Pixelation

Critique => 2D & 3D => Topic started by: madPXL on September 01, 2008, 10:54:38 pm

Title: Low Poly Funky Monsters
Post by: madPXL on September 01, 2008, 10:54:38 pm
A new project of character design made for fun.
This time I'm working on a sort of funky and colorful monsters.

I started this project with a pixel art of 4 monsters :
(http://www.madpxl.com/funky_monsters/aliens.bmp) (arne's palette)

The first monster in 3D low poly:
(http://www.madpxl.com/funky_monsters/alien_a.png)

The second monster:
(http://www.madpxl.com/funky_monsters/alien_b.png)

the next coming :)

Title: Re: Low Poly Funky Monsters
Post by: Feron on September 01, 2008, 11:00:07 pm
thats really cool.... however i think the hands and feet could be made better like in the 2d version.  especially the transition from leg to foot.


Title: Re: Low Poly Funky Monsters
Post by: tocky on September 02, 2008, 05:14:29 am
In lowpoly 3d stuff like this, can you use a single pixel as the texture for a surface? like, if you were making a character where the only complex texture is the face, and everything else is flat colour, could you use all of the colours to make up the face image, and just use that as the source for all of your model's textures?
Title: Re: Low Poly Funky Monsters
Post by: QuickSilva on September 02, 2008, 07:52:58 am
Yes tocky, in answer to your question, you can use a single pixel for the texture of a whole surface. It all depends on how you set up your UVMap. You mainly do this to reduce the final size of the completed texture, thus saving memory. This would be very important, I would imagine, for devices like mobile phones etc... where you want everything to be as efficient as possible.

Jason.
Title: Re: Low Poly Funky Monsters
Post by: infinity+1 on September 03, 2008, 07:29:24 pm
it would be really awesome if you could do, like, a tutorial or process video or something to show how you make these.
i totally love them, and i'm baffled whenever i open blender and think about mapping the pixel art to the polygons.
Title: Re: Low Poly Funky Monsters
Post by: Lazycow on September 04, 2008, 10:26:09 am
it would be really awesome if you could do, like, a tutorial or process video or something to show how you make these.
i totally love them, and i'm baffled whenever i open blender and think about mapping the pixel art to the polygons.
I have been working with AC3D (which is available for Windows, Mac and Linux). There's a tutorial for it how to texture simple objects: http://www.inivis.com/ac3d/tutorials/carbody/ (http://www.inivis.com/ac3d/tutorials/carbody/) Maybe that will give you a hint.
Title: Re: Low Poly Funky Monsters
Post by: madPXL on September 05, 2008, 12:45:52 am
thats really cool.... however i think the hands and feet could be made better like in the 2d version.  especially the transition from leg to foot.

I will edit it :)

it would be really awesome if you could do, like, a tutorial or process video or something to show how you make these.
i totally love them, and i'm baffled whenever i open blender and think about mapping the pixel art to the polygons.

I don't have time to make a process video...For the mapping, I learned with the low poly works from Kenneth Fejer. It's interesting to see how you can map your model with a low resolution texture! Just look and try to understand what the graphist did!

So, another one!
(http://www.madpxl.com/funky_monsters/alien_b.png)
Title: Re: Low Poly Funky Monsters
Post by: mobichan on September 07, 2008, 08:32:11 pm
It would be cool if you could display your UV maps so we can learn/critique/etc from them.  :)  BTW, nice stuff.  And in regards to the question about using a single pixel, it also depends on whether the textures are filtered or not.  I've only worked on console games (so maybe this doesn't apply to cellphone/handheld systems) but if the textures use bilinear filtering, the pixels will be sampled and blended using adjacent pixels on the map.

Mobichan