Pixelation

Critique => Pixel Art => Topic started by: Darlos9D on January 27, 2011, 04:32:42 pm

Title: [WIP] NES palette Knight
Post by: Darlos9D on January 27, 2011, 04:32:42 pm
So I'm working on sprites for a castlevania-like game, and am limiting myself to the NES's native color palette. Here's what I've got so far.

Just standing (sorry, not a gif. Also the pole he's holding is just a placeholder. His polearm weapon will be a separate sprite):
(http://img716.imageshack.us/img716/5938/philipademo.png)

Battle stance:
(http://img204.imageshack.us/img204/2595/philipbattlestance.gif)

At least in the battle stance, I figure I might want to make his arms move a bit, independently of the torso. I'm not sure on the exact motion to go for though.

C&C welcome, since while I'm not exactly new to pixel art, I've never tried to "go pro" with it.
Title: Re: [WIP] NES palette Knight
Post by: Solluxx on January 27, 2011, 08:41:46 pm
it might be just me but i feel like the battle stance should have some turn to it like the standing one but thats just being picky,  the only other thing i notice are the legs which i think feel alittle to long.But i really like the movement of the hair and legs its spot on, nice piece! ;D
Title: Re: [WIP] NES palette Knight
Post by: Darlos9D on January 27, 2011, 09:47:48 pm
Yeah I actually had the same thought with the legs, which I may shorten up just a tad in the battle stance.

Next I need to make some kind of transition between the two stances, and then some kind of running animation.
Title: Re: [WIP] NES palette Knight
Post by: Darlos9D on January 28, 2011, 02:38:56 am
Here's an updated gif that combines his standing sprite, his battle stance, and a new in-between transition frame. This shows what it might actually look like in game when you leave him idle after going into the battle stance (which is pretty much any time you stop moving or attacking. It's all pretty much inspired by Alucard's idle animations in Symphony of the Night)

(http://img577.imageshack.us/img577/2595/philipbattlestance.gif)
Title: Re: [WIP] NES palette Knight
Post by: adcrusher524 on January 28, 2011, 02:59:50 am
It might just be me but it kind of looks like he grabbing his groin like the rappers do. Maybe move his hand a little bit higher? Looking good though.
Title: Re: [WIP] NES palette Knight
Post by: Darlos9D on January 28, 2011, 04:09:44 am
That's actually kind of an awesome way to look at it...

But he'll be holding a polearm eventually, which should eliminate any illusions of hand/crotch interaction.

I might give his battle stance a bit more attention, but the next thing is to move onto the task of an actual running animation.
Title: Re: [WIP] NES palette Knight
Post by: Darlos9D on February 25, 2011, 03:06:29 am
My god I finally did the running animation.

(http://fc00.deviantart.net/fs71/f/2011/055/6/e/philip_running_pixel_art_by_darlos9d-d3abxe7.gif)

Now we're getting somewhere.
Title: Re: [WIP] NES palette Knight
Post by: Im King Louie on February 25, 2011, 05:02:04 am
I think the point on the shoulder plate needs to move out of view when his chest is facing to the right.