Hey guys,
I'm new here, so I hope I'm doing everything right. As the title says, I'm still quite the newbie when it comes to pixel-art. Here's a little mockup for a platformer-game, which I made for a small contest on a different forum. The restrictions where 128x128 and 32 colors.
(http://i8.photobucket.com/albums/a7/dkh2/platform_mockup.gif)
128x128 with 32 colors...
I just noticed with the board-color in the background, it looks very dark - with a more neutral color it seemed brighter.
Anyways, what I'm looking for is criticism of all kind (as long as it stays constructive, of course) - I'd really like to hear how or what I could improve, in order for it to look more professional and... well... better. By the way, I admire a lot of work I've seen around here!
I'm especially curios when it comes to the colors I selected (spent a rather long time on it to create that sunset-atmosphere in the level) and the shading.
I look forward to including your suggestions (paint-overs are very welcomed as well, if you have the time) and posting other pieces of my work over time (and thus maybe documenting my way from a little pixel-pusher to a true pixel-artist)... ;)
EDIT: As you can probably see, I spent a lot of time watching Helm's mockup-video. It's not copied or anything though!
Thanks for the interest so far. Yeah, I've noticed that zoom-function recently while browsing other threads. I didn't actually resize that picture, I just posted it with IMG width and height tags.
This is it in 1x:
(http://i8.photobucket.com/albums/a7/dkh2/platform_mockup.gif)
128x128 with 32 colors...
So, yeah. Tell me where I f'd up! :)
EDIT: Oh, and @Cow: the leveldesign doesn't make much or any sense right now, I agree, but in that contest I entered, the part of the screen was already divided and set in stone. I couldn't change it.