Pixelation

Critique => Pixel Art => Topic started by: EyeCraft on November 24, 2006, 09:51:41 am

Title: iso futuristic facility
Post by: EyeCraft on November 24, 2006, 09:51:41 am
Well I've been getting some grevious pixel-block of late...finding it hard to keep up work. I was looking through my old old old pixel art and found the beginnings of a futuristic kind of facility, and decided to fiddle with it...might as well complete it, I thought.

Here's the old piece that I found:

(http://imagehost.ensellitis.com/imagesv2/6981236256wip_iso_moonbase.png)

And here's how the facelift is coming along:

(http://imagehost.ensellitis.com/imagesv2/6467989705wip_iso_moonbase2.png)

Not really alot done yet...I've got to go to work soon, so I'll leave it at this for now. C&C if you want.  :)
Title: Re: iso futuristic facility
Post by: Jad on November 24, 2006, 11:26:16 am
Whoa, the colours in the facelift is CANDY compared to the original hue-shiftless ones ; 3;

The design was nice to begin with, but you're making the rendering even wonderfuller.

I like it :] The shadows make me think less "Iso LOLZ" and more "Oh, a building" :]

And I like that, ISO is a means, not a goal (now THAT might be some bad english :\)
Title: Re: iso futuristic facility
Post by: robotriot on November 24, 2006, 12:19:16 pm
I agree, the shadows are great and I also like the new palette. The tower at the end of the bridge doesn't have a shadow yet though, nor does the bridge itself. And you should add textures to all the surfaces, making it look less clean. Plus get rid of a lot of those outlines around the building's roof. Keep it up!
Title: Re: iso futuristic facility
Post by: calle_ on November 24, 2006, 02:32:54 pm
Looks really nice! 
I dont know if its a centerpiece or a background for this and that ?  however some suggestions that might make it more interesting to look at.

use value to describe form and ditch a few outlines, I think that could make it more dynaimc, But that might not be you goal?

Judging by the cast shadows and the color choices its a scene where the sun(or just lightsource) is somewhat low and not very bright. Boosting
purple in shadows and yellows in the light might make it prettier. As I said I dont know if you are going for colorful and moody or dark and discrete.
It would propably be even more dramatic if you stayed with a desaturated light beige vs a saturated dark purple.

just quick PS colorbalance.  for better or worse.
(http://img.photobucket.com/albums/v71/Calle_/6467989705wip_iso_moonbase22.png)
Title: Re: iso futuristic facility
Post by: snake on November 24, 2006, 04:03:31 pm
The new colours look great, but It does give the impression of near night time, neon glow or a faded sunset. The shadows have a very strong blue hue and the light parts are pretty faded as well. I don't think upping the lights contrast and making it more yellow will work as well, unless you are aiming for the sunset feel. In mid day, parts that are hit with light have much colour and is usually yellow tinted. However, shadows are not always blue or gray, that is usually the case for places more hidden away. On the tower for example, the shadows can have a more reddish hue as it is in the open and can get hit with light from several directions. Or in some cases that the combined light can alter ones perseption of the shadow an tint it red. Depends on the material the building is made from.

Just tossing out suggestions. Want to see how this progresses.
Title: Re: iso futuristic facility
Post by: EyeCraft on November 24, 2006, 04:06:29 pm
Thanks for the feedback everyone! It's quite some food for thought...I got back from work and played a little more with it:

(http://imagehost.ensellitis.com/imagesv2/0115024787wip_iso_moonbase3.png)

EDIT: Maybe something like this;

(http://imagehost.ensellitis.com/imagesv2/9309211639wip_iso_moonbase3.gif)

Slowly but surely...
Title: Re: iso futuristic facility
Post by: calle_ on November 24, 2006, 04:36:12 pm
The contrast by the left windows throws you off a bit. 
I like the new cast from the tower and the removal of some of the outlines.

Regarding color:
Usually the midtones are the ones with most saturation and not the light parts(say a sunny day for example) however this changes with the visual situation.
Shadows doesnt not have to be gray or blue indeed, somtimes to make an image more attractive color wise, the shadows will be in compliment of the light (example: yellow light, Purple shadow Or blue light , orange shadow)   And "usually" shadows are less saturated. but you can pretty much mix alot however you may like it depending on the scene.
I guess you could be real picky about everything and put in the reflected light, color, hue shifts and whatnot if it was a painting. But its still a isometric building on pixel level so simplification is quite imporatant imo.
Title: Re: iso futuristic facility
Post by: EyeCraft on November 24, 2006, 04:56:52 pm
I probably will be playing with at least some level of realistic light behaviour, but nothing extreme.

(http://imagehost.ensellitis.com/imagesv2/8522267758wip_iso_moonbase4.gif)

Die outlines, die!
Title: Re: iso futuristic facility
Post by: MoD on November 24, 2006, 05:03:13 pm
You've got a really nice style going here, very clean and smooth, but I think you went a bit too far into increasing the saturation of the tone for the rooftops, right now it looks very tinted and I think a bit more of a whitish color for that would make it appear more natural.
Title: Re: iso futuristic facility
Post by: EyeCraft on November 24, 2006, 05:09:08 pm
(http://imagehost.ensellitis.com/imagesv2/0261627672wip_iso_moonbase5.gif)

Hmm, how about this then? I think I'll worry about palette a little later...kind of getting caught up in it, XD.
Title: Re: iso futuristic facility
Post by: calle_ on November 24, 2006, 06:05:26 pm
yay! looks better and better =)
Title: Re: iso futuristic facility
Post by: Rydin on November 25, 2006, 01:01:30 am
If you're going to be playing with dynamic lighting, it'd be great to see some lights over the doorways and lighting the walkway and such--just a thought.  Oh, and you better do that fence in chain-link :P.

Um, overall this is looking good.  I can't wait to see it all finished up with soldiers patrolling, hovercrafts landing, and all that.  Great work so far, and keep it up.
Title: Re: iso futuristic facility
Post by: EyeCraft on November 25, 2006, 02:42:34 am
Thanks calle_  :)

If you're going to be playing with dynamic lighting, it'd be great to see some lights over the doorways and lighting the walkway and such--just a thought.  *snip*
That's a great idea!

Um, overall this is looking good.  I can't wait to see it all finished up with soldiers patrolling, hovercrafts landing, and all that.  Great work so far, and keep it up.
Heheh, I have something special in mind for the finished product...

EDIT: Bit of an update:

(http://imagehost.ensellitis.com/imagesv2/4855646528wip_iso_moonbase6.gif)
Title: Re: iso futuristic facility
Post by: EyeCraft on November 30, 2006, 10:21:14 am
Bit more of an update, a little iffy about the satellite dish atm...

(http://imagehost.ensellitis.com/imagesv2/4065538439wip_iso_moonbase7.gif)
Title: Re: iso futuristic facility
Post by: Soup on November 30, 2006, 12:25:11 pm
I don't like the outline of the shadow.
Title: Re: iso futuristic facility
Post by: Lelle on November 30, 2006, 01:00:37 pm
Heya,

Been looking at this many times, guess itīs time to say something! All the places that you want to show to the viewer has lots of details and your eyes gets dragged to them, like the entrance and the venting system which is great. But then you got 3 panels on the wall that doesnīt seem to fill any special function, but since it makes the wall detailed it attracts my eyes but there is not much of interest there. Right now when I look at this picture I first see the venting system, then the entrance, then that shaded wall. I would much rather my eye went up to the radar or the tower first since that is a more important part of the structure.

I donīt know if I was able to explain what I meant too well, itīs nothing that destroys the picture for me I think itīs extraordinary, especially the venting system. And how where you ever able to write "Keep Out"(or isnīt it?) on that small space?! :] I too await the the completion of this work!

Cheers,

Lelle
Title: Re: iso futuristic facility
Post by: EyeCraft on November 30, 2006, 02:51:45 pm
I don't like the outline of the shadow.
Aye, me either. I'll take a revisit.

@lelle: Thanks :). I can understand what you mean exactly, my eyes do similar things and it irks me a little. But when all this shading is blocked in I'll be texturing it all and whatnot, so those panels won't be extraordinary in terms of detail, they'll blend in with the rest of the detail in the pic  :)