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General => General Discussion => Topic started by: roroeow7 on February 25, 2019, 02:55:35 pm

Title: Issue about Balance the two.
Post by: roroeow7 on February 25, 2019, 02:55:35 pm
Hey Guys.
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My career goal is to develop my own game company so I have been trying to get good at more than one thing that is required to make them. I have been trying to work between programming and doing artwork, but it just seems to make me frustrated. I am currently in college majoring in Computer Science. I think that maybe I should focus on programming till i graduate, then start working more on practicing game art.

Any suggestion would be appreciated.
Thanks in advance.
Title: Re: Issue about Balance the two.
Post by: MysteryMeat on February 25, 2019, 09:07:31 pm
do what I'm doing: try to get into a good wellpaying tech job amd use that to fund gamedev
Title: Re: Issue about Balance the two.
Post by: Kiana on March 02, 2019, 01:16:36 am
You don’t have to completely focus on one or the other - you can prioritize computer science while still practicing art on the side. The key is managing your time well and not burning yourself out. If you can handle programming every day and drawing some every day that’s great, but really if you can take the time to draw a little bit even once a week or once every other week that’s better than never drawing until you graduate. Use it as a way to handle the stress of university and give your mind a break, even. :)

MysteryMeat makes a good point in that you can use the money you make from your tech job to fund your game company endeavors. I’d also add that connections from your job or university can be valuable for trying to start a company. Just make sure all your agreements are clearly laid out on paper.

You may find that problem solving techniques you use in computer science are useful for learning art and vice versa. For example, debugging techniques can be used for figuring out weak points in your drawing skills. The more you learn, the more tools you’ll have at your disposal for problem solving and creating. ;)
Title: Re: Issue about Balance the two.
Post by: yaomon17 on March 02, 2019, 02:22:02 am
I did a ton of game dev back in school, pretty much with any free time I had. Now that I'm working I find I don't really have as much time/motivation. If you are fine with slow and steady, then you can look into doing game dev as a hobby aside from a full time job.