Pixelation

Critique => Pixel Art => Topic started by: toaster on June 21, 2010, 12:08:24 pm

Title: game character
Post by: toaster on June 21, 2010, 12:08:24 pm
Hello

I'm new on the forum. I'm working on my game character.
(http://img532.imageshack.us/img532/2675/14828144.png)
1 = An atack animation
2 = stand
3 = jump
4 = fall
5 = hang on a platform
6 = walljump

Here's a run animation:
(http://img4.imageshack.us/img4/2041/rend.gif)
version2:
(http://img171.imageshack.us/img171/5646/ren2.gif)

and here is the atack animation:

(http://img37.imageshack.us/img37/3080/slag.gif)

Edit:
(http://img227.imageshack.us/img227/4372/aanval.gif)

Edit2:
(http://img687.imageshack.us/img687/7063/slag2.gif)

Edit3:
(http://img31.imageshack.us/img31/7063/slag2.gif)

Edit4:
(http://img580.imageshack.us/img580/7063/slag2.gif)     (http://img594.imageshack.us/img594/4824/slag3.gif)

If you have any tips please tell me.
Title: Re: game character
Post by: e4r on June 21, 2010, 05:03:50 pm
In the run animation, i think you character should be moving up and down since when you run you're like jumping a bit.
Title: Re: game character
Post by: mozzy on June 21, 2010, 05:07:09 pm
I think before you begin animating, you should refine your character first. I know I've made that mistake a lot.
Title: Re: game character
Post by: WM on June 21, 2010, 06:01:31 pm
I agree with mozzy: you still need to complete the character before making more frames of him.

I feel that you are aiming to use shape more than line when designing this guy. The patches of color stick out to me the most and help me to distinguish him.
Do you plan to add detail, such as texture, line, or shading? Or do you want it to remain basic and simple? I suggest establishing this before you take another step in development so you can keep your stylization in check and consistent.
THe only thing that I would say is a definite is some work on the face: unless you want it to remain extremely simple, he needs more to his face. The face is the identity of the character, and is what gives the player much of the information about him. If you cant quite get the face to look right (tiny faces are a pain in the pixel world, arent they?), we would be glad to help.
If the blue on the shirt is meant to be shading, I dont really feel that it contrasts enough with the shift to let the player see it. Try lowering the value in that blue to make it more distinct.

Great start with this guy!
Title: Re: game character
Post by: toaster on June 22, 2010, 07:15:39 am
thanks for your tips.
I think I can use them. I post the new version when he's finished.

Edit: I tried to shade it but it's very difficult.
(http://img14.imageshack.us/img14/6294/poppetje.png)
Do you think it's better than before?
Title: Re: game character
Post by: toaster on June 28, 2010, 02:11:52 pm
Hello

I decided to keep my character very simple and I continued working on the atack animation.
(http://img227.imageshack.us/img227/4372/aanval.gif)
What do you think?

Toaster