Pixelation
Critique => Pixel Art => Topic started by: Haste! on August 16, 2008, 06:34:23 pm
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Hi there!
That's my first pixel works. How do you like it?
(http://www.ii4.ru/images/518709cbl.png)
(http://www.ii4.ru/images/124278Glass casket - Pencil lead syringe.png)
(http://www.ii4.ru/images/867446factory.png)
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why smoothing the text on the pencil syringe ? it makes it harder to read, actually ...
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EDIT:
(http://img294.imageshack.us/img294/6899/hastexh3.gif)
Mostly just anti-aliasing.
Oh, and your color count was ridiculous! 43 I think. I brought it down to 16....
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why smoothing the text on the pencil syringe ? it makes it harder to read, actually ...
I used just standart Visitor font
Mostly just anti-aliasing.
Antialising! How you did it?
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Appears all he did was remove the banding in yours and changed each segment of 2 dark pixels to 1.
See here: http://www.wayofthepixel.net/pixelation/index.php?topic=5556.msg66232#msg66232
You need to zoom to really see it in that example though :P In this forum you can click on an image to zoom it or ctrl+click it to unzoom it.
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the technology is to add one dark gray pixel inside/outside?
aa... i have a problems with rounds. i read that isometric rounds are made by skewing the circle, but photoshop smoothes the edge! How can i make this without smoothing?
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Heaven's got a hitman!
Thats my first experience in animation!
(http://www.ii4.ru/images/971301.gif)
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That's an edit of a sprite from Pokemon: Emerald.
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Do you have a link to the original sprite, missingno?
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I do. (http://i265.photobucket.com/albums/ii201/temporicide/brendan_walk_south.gif)
Pretty sure there's a naked one floating around, which it looks like he used as a base.
<3 pokemon
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Pokemon Saphire
Editing is bad?
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I suggest you read the RULES (http://www.wayofthepixel.net/pixelation/index.php?topic=2002.0) and we let this slide.
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FALSE! GODS! DEATH! SQUADS!
(http://pic.ipicture.ru/uploads/080913/20979/TakaeCKmfT.png)
Something strange. I can't really notice. Help?
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I suggest you light the mask from the top rather than directly from the front. I think that would allow you to better convey volumes with shadows. Right now, it looks sort of oddly flat and smooth.
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Something like this?
(http://pic.ipicture.ru/uploads/080917/20979/r8Slry26GC.png)
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Those new masks look much better. But I'd love to see some more shading in the right two.
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2 words about GameBoy and dithering
(http://pic.ipicture.ru/uploads/081029/UHNVRfh1JX.png)