Pixelation

Critique => Pixel Art => Topic started by: aukyr on September 03, 2011, 05:18:41 pm

Title: Sprites for a "banana toss" style game
Post by: aukyr on September 03, 2011, 05:18:41 pm
My friend wanted to experiment making a game using html5/js and asked me to do some gfx, here is what i did. I wanted to hear your comments.  :-[

I can give out psd's if you want to build something with them.
(http://www.aukyr.com/pixelArt/bananaToss/gorilla_3x.gif)(http://www.aukyr.com/pixelArt/bananaToss/banana_3x.gif)
Title: Re: Sprites for a "banana toss" style game
Post by: Mathias on September 03, 2011, 05:31:36 pm
Hehe, I out some concepts together for a banana toss game a while back. Nice effort so far.

MONKEY
There's no timing in your animations. The roar appears to happen in slo-mo. Rather than open his mouth with several frames, open it suddenly and let his roar reverberate his face for a few cycles then shut it.
His throwing arm extends and shrinks back when throwing.

BANANA
Lighting is baked on, as if it's light source rotates with it. Don't rotate the highlighted edge with the banana.
Title: Re: Sprites for a "banana toss" style game
Post by: RedKnight91 on September 04, 2011, 12:24:49 am
Good tips Mathias : ) Try removing some frames for the arms movement, or do it like this: more frames for an initial acceleration (so little movements) and then a few frames with great speed (so big movements), dunno if that's clear : p Also, you could move his whole body more when he's throwing it, at least the legs