Pixelation
Critique => Pixel Art => Topic started by: poink on June 24, 2017, 12:56:03 pm
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Hi!
Im new here, hope I did everything right.
I just started with pixelart, can anybody give me some advice or critique to improve this animation?
(http://imageshack.com/a/img923/9454/YzHCTf.gif)
thanks!
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You could benefit from one more frame post swing, to emphasize the ease out. And, for what its worth, you could put some more creativity into the 'drag' frame. I don't know if it's even possible to find a pixel art attack animation that doesn't use a drag. It's grown boring. It's not exactly a fair critique, I use it myself in every animation I've done so far, but it is definitely becoming that makes me cringe as of late. It does definitely look solid though overall.
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Edit: (http://i.imgur.com/PkRTBMd.gif)
I think the most important change I made is timing, I made the anticipation frames take longer and the slash frame shorter. This makes it feel more elastic, a long wind up and a short execution makes it feel stronger. Of course if you want it to be a weaker attack then you have to weaken the anticipation.
Another thing i tried to do is have some restoration frames, so when they are done with the attack, they have to get back to their normal position. I don't think they are really mandatory, but I think it would improve your animation anyway.
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Thanks for your reply!
@Schwee: I tried to add a second post swing frame and indeed it looks a lot better. You are right about the drag frame, i will work on it :)
@CFKaligula: it looks much smoother.
Im using this animations for a game im making in my free time and the artwork is driving me nuts sometimes, so every critique is welcome :).
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(http://imageshack.com/a/img922/118/RgRBsW.gif)
A little bit better i think.
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That also works, but remember, more frames = more memory and usually also more time, because you have to draw them all. So for a large project you usually wan't to have as few frames as possible (while still looking good ofc).