Pixelation
Critique => Pixel Art => Topic started by: Pixel_Snail on February 16, 2017, 10:34:15 pm
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I'm still quite new to pixel art, but here's my latest attempt. Any feedback would definitely be appreciated ;D
(http://i.imgur.com/OUiz2RU.png)
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Hey there! I think this needs more highlights and shadows. It's hard to see the raised areas around the d-pad and analog sticks. Also, it might be a good idea to "customize" your controller with additional colors or go with another color/design entirely. Or make a couple of different variations.
https://www.blogcdn.com/www.engadget.com/media/2009/10/pink-xbox-360-controller.jpg
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[I removed the edit, and instead leave just the adjustments I think would benefit you.]
It seems to me that your image might benefit greatly from a few adjustments.
-A black outline. On a dark background the controller stands out well, but any light/desaturated color robs it of form.
-Color adjustment. The white you chose was very...dull is the best word I can come up with. It wasn't a vivid looking controller. Additionally the shading color you chose was so close to the base color as to be basically invisible at 1x.
-More aggressive shading/Not pillow shading. At this scale, subtle hue.saturation.value changes are basically invisible, so if you want a good shading color, crank it up! :)
-Make the buttons bigger. 1px detail can often be completely lost at 1x scale, or come off as noise which is worse.
-Check your references. Make sure you always are drawing what you see, not just what you think it looks like.
-Get rid of noisy details that do not impact readability.
Anyway, these are just my 2 cents. I am still learning too :P
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[I removed the edit, and instead leave just the adjustments I think would benefit you.]
It seems to me that your image might benefit greatly from a few adjustments.
-A black outline. On a dark background the controller stands out well, but any light/desaturated color robs it of form.
-Color adjustment. The white you chose was very...dull is the best word I can come up with. It wasn't a vivid looking controller. Additionally the shading color you chose was so close to the base color as to be basically invisible at 1x.
-More aggressive shading/Not pillow shading. At this scale, subtle hue.saturation.value changes are basically invisible, so if you want a good shading color, crank it up! :)
-Make the buttons bigger. 1px detail can often be completely lost at 1x scale, or come off as noise which is worse.
-Check your references. Make sure you always are drawing what you see, not just what you think it looks like.
-Get rid of noisy details that do not impact readability.
Anyway, these are just my 2 cents. I am still learning too :P
Thanks for the feedback. One side question though, seeing as it's 32x32 would bigger buttons work or would I have to scale up the entire sprite to get that to work proportionally?
Looking at this now, I definitely agree my choice of colors were not to great haha. I've done a lot of reading up on the topic and think I've got a better grasp at the moment.
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Personally i made the buttons 2x2 and had them touching at corners. It reads like they are separated.
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Here is the edit I posted previously. I wanted to give you a day or so to work on it on your own before I posted it.
(http://i.imgur.com/jwZCNIo.png)