Pixelation

Critique => Pixel Art => Topic started by: jkilla on September 28, 2006, 10:46:43 pm

Title: My sprites
Post by: jkilla on September 28, 2006, 10:46:43 pm
heres some of my works i did a month ago how do you like them? :n: :y:
most of them were low palette works for example the skeleton is 4 colors (http://www.pixeljoint.com/files/icons/full/warriorhead.png)
(http://www.pixeljoint.com/files/icons/full/skele2.gif)
(http://www.pixeljoint.com/files/icons/full/m16trans.gif)
(http://img245.imageshack.us/img245/2224/examp2wb4.gif)
(http://img209.imageshack.us/img209/1056/dragdith2sg5.gif)
Title: Re: helmet of a warrior
Post by: VictorR on September 28, 2006, 11:38:27 pm
Looks a litle odd..Should me rounder at the top..Also the hair makes it look like his head is to the left facing his left shoulder..even it out..
Title: Re: helmet of a warrior
Post by: Souly on September 29, 2006, 02:53:08 am
Dithering metal makes it look dirty.
Title: Re: helmet of a warrior
Post by: jkilla on September 29, 2006, 03:20:06 am
its supposed too look kinda dirty/battle worn
Title: Re: helmet of a warrior
Post by: pixelblink on September 29, 2006, 05:04:22 am
Looks like a good start - it's got potential.
A few critiques though... the shape of the helmet is off completely unless he's got a deformed head underneath. The visor perspective looks reversed as well or least could use some rounding out to curve with the helmet.
The rest of your pieces I won't comment on except to say that the car looks like one out of GTA1 and there's way too much NPA gradients going on that are boosting the colour count through the roof.
I think you've got a ways to go but, if you break it on down to the basics of pixel art and listen to the rest of the gang here, you'll learn it all in no time at all.
Would love to see future updates from you. Keep at it
Title: Re: My sprites
Post by: jkilla on September 29, 2006, 05:16:22 am
thanks for the comment yes i am pretty uch just starting in pixel art but i like the comments and needs for improvement i know with the colection there is massive amounts of colors because i added a gradient to the background so they could not be ripped as easily because they are original and i made most of them for my game see sig.
Title: Re: My sprites
Post by: pixelblink on September 29, 2006, 05:30:44 am
while we're at it, I thought to help you by giving you this google image search:
http://images.google.ca/images?svnum=10&hl=en&safe=off&client=firefox-a&rls=org.mozilla:en-US:official&sa=X&oi=spell&resnum=0&ct=result&cd=1&q=medieval+helmets&spell=1

No reference = plenty of room for error
Reference = plenty of opportunity to make it great the first time around
Title: Re: My sprites
Post by: Aeon Vision on September 29, 2006, 07:20:54 pm
Hmm, i've seen that warrior head before.
And not under your name, on a runescape forum.
So there is a ripper involved i think.
I'm not acusing anybody yet, but i will get to the bottom of this.

You've got potential.

On the dragon: make some shading parts bigger, you've now done only some high contrast stripes.
the lineart needs some cleaning up, but its pretty nice overall :-).
Also i'd suggest some AA-ing(= Anti Aliasing).
http://imagehost.ensellitis.com/images/609666080.png
Tutorial made by Halfdemon.
Title: Re: My sprites
Post by: MoD on September 29, 2006, 07:44:03 pm
In your large image, several of those don't look like pixel art at all. Specifically, the car, several of the guns, and the building. As for the art itself, basic technique and some grounding in lighting would be a HUGE plus.
Title: Re: My sprites
Post by: jkilla on September 29, 2006, 10:52:43 pm
ok thanks for the comments i fixed the image with the many sprites and took out the bad ones/ ones that wernt pixel art
any further comments/helpful hints
by the way the dragon was a quick work if i have time i may aa it and ditther the body in better
Title: Re: My sprites
Post by: ndchristie on September 29, 2006, 11:09:22 pm
these show promise, but i think you need to really work on your pixel techniques.  st0ven and tsugumo are great resources for you, and also sites like gmpixel etc

best of luck
Title: Re: My sprites
Post by: Skull on September 30, 2006, 10:22:30 am
(http://www.pixeljoint.com/files/icons/full/m16trans.gif)

I'm trying to figure out, why there are so many colours in such a small piece.

You show promise, but you need cleaner, smoother line art.
Title: Re: My sprites
Post by: jkilla on September 30, 2006, 02:08:55 pm
I'm trying to figure out, why there are so many colours in such a small piece.

You show promise, but you need cleaner, smoother line art.

that picture has soo many colors because i made it for one of my games and tried to make it  as detailed as possible :D this was back when i had no care for low palette works but now im getting better at reducing the palletes
Title: Re: My sprites
Post by: Draco9898 on October 01, 2006, 01:08:00 am
The asian dragon's tail looks segmented like a bad loy-polygon character, and the wing anatomy is not good, the muscles coming from the back are more complicated.
 I agree with otheres that the actual line art needs refining.
Title: Re: My sprites
Post by: jkilla on October 05, 2006, 01:41:03 am
i relize the tail looks alitle strange but what do you mean about back muscles
anyways about that m16 i made for my sweet game DAY OF MADNESS (http://forums.gamemaker.nl/index.php?act=ST&f=11&t=204498&st=0#entry1423576)