Pixelation
General => General Discussion => Topic started by: Vakinox on July 27, 2013, 09:50:04 pm
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http://www.brashmonkey.com/spriter.htm
Been having personal trouble working on properly animating my sprites for a 3/4th perspective RPG.
Anyone had any experience with this program, or can recommend it to me?
Here's a video of the program: http://www.youtube.com/watch?v=Y5PBw4aCVNQ&list=TLjEzylOm_c-w
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It doesn't look like something meant to be used with pixel art unless you're working with gen 5 pokemon styles.
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Be more specific. What is the trouble you're experiencing?
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@Mathias: The Trouble is making a quality animation for walking and sword swinging for Gameboy style sprites (8bit color depth).
Done been through every tutorial, and still having problems correcting animation. IDK if it's just poor artistic vision or technique.
After working on the walking animation for a couple years, I've finally got some good progress going though.
@Pix3M: That's what I thought too, but I'm looking for something that is lower definition.
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Still unclear. Is it a technical Spriter issue, or are you just unable to get your animation right, despite the software?
As an alternative to Spriter, ever heard of Spine (http://www.youtube.com/watch?feature=player_detailpage&v=Eg7M43MoPu8&t=0)?
I haven't used either program, just so you know. But I do plan to tear into Spriter relatively soon, for some animation needs I have.
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I have a feeling that if an animation takes 'years' to do, it's probably from lack of artistic skill that's not getting us satisfactory results.
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@Mathias: Using GIMP at the moment, which doesn't have skeleton animation etc. I don't think.
So am having to animate by hand, drawing each individual frame.
Isn't the software, more like Pix3m stated, it's mostly about skill and artistic talent.
I'm thinking software that provides skeletons for manipulation to create animation will help provide an easier way to get satisfactory results,
instead of having to hand draw everything frame by frame.
Do you know if this program Spine provides good support for 16x16 sprites?
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I have. I works well but I'm having some technical issues at the moment. Copying some keyframes caused a bunch of ghost objects to be made and made my file a bit corrupt. Don't copy the keyframes :\
This (http://24.media.tumblr.com/7f481f0188b2a4b18a84d1629a59b558/tumblr_mmx1tsKgn61s3yqpho1_100.gif) and this (http://25.media.tumblr.com/1d286b9872a3a8132c924ba7c4a1e875/tumblr_mpqepcGVDs1s3yqpho1_250.gif) and some other stuff were made in Spriter.
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How large are your animations - what total pixel dimensions?
I may just be better to hand-draw each frame.
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Total dimensions are 16 width by 16 height in pixels. (16x16 sprites)
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Probably better to draw each frame IMO if you don't have too many colors.
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Total dimensions are 16 width by 16 height in pixels. (16x16 sprites)
What!! You're trying to animate a 16x16 sprite in Spriter, using multiple objects comprising a tiny favicon-sized sword swinging character??
Oh sir . . . please post this thing. I gotta see it!