Pixelation

Critique => Pixel Art => Topic started by: mauriciv on November 29, 2015, 03:02:30 pm

Title: [CC][NEWBIE] Game Boy Stone tile
Post by: mauriciv on November 29, 2015, 03:02:30 pm
Hey guys! First post here.
I'm an ultra noob, and I decided to start learning pixel art with the Game Boy color palette.
So, I was following this tutorial http://www.wildbunny.co.uk/blog/2012/03/01/designing-a-retro-pixel-art-tile-set/ (http://www.wildbunny.co.uk/blog/2012/03/01/designing-a-retro-pixel-art-tile-set/) and I'm stuck.
I just don't know how to make effective lighting, I don't know where each pixel should go.
Any advice you could give me?
(http://i.imgur.com/k3Nz7jl.png)
Title: Re: [CC][NEWBIE] Game Boy Stone tile
Post by: Pusty on November 29, 2015, 10:40:10 pm
I think it's too easy to see the edges. (The big stone on the edges makes it too easy to see)
Title: Re: [CC][NEWBIE] Game Boy Stone tile
Post by: mauriciv on November 30, 2015, 01:04:30 am
You're right, I didn't notice that.
I tried fixing it, and also added some dithering, what do you think?
(http://i.imgur.com/Rpwp1Vm.png)
Title: Re: [CC][NEWBIE] Game Boy Stone tile
Post by: Pusty on November 30, 2015, 01:30:49 am
I think it's way better now! Although having it in a context would help
Title: Re: [CC][NEWBIE] Game Boy Stone tile
Post by: mauriciv on November 30, 2015, 01:38:13 am
Well, I don't really have any context for it yet, I'm literally just starting out  :lol:
Thank you so much!
Title: Re: [CC][NEWBIE] Game Boy Stone tile
Post by: spO_oks on November 30, 2015, 04:05:06 pm
I think you did a pretty good job first time round, and the dithered version also looks good, but I can still see where each tile is, due to the two big stones that you have and the bigger highlights they have, I tried a version making the highlights smaller and adding multiple smaller highlights to the same stone, I think it's kinda helped lose the grid.

The lighting you've done looks good for a top down type of light source, so I'm imagining it more as a floor tile rather than a wall, if it was a wall and it was lit by the sun or an overhead light, I would shift the highlights towards the top of each stone.

Your version on the left + highlights of what I tried to improve
(http://imgur.com/562Lg7x.png)
Title: Re: [CC][NEWBIE] Game Boy Stone tile
Post by: Decroded on November 30, 2015, 10:17:02 pm
try to control the clusters better (the shape of groups of pixels of same colour)
lots of clusters with single pixels or thin strings of pixels hanging off them which gives a rough unfinished look that is also distracting (rocks shouldn't take attention from gameplay).

Title: Re: [CC][NEWBIE] Game Boy Stone tile
Post by: mauriciv on December 01, 2015, 12:43:14 am
I think you did a pretty good job first time round, and the dithered version also looks good, but I can still see where each tile is, due to the two big stones that you have and the bigger highlights they have, I tried a version making the highlights smaller and adding multiple smaller highlights to the same stone, I think it's kinda helped lose the grid.

The lighting you've done looks good for a top down type of light source, so I'm imagining it more as a floor tile rather than a wall, if it was a wall and it was lit by the sun or an overhead light, I would shift the highlights towards the top of each stone.

Your version on the left + highlights of what I tried to improve
(http://imgur.com/562Lg7x.png)

You're right, after reading your comment I could see the grid too, I didn't know big highlights makes it easier to see the grid.
Thank you!
Title: Re: [CC][NEWBIE] Game Boy Stone tile
Post by: mauriciv on December 01, 2015, 12:48:02 am
try to control the clusters better (the shape of groups of pixels of same colour)
lots of clusters with single pixels or thin strings of pixels hanging off them which gives a rough unfinished look that is also distracting (rocks shouldn't take attention from gameplay).

I see, so just for clarification, are you talking about the size of the rocks? or the dithering? or maybe both?
Title: Re: [CC][NEWBIE] Game Boy Stone tile
Post by: Decroded on December 01, 2015, 12:55:27 am
Sorry wasn't very clear. mainly in reference to the highlights and the way the pixels are joined. the edges of the clusters have rough single pixels and for shapes that are displeasing to my eyes.

first step is to smooth them out a bit then u can look at restricting edges to mostly straight and 45 degree lines.

There are other things to talk about but that seems most urgent for u to learn.
Title: Re: [CC][NEWBIE] Game Boy Stone tile
Post by: mauriciv on December 01, 2015, 01:23:02 am
Oh, I understand... I think :lol:
(http://i.imgur.com/ukMgKHt.png)
I deleted some of the single pixels in the highlights, is this what you meant?
Title: Re: [CC][NEWBIE] Game Boy Stone tile
Post by: spO_oks on December 01, 2015, 07:56:26 pm
Looks good tiling wise, I'm not too much help with the other bit :P
As far as big highlights being bad, they're not, it's more that things that stand out are bad when making a mass used tile, if you decided to put moss on one of the stones you would be able to pick that out when tiled and you would see the grid, you would normally have a few extra tiles that look different so you can mix them in with the normal ones.