Pixelation
Critique => Devlogs & Projects => Topic started by: Chonky Pixel on January 23, 2020, 03:39:43 pm
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This is very early days!
There's a hand-built character controller which handles animation, interacts with platforms and has a few special moves.
Also, there's a basic enemy AI that currently switches between "patrol" and "chase" states based on distance from the character, but the system will allow for far more complex behaviour.
https://www.youtube.com/watch?v=-0CXHmN41dA
For the graphics, I've been working with some artists on Fiverr. Sometimes I'll create work and have it amended by other artists, sometimes the other way around. I can provide artist details if anyone is interested.
There is a huge amount of work ahead on the project, but this feels like something of a milestone.
Social media links:
http://www.chonkypixel.com
https://www.facebook.com/pg/chonkypixel/posts/
https://twitter.com/Tequila_Ben
https://www.instagram.com/chonkypixel/