Pixelation

Critique => Pixel Art => Topic started by: r0ber7 on December 19, 2013, 10:28:30 pm

Title: Endboss
Post by: r0ber7 on December 19, 2013, 10:28:30 pm
(http://www.psyview.nl/img/boss2.png)

This boss consists of seperate parts, that are managed by the physics engine of the game I'm making. For convenience I've mashed them together.

I think it feels kind of "flat", and I know sometimes I have problems with shading. Suggestions are welcome.
Title: Re: Endboss
Post by: cauli on December 30, 2013, 01:01:07 am
Hi r0ber7,

It really is flat, and that is because you are lacking the three dimensionality in your drawing, that is something the shading can't really fix, even the best shading.

My suggestion is: grab a pencil and paper, and watch these tutorials on youtube by proko: http://www.youtube.com/watch?v=1EPNYWeEf1U&feature=c4-overview-vl&list=PL39135B8D190B7C97 (http://www.youtube.com/watch?v=1EPNYWeEf1U&feature=c4-overview-vl&list=PL39135B8D190B7C97)

See how the forms are based on basic primitives?

IMHO, you need to be able to depict those forms using shading on paper and only then try that with pixels.

Best regards,
cauli