Pixelation

General => General Discussion => Topic started by: Indigo on September 05, 2008, 02:43:14 am

Title: Owl Boy
Post by: Indigo on September 05, 2008, 02:43:14 am
Apparently there is a new pixel art indie game on the horizon that has just been announced and the art is being done by our very own Snake.  I finally know why snake has disappeared for so long.

Link:
http://dpadstudio.com/default.asp?template=project&id=2

(http://projectrhapsody.com/dpad/uploads/Owlboyscreen4.png)

screens:
http://projectrhapsody.com/dpad/uploads/Owlboyscreen2.png
http://projectrhapsody.com/dpad/uploads/Owlboyscreen3.png
http://projectrhapsody.com/dpad/uploads/Owlboyscreen4.png
http://projectrhapsody.com/dpad/uploads/Owlboyscreen5.png
http://projectrhapsody.com/dpad/uploads/Owlboyscreen7.png
http://projectrhapsody.com/dpad/uploads/Owlboyscreen8.png
http://projectrhapsody.com/dpad/uploads/Owlboyscreen9.png
Title: Re: Owl Boy
Post by: .TakaM on September 05, 2008, 03:27:31 am
Oh god yes, and a platformer no less :)
Only thing I never really like is the rotation in the second screen, it's tolerable for humongous objects, but it bugs me on limbs and such.. plus it's breaking the resolution :P

Instantly become my currently most anticipated game
Title: Re: Owl Boy
Post by: Dusty on September 05, 2008, 03:40:25 am
Man that looks great... I can't wait to get a chance to download it!
Title: Re: Owl Boy
Post by: Helm on September 05, 2008, 06:29:15 am
That stuff is amazing for real. Here's hoping the game's also good and not just good-looking, and that it does well when it comes out!
Title: Re: Owl Boy
Post by: Froli on September 05, 2008, 07:11:01 am
That... looks gorgeous :o I guess I shouldn't be surprised, specially with snake's skill level.
Title: Re: Owl Boy
Post by: ptoing on September 05, 2008, 11:42:45 am
Looks very awesome, all the best of luck to the team. Here's hope for a kickass game.   :y:;D
Title: Re: Owl Boy
Post by: Larwick on September 05, 2008, 02:29:35 pm
This has gotten me very excited. The screenshots show so much personality.  ::)
Title: Re: Owl Boy
Post by: Sabata on September 05, 2008, 03:16:44 pm
 :wah: Awesome! I hope that the gameplay is as good as artwork.
Title: Re: Owl Boy
Post by: chriskot on September 05, 2008, 10:16:02 pm
Snake is doing the visuals AND it's a platformer?! AWESOME!

I am instantly so excited about this. Assuming this is free, I will be downloading it the instant it comes out.

GO SNAKE!
Title: Re: Owl Boy
Post by: Indigo on September 05, 2008, 10:22:55 pm
i dont think they are planning to make this free.  XBLA and PC purchase I believe
Title: Re: Owl Boy
Post by: Cure on September 05, 2008, 10:24:01 pm
Reminds me of windwaker.  So hot.
Title: Re: Owl Boy
Post by: Krumbs on September 05, 2008, 10:34:25 pm
I just drew a pixel fishbowl, and now that I see his one I realise how bad mine is  :(

Ah well, practice makes perfect as Snake has so kindly shown.
Title: Re: Owl Boy
Post by: chriskot on September 05, 2008, 10:45:07 pm
i dont think they are planning to make this free.  XBLA and PC purchase I believe
Oops. You're right. Hm... Well if it's cheap it will still be a definite download for PC.

Reminds me of windwaker.  So hot.
I was thinking of the Rito too when I first looked at it, actually.
Title: Re: Owl Boy
Post by: Larwick on September 05, 2008, 11:06:04 pm
Reminds me of windwaker.

Ah yes, definitely!

I'd pay for this, i trust it would have good gameplay.
Title: Re: Owl Boy
Post by: AdamAtomic on September 06, 2008, 10:31:57 pm
Been drooling over this since i bledwa first leaked some screens into tigirc a couple months ago.  Flippin gorgeous...really hope the gameplay can match it!  Or not, at least then I wouldn't get completely sucked in and lose days to yet another awesome indie game...
Title: Re: Owl Boy
Post by: Opacus on September 16, 2008, 10:59:05 am
It looks mind blowingly awesome.
Title: Re: Owl Boy
Post by: Dokozai on September 16, 2008, 01:06:57 pm
Wow...

Thats flippin' amazing!
Title: Re: Owl Boy
Post by: Ben2theEdge on September 16, 2008, 01:39:59 pm
Rather than just say "whoah that's awesome!" and leave it at that, we would do well to examine and figure out why it's successful.

There are a lot of good fundamental concepts being put to practice here. This is important!

The brown characters are very easy to read against the blue backgrounds, since they are opposite colors. (This rule is broken in the interiors where there is less action so readability is not as important) There is a priority in detail - if you scrutinize the backgrounds you'll see that most of the small detail is actually more or less implied with pretty thick strokes since it is viewed as a whole, but the characters which will be seen constantly throughout the game are drawn with painstaking detail. This kind of visual priority saves unnecessary work but more importantly it keeps your eye from getting "caught" on things that aren't important without hurting the overall aesthetics. Solid understanding of light and volume illustration. Drastically diverse sillohuettes make characters instantly identifiable.

Snake's previous projects haven't been ugly by any stretch but this is the most cohesive work I've seen from him so far. Great example of how much core graphic design concepts can elevate an already skilled illustrator's work.