and fitting) outlines, and high contrast. The surroundings have low contrast, low saturation, and pretty much no outlines. The rocks that the cliffs are made out of look like clay.

Just seems off to me.

Anyways, I must let you know I love this. I love your style. And I'm liking how good you are at creating legit textures, again, such as the rocks on the cliff, using only some carefully placed, unrefined blotches of color. I need to learn how to do that.
Title: Re: Tree house - WIP
Post by: Indigo on March 18, 2010, 08:51:52 am
Hmmm... I intentionally kept the BG much less saturated and less contrast specifically to protect the priority of more important things like the tree and other game elements yet to come - but you are definitely right... something seemed off still.  I had a hunch it was line-style consistency.  I added more lines to the angled cliff walls to see if this would help, and I think it fixes the issue quite well.  what do you think?

Title: Re: Tree House Mockup - WIP
Post by: Lizzrd on March 18, 2010, 09:43:17 am
The grass is too turquise or too saturated.
The cliff with the blue shadowed rocks looks best imo.
Title: Re: Tree House Mockup - WIP
Post by: Helm on March 18, 2010, 10:14:04 am
(http://www.locustleaves.com/tree8edit.png) (http://www.danfessler.com/dump/tree8.png)

An overall colour edit perhaps
Title: Re: Tree House Mockup - WIP
Post by: Indigo on March 18, 2010, 05:46:26 pm
I'd be interested to hear your thoughts on the palette changes you made
Title: Re: Tree House Mockup - WIP
Post by: Helm on March 18, 2010, 06:24:33 pm
The top green on the tree gives it priority and should remain saturated or even moreso. Similarily for the top orange on the house. These two colors make that element not be part of a background. Almost all the other colors in their respective ramps could be playfully tinted if you so desire without any lack of clarity or priority, so unless there's a great reason not to, why not?

The rock face I brightened up I did so it would look like an obstacle, which needs more priority than a background element you would merely walk over. I tinted its shadows towards green to merge it a bit with the green floor tile.

The dirt shore color in your version seemed too bright, almost metallic or as if it's something edible so I moved the luma down a little and made it vaguely more warm.

The water - buffer - dark reflection was almost a straight ramp which gave ti me the impression that this is a manufactured toy world, so I made the darker color tint in the direction of the rocks themselves.

On the tree trunk I introduced green tints to complement the foliage and left the pleasing blue secondary ambient lightsource in-tact.

The biggest change is dampening the green field color a bit, a choice on which I'm a bit ambivalent but it would probably work out in terms of priority. A cost/benefit for losing that vibrant green, not sure if it's the best choice.

I changed the color of the cast shadow of the sprite because before it was the darkest and most saturated color in the mockup, not sure if you want a shadow to be the secondary focal point of the mockup after the saturated green foliage.

My overall impression is that your coloring method is a bit primary; not a bad thing in itself but it makes things look a bit plastic, the wonder of the natural world is how the whole is very complementary, mixed and complex.

Title: Re: Tree House Mockup - WIP
Post by: TheSilentRoomate on March 19, 2010, 03:16:18 am
Wow this is really nice looking! Unlike everyone else here it seems, I really like the turquoise color for the ground, It brightens up everything and goes nicely with the tree unlike in helms edit that does improve on a bunch of things but i find the grass color he chose makes it look a bit dirty and sort of dreary i guess? Anyways I think this is coming along great! The only thing that sort of bothers me is the ground transition to the cliff is too sudden
Title: Re: Tree House Mockup - WIP
Post by: CaKsTeR on March 19, 2010, 03:18:25 am
I like the image overall, but I don't think that your faint rocks compared to your crisp treehouse is doing you much good. In my opinion, the rocks would look better if they followed the same colour style as the rest of the image.
Title: Re: Tree House Mockup - WIP
Post by: Indigo on March 23, 2010, 03:09:56 am
I haven't had too much time to work on this lately, but here's a small update.  Thanks for the critique on the palette and stuff guys.  Helm, that was very insightful.  A lot of it I agreed in theory, but in practice didn't appeal too much to me.  I ended up mixing the advices of several people including you and St0ven.  Saturated the tree leaves and the roof parts, and any areas where direct sunlight would hit.  I also added more contrast to the lines in the cliffside dirt and I think I like that more too.  I ultimately had to add new indexes for the cliff-faces that receive sunlight - otherwise most palette alterations were moot.  Still lots of work to be done

Title: Re: Tree House Mockup - WIP
Post by: EyeCraft on March 23, 2010, 05:44:15 am
Damn, that's a really nice update. The warmer green for the grass really helps the happy atmosphere, I think.

I think Helm's ideas for the more chaotic hues has strong merit. I couldn't resist having a play of it myself:


I think you should move for cooler darks. The violets feel kind of hot and strangely claustrophobic to me... don't know if I can rationalise that  :blind:

Also I think you can play up the highlights and shadows to achieve more pop. Emphasising the ambient light can push the kind of mystical fantasy feel a bit, if that's what you want to go for.

You seem to have a lot of colours you could cull, especially if you go for the more mixed hues in your ramps.
Title: Re: Tree House Mockup - WIP
Post by: Indigo on March 25, 2010, 08:46:41 am
Thats an insanely awesome edit eyecraft.  It's been making me contemplate moving towards a slightly more realistic rendering style.  Lots of great ideas to try out.  :)

small update again:

I addressed a number of issues.  I made the shadowed areas a tad more blue over-all.  I started doing some edge-treatment to the cliffs.  I still haven't touched the front facing cliff-side at all.  I darkened the shadows a bit more so objects can feel more grounded in the scene with such bright grass.  a few other things too.
Title: Re: Tree House Mockup - WIP
Post by: be0ez on March 25, 2010, 11:48:59 am
So will the chimney be worked on more or will it remain the same?
Title: Re: Tree House Mockup - WIP
Post by: big brother on March 25, 2010, 03:45:05 pm
This is looking great so far! Very cheery colors. I would add a transition tile between the diagonal and the flat-facing cliff angles. As it currently is, it looks like rectangular stripes.