Pixelation

Critique => Pixel Art => Topic started by: pigsodus on October 20, 2015, 04:15:16 pm

Title: [CC] Artwork for a game teaser
Post by: pigsodus on October 20, 2015, 04:15:16 pm
Hey!

I'm working on a funny game right now - http://pigsodus.com. We're working on a teaser trailer and here's some artwork. Tell me what you think I really appreciate CC

(http://i.imgur.com/uVJEmP6.png)
Title: Re: [CC] Artwork for a game teaser
Post by: Joe on October 20, 2015, 05:49:41 pm
Good job on the atmosphere, I do feel like I'm in a space.
I see problems with local value. Like where the roof meets the side you have it highlighted. Why? This would be the darkest part.
I don't think the rings as tree leaves are working well. Here's (http://pixeljoint.com/pixelart/90660.htm) a good example of separating the leaves into strata.
Title: Re: [CC] Artwork for a game teaser
Post by: BatElite on October 20, 2015, 07:29:52 pm
Could you post the assets/base graphics rather than a screenshot of the whole thing with filters and all? This is hard to edit.

Anyway, two points:

-I can't really infer a lightsource.
-The edge of the roof looks unfinished/inconsistent.
-The trees and moon look like they're blurred even before in-engine effects.

Also, if you are going to use effects on top of pixel art (and there isn't much reason not to) maybe don't use any that make a screenshot look like bad video compression. I honestly thought that this was a movie still at first. I'm reffering to the rather inconsistent blocky air/clouds.