Pixelation

Critique => Pixel Art => Topic started by: MadByteDE on September 08, 2018, 11:10:19 am

Title: [CC] + Tileset idea request for simplistic Space Taxi clone
Post by: MadByteDE on September 08, 2018, 11:10:19 am
Hello everyone,

I'd like to get some feedback and inspriation for a game project I'm working on.
I'm a hobby game dev, mainly focused on programming tasks, but I usually try to draw some simple pixel art for my games myself.
I'm aiming for an futuristic / cartoon like style for the game, but I'm unsure how the tileset could look like.

Some more information about the classic game (https://en.wikipedia.org/wiki/Space_Taxi).
Base tile size is 16x16px.

Questions:

(https://i.imgur.com/xRhe5k1.png)
Main Game Screen mock-up

(https://i.imgur.com/EL64w1g.png)
First UI ideas for the in-game editor

(https://i.imgur.com/xTlz9f0.gif)
Bird animation

(https://i.imgur.com/3QlG7Gj.gif)
Passenger waving

(https://i.imgur.com/PKKcvxR.gif)
Passenger walking

If you're interested in helping me out with the art for the project,
feel free to contact me.

Thanks in advance!
Title: Re: [CC] + Tileset idea request for simplistic Space Taxi clone
Post by: Indigo on September 08, 2018, 08:43:37 pm
Hey MadByteDE!

Man this was one of my favorite games! Well kinda. I played a mac clone of it called space cab:


I think you're heading in a great direction so far.  Just a couple notes:
- I think you can get more creative with your taxi design.  it reads a lot like a normal car.
- I think it'd be cooler to embed the platforms into the environment design of each level rather than have a standard platform.  Just keeps things feeling more fresh and immersive
- the UI elements themselves are good, but they feel quite disjointed from the rest of the game.  I'm not really convinced you need a separate black bar for that content; you can probably float those elements on top of the gameplay area.  You might want to assume in your level design that a certain portion will be covered by UI to keep that area clear of important gameplay elements though
- Can't wait to see how you'll theme the environment tiles - it'll have a huge impact on the rest of the elements.
Title: Re: [CC] + Tileset idea request for simplistic Space Taxi clone
Post by: MadByteDE on September 09, 2018, 03:10:40 pm
Thanks for your feedback Indigo.

Man this was one of my favorite games! Well kinda. I played a mac clone of it called space cab:

I'm glad that there are ppl who know the game :) Haven't heard of that port through.


- I think you can get more creative with your taxi design.  it reads a lot like a normal car.
- I think it'd be cooler to embed the platforms into the environment design of each level rather than have a standard platform.  Just keeps things feeling more fresh and immersive

You're probably right with the taxi, I planned to have a couple taxis to choose from. I even thought about having customizable parts or some kind of upgrade system in the game, but this would be a bit to much for the game I think. I'll see what I can do to add some more variations.


- the UI elements themselves are good, but they feel quite disjointed from the rest of the game.  I'm not really convinced you need a separate black bar for that content; you can probably float those elements on top of the gameplay area.  You might want to assume in your level design that a certain portion will be covered by UI to keep that area clear of important gameplay elements though

The UI bar is something I wanted to keep because it's something almost every space taxi clone has in some form (examples below), so for me it is like a part of the game look and feel. But it's good to hear different opinions, I'll definitely do some more research here and try some things out.

(https://tse4.mm.bing.net/th?id=OIP._zy4cB6t040QsTYfnFnbpgAAAA&pid=Api)
(https://tse3.mm.bing.net/th?id=OIP.yig6lAgqY27Sti40plS87gHaEy&pid=Api)


- Can't wait to see how you'll theme the environment tiles - it'll have a huge impact on the rest of the elements.

I can't wait either, but atm I don't have much ideas on how to start with the tileset. I looked for some inspiration and found some interesting designs but I'm still not sure how I gonna have my on shot on these, maybe I'm missing the experience and talent to get something more complex like whole tilesets done.

Some examples of designs I like to draw some of my inspiration from (mostly color/mood wise):

(https://tse1.mm.bing.net/th?id=OIP.ZWzmS8O07xDCFDQa92012QHaFD&pid=Api)
(https://tse2.mm.bing.net/th?id=OIP.KRREXN2Q9VFJs71aLFPteQHaFj&pid=Api)