Critique > Pixel Art Feature Chest

Feature 09 - Autumn Tileset WIP - Forest tileset

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Beetleking22:
Hello guys Im making a old school Snes/Gba Jrpg game and I want critisim about my autumn tile works.  This is my first time working on rpg tileset so I expect that there are errors in my work.


Trees-

Many have said that those trees have obvious perspective problem.. How I can fix that Perspective? That is my first tree And I'm not good at them.




Here is some works.






What you guys think?


Lóng:
I think these look great, I like the pixeling and the colors going on here, the only thing I feel needs to be altered is that the trunks could be darkened up a bit to show that they are under the treetop.

Maybe something in this direction.

Kazuya Mochu:
the only thing that bugs me is that the tree top seems to be tilted back. the trunk looks fine, compared to the floor. meaning it seems to share the same perspective lines. but the tree top looks like its falling back.
part I think because you see the back of the treetop lower then then from. which sugests it is sort of tilting back.

PypeBros:
very lovely. I got the same feeling of the tree being non-vertical, but to be honest, I can live with a forest where trees are not vertical. I'm surprised that the top of the tree's canopy is so smooth, almost like an old-fashioned haystack :-/

those little patterns for flowers and grass are just marvelous!
How do you build such tree canopy, btw ? Do you have like a leaf-brush that you plot in due places, or do you rather go "it's not that hard to draw them all" ?

Beetleking22:
Thank you guys from criticism I hope I don't disappointed you with my edit..







PypeBros..

I dont use leaf brush to make my leaf effect on tree..I first draw those triangle leaf and  I make 4 different type of triangle leaf and then I put them in shadows of tree canon one by one.  I hope you understood  :crazy:

Thank you

Kazuya Mochu 

Long!

PypeBros..

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