Pixelation
Critique => Pixel Art => Topic started by: WhyteSeal on May 14, 2016, 02:24:30 pm
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Simple try for the default characters head.
He shouldn't look like a bread or any food with eyes.
I need him to look really regular like most default mobile characters do.
Also the light, shading, hair need upgrade.
(http://www.upload.ee/image/5805426/Player.png)
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Is the chin/lack of chin intended to be like that? Could interpret it as overweight or friendly? (Rounder characters usually seem nicer opposed to sharp points)
I would recommend playing with the colors for skin and hair. I think you can find a more lively color palette which will help make it look less like a "load of bread".
You already mentioned other aspects to work on—those are no small details. Work on those and you will start getting a different perception of it.
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Thanks for the answer.
Yes he is supposed to look more friendly, as the protagonist, and the one you control.
Also I made his head rounder and bigger to give that impression.
I asked some of my friends to try my game and most of them asked me back if the character was a bread, then I realized it did looked similar and did not know what aspect gave that impression.
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I would test out different skin colors first. Instead of the tan (bread-like color) I would go either more brown/red or peachy, depending on desired skin tone.
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Thank you!
Can somebody help me shade this guy?
I choose as skin color FFCC99(Hex) / RGB: 255,204,153
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(http://www.upload.ee/image/5806299/Player.png)
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Start with making a color ramp for the colors you are going to use. Probably 3 or 4 colors/shades for both the skin and hair. Tutorial here:
http://opengameart.org/content/chapter-5-color-palettes (http://opengameart.org/content/chapter-5-color-palettes)
I like this one as you can look at their chart and see about how much HSL to change on each color of the ramp. As a beginner I had no eye for color so having a rule of thumb helped a lot.
After you have your colors pick a light source and give it a try. Remember to focus on shape as well as light source as the shading gives it shape.
Plenty of tutorials out there so either read one first or just give it a try.
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try to work with studying some faces before you go on into cartooning, it's a bit more work but it can be the difference between winding up with a Wild Grinderz or ending with a Motorcity.
More relevant, I'd say if you're going to go with a cartoony look it might help to give it an outline to better define his shape and help with contrast on different backgrounds.
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Yes! Thank you for the advice!
(http://www.upload.ee/image/5807891/PlayerSuccess_.png)
But I cannot manage any better.
Can somebody help me orient, or show me a better way of shading?
Or is he decent enough already?
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(https://3.bp.blogspot.com/-n7hSVQV35z0/VzjuuiDVYkI/AAAAAAAACMY/cUG8GTh56jM00nAH_VsaTra_LjH4vUkjgCLcB/s1600/face_edit_4.png) (https://3.bp.blogspot.com/-DxbzqIS3zbM/Vzjuup6B7JI/AAAAAAAACMU/EHGfhnB6Z_Qy3okaFVQmqvXIi-HQ7Q70QCLcB/s1600/face_edit_Frames.gif)
But I really like the idea of a bread man. :crazy:
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Thank you so much! He looks incredible! And this forum is incredible too... I will come more often for advice. Lots of thanks to everybody who helped!