Pixelation
Critique => Pixel Art => Topic started by: Andy Tran on February 11, 2006, 06:04:13 am
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(http://filespace.org/Andy_Tran/explosion.gif)
New work. C+C?
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Looks great, but i think you should try to make some empty frames before loopin the whole animation again .
Just my opinion, goodluck bro
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Good colour choice but it doesn't seem complete. Could maybe use a smaller startoff (depending on what is blowing up) and dissipate at the end, unless of course you want it to just constantly explode ;D Right now, it seems more like a strobe light. If you need some visual references for help, I'd say check out some of the metal slug sprites (http://www.mslugdb.com/) or from megaman (http://www.megaman-sprites.com/upload/news/).
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Thanks for the crits and comments you guys. It improved my skill on making exploding animations a lot. :)
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Sorry to be Mr Negative but it doesn't look like an explosion to me, just a weird flashing blob. Is there a particular game's style you're trying to emulate?
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I have to agree with DrDerekDoctors, it doesn't look much like an explosion except for the colour choice. The central white area remains the same size and just the red outer edge seems to grow and then shrink back. Also, its very uniform in shape, explosions/fire/smoke etc don't tend to be. (However, uniform explosions can work in some types of game) Try making the whole explosion grow in size and dissipate, and use the palette to make it brighter as it explodes, and then darker again as all that remains is smoke and debris.
Here's an explosion effect I did some time back for a game I was working on as an example. Probably not the best example, but its the best I have lying around.
(http://www.zoggles.co.uk/odds/mushroom-cycle.gif)
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Here are my new results. Just a small explosion.
(http://filespace.org/Andy_Tran/newexplosion.gif)
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That looks at least 10 times better, but I think transparency in the gif is causing frame overlay problems with the overall animation and the larger parts of the explosion not disappearing/fading out.
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Here are my new results. Just a small explosion.
(http://filespace.org/Andy_Tran/newexplosion.gif)
it looks good at 1X size, but if you're planning to make the game more than that, as I'm guessing you are, it looks a little odd when you zoom in because each fram basically just adds a color on top of the previous frame...
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suggestion, dont make an explosion loop infinitely on the same place whitout leaving atleast a half good second before it loops.
Explosions are all about disruption, so if they just play back over and over they cant do anything but look lame.
you're on the right path with your new explosion, I'd add some sparks n smokes for extra oomph.
Zogs.....did someone reference really really really heavily on Mslug explosions? ;)
PS:did someone ever post that Raiden explosion in that thread you made about explosions earlier? I always did feel curious.
http://www.glu.com/games/game.php?game=alpha_wing2 check the mini trailer's explosions there for simple good looking explosions.
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@Camus:
Well MS's explosions were one of the main sources of reference and inspiration for that, yes - defnately some of the best explosions i.m.o. Never quite finished it though and it lacks at the end because that was done just before I came over to China. I don't even have access to my psd's so will have to do most of the graphics from scratch (if I want to finish the project from here) or try and fill in blanks from the various gif frames I can capture - I only managed to get copies of the gif animations I had put on my dev wiki which I was able to access from here for a while. Still I'm glad you made the reference as it means I must have emulated it well enough.
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Thanks, yeah those explosions from the games you've mentioned can help.
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http://www.glu.com/games/game.php?game=mech_battalion this one has more of those, better applied