Hey guys,
I've worked on this, my second more serious mock-up, for quite a while now and think I'm finally ready to post it here. It was done with the rules from the MF3 in mind, but since it's an original "game idea" and not a title-demake, it doesn't qualify. Anyways, here it is:
(http://i8.photobucket.com/albums/a7/dkh2/mockup1.png)
original - 160x144 - 4 colors - made to be viewed in x2 (left-click)
Please ignore the player-part in the UI (bottom-left corner of the screen).
I'd like to know what you guys think, suggestions and paint-overs are very welcome, as always, so don't hesitate. But keep in mind that the palette is fixed (so: no palette-edits) and that the original Gameboy tile-dimensions (8x8) and sprite-dimensions (8x8 or 8x16) apply.
Problem areas are the wooden crates, the spikes and the kinda empty top-part of the screen as far as I can tell, please help me there. Also, do you think it reads well? Readability was my main goal, but I have looked at it for a too long time to still be able to tell how it does, I need a fresh pair of eyes to be the judge there. :)
Thanks a lot for your suggestions so far!
Second version is done, issues I addressed:
- all sprites reduced to only use three colors for transparency (thanks for reminding me, forgot about that rule).
- removed AAing.
- added several clouds (thanks a lot for the cloud-style in your paint-over, Arachne, mine would always suck).
- added tile variation.
(http://i8.photobucket.com/albums/a7/dkh2/mockup1_version2.png)
second version - 160x144 - 4 colors - made to be viewed in x2 (left-click)